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**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
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Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
   −
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
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*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Tank]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
 
*When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
 
*When lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
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*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
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==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Tank]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
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* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
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**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
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* 3CV(L), 1AO, 2SS(V)
 
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
    
*'''1AO/AS, 2CVL, 3CL(T)
 
*'''1AO/AS, 2CVL, 3CL(T)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}  
**It is recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
+
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
    
;Equipment Setups
 
;Equipment Setups
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