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| **Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''. | | **Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''. |
| *Regarding consumables: | | *Regarding consumables: |
− | **Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time, | + | **Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time, |
| **Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only, | | **Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only, |
| **Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources. | | **Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources. |
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| Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} |
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− | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain. | + | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Tank]]s should be equipped to maximize fuel gain. |
| **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. | | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. |
| **Only using those equipment in the fleet is a viable solution. | | **Only using those equipment in the fleet is a viable solution. |
| *When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. | | *When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute. |
− | *When using an AO, the reach rate is 100%, but is only 80% when using an AV instead. | + | *When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead. |
| *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. | | *Once the first battle is complete, "retreat" and "[[resupply]]" before going back out. |
| If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. | | If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. |
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| ==[[2-4]]== | | ==[[2-4]]== |
| Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. | | Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}. |
− | *Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}. | + | *Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Tank]]s give a 33 % chance of rewarding 2 {{IR}}. |
| *Using more than 4 will not increase this rate. | | *Using more than 4 will not increase this rate. |
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| * 3CV, 2-3CA(V)/CL/SS(V), 0-1DD | | * 3CV, 2-3CA(V)/CL/SS(V), 0-1DD |
| *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} | | *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} |
− | **50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} |
| **No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | | **No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. |
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| * 3CV(L), 1AO, 2SS(V) | | * 3CV(L), 1AO, 2SS(V) |
| *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} |
− | **50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} | + | **50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}} |
| **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. | | **When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse. |
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| *'''1AO/AS, 2CVL, 3CL(T) | | *'''1AO/AS, 2CVL, 3CL(T) |
| *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} | | *Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}} |
− | **It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node. | + | **It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node. |
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| ;Equipment Setups | | ;Equipment Setups |