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| Map = 2-3
 
| Map = 2-3
 
| Fleet = '''Light:''' 1CL, 4DD, 1XX, / 1CL, 5CA<br/>'''Heavy:''' 2CV, 1AV, 1CL, 2DD
 
| Fleet = '''Light:''' 1CL, 4DD, 1XX, / 1CL, 5CA<br/>'''Heavy:''' 2CV, 1AV, 1CL, 2DD
| Route = Random ('''Heavy''' can offroute)
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| Route = Random ('''Heavy''' can off-route)
 
| AS = 81
 
| AS = 81
 
| Notes = 1/8 of boss comps will have this airpower
 
| Notes = 1/8 of boss comps will have this airpower
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}}
 
}}
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=== Stage Guide ===
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===Map Unlocking & Progression===
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'''2-3''' is unlocked after clearing [[2-2]].
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To clear the map, the boss's flagship must be sunk once.
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===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 2-3 Branching Rules
 
|title = 2-3 Branching Rules
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}}
 
}}
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=== Tips ===
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===Tips===
 
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
 
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
 
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
 
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
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*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
 
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
      
===Recommended Fleets===
 
===Recommended Fleets===
 
<tabber>
 
<tabber>
 
|-|Heavy fleet=
 
|-|Heavy fleet=
*'''2(F)BB(V)/CV(L), 1AV 1CL 2DD'''
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*'''2(F)BB(V)/CV(L), 1AV, 1CL(T), 2DD'''
 
**Standard comps used for farming the boss node or clearing daily.  
 
**Standard comps used for farming the boss node or clearing daily.  
 
**Starting at node {{MapRoute|B|red}}, there is around 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
 
**Starting at node {{MapRoute|B|red}}, there is around 10% off-route chance near the end ({{MapRoute|J|red|L|blue}} route).  
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*'''1CL, 4DD, 1XX'''
 
*'''1CL, 4DD, 1XX'''
 
*'''1CL, 5CA'''
 
*'''1CL, 5CA'''
**Weaker fleets with 100% boss routing, but may cause some issue reaching the boss.
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**Weaker fleets with 100% boss routing, but may cause some issues reaching the boss.
 
</tabber>
 
</tabber>
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===Resource Nodes===
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{{MapRoute|D|green|G|green|H|green|I|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.
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*''See [[Resource Node|here]] for more details.
    
{{Map/Footer|2-3|
 
{{Map/Footer|2-3|
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