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Difference between revisions of "Module:MapRewards"
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(Quick fix that removes '/' from asset names. Prevents needing to make file redirects for every applicable equip.) |
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Line 94: | Line 94: | ||
end | end | ||
local function getAsset(name, size) | local function getAsset(name, size) | ||
− | return string.format("[[File:%s %s.png|%s|link=%s]]", assetType[types[name]] or '??', | + | local fname = name:gsub('/', ' ') |
+ | return string.format("[[File:%s %s.png|%s|link=%s]]", assetType[types[name]] or '??', fname, assetSize[size or types[name]] or '??', name) | ||
end | end | ||
setData('Hard') | setData('Hard') |
Revision as of 12:17, 28 August 2023
Documentation for this module may be created at Module:MapRewards/doc
local U = require('Module:Core')
local template = {
footer = "|}",
header = [[{|style="text-align:center;width:100%%"
!colspan="5" style="background-color:#3baef5;color:white;padding:10px"|Rewards<span class="plainlinks" style="float:right">[[https://en.kancollewiki.net/Module:Data/Map/%s?action=edit edit]]</span>]],
ship_row = [=[|-
!style="background-color:#3baef5;color:white;width:40%%"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
choice_header = [=[|-
!style="background-color:#3baef5;color:white;width:40%"|Choice
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]=],
choice = [=[|-
!style="background-color:#eef2f7;color:red"|OR
|colspan="4" style="background-color:#eef2f7"|]=],
choice_separator = [=[|-
!style="background-color:#eee;color:blue"|THEN
|colspan="4" style="background-color:#eee"|]=],
item_header = [[{|style="text-align:center;width:100%" class="sortable"
!style="background-color:#3baef5;color:white;width:40%"|Reward
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
item_row = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
}
local assetType = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
local assetSize = { item = '75px', equipment = '75px', ship = '160px', large_ship = '240px' }
local function render(frame, event, map)
local event = event or frame.args[1] or "??"
local map = map or frame.args[2] or "??"
local success, data = U.loadData("Data/Map/" .. event)
if not success then return "No data for event: " .. event end
data = data[map]
if not data then return "No data for map: " .. map end
local version = data.version or 1
local index = {}
local tbl = {}
local types = {}
local ship = false
local choiceIndex = {}
local choice1Index = {}
local choice2Index = {}
local function setData(diff)
for _, v in ipairs(data[diff] or {}) do
if v.choice then
local v1 = v.choice[1]
local v2 = v.choice[2]
local name1 = v1.item or v1.equipment or v1.ship or '??'
local name2 = v2.item or v2.equipment or v2.ship or '??'
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
tbl['choice1' .. name1] = tbl['choice1' .. name1] or {}
tbl['choice1' .. name1][diff] = { count = v1.count or 1, level = v1.level }
tbl['choice2' .. name2] = tbl['choice2' .. name2] or {}
tbl['choice2' .. name2][diff] = { count = v2.count or 1, level = v2.level }
if not U.ifind(choice1Index, name1) then table.insert(choice1Index, name1) end
if not U.ifind(choice2Index, name2) then table.insert(choice2Index, name2) end
if not U.ifindBy(choiceIndex, function(e) return e[1] == name1 and e[2] == name2 end) then table.insert(choiceIndex, {name1, name2}) end
else
local name = v.item or v.equipment or v.ship or '??'
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
if v.ship then
ship = v.ship
else
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = { count = v.count or 1, level = v.level }
end
end
end
end
local function getCount(name, diff)
return ((tbl[name] or {})[diff] or {}).count or 0
end
local function getLevel(name, diff)
local level = ((tbl[name] or {})[diff] or {}).level
return level and string.format(" (★%d)", level) or ''
end
local function getCell(name, diff)
local count = getCount(name, diff)
return (count == 0 and '' or count) .. getLevel(name, diff)
end
local function getAsset(name, size)
local fname = name:gsub('/', ' ')
return string.format("[[File:%s %s.png|%s|link=%s]]", assetType[types[name]] or '??', fname, assetSize[size or types[name]] or '??', name)
end
setData('Hard')
setData('Medium')
setData('Easy')
setData('Casual')
local deep_plot1 = {}
local deep_plot2 = {}
for _, choice in ipairs(choiceIndex) do
deep_plot1[choice[1]] = deep_plot1[choice[1]] or {}
table.insert(deep_plot1[choice[1]], 1, choice[2])
deep_plot2[choice[2]] = deep_plot2[choice[2]] or {}
table.insert(deep_plot2[choice[2]], 1, choice[1])
end
if version >= 3 then
for _, name in ipairs(index) do
for diff in pairs(tbl[name] or {}) do
if tbl['choice1' .. name] and not tbl['choice1' .. name][diff] and not tbl['choice2' .. name] or
tbl['choice2' .. name] and not tbl['choice2' .. name][diff] and not tbl['choice1' .. name] then
local spot = tbl['choice1' .. name] or tbl['choice2' .. name]
spot[diff] = tbl[name][diff]
U.removekey(tbl[name], diff)
end
end
end
local newIndex = {}
for _, name in ipairs(index) do
if U.size(tbl[name]) == 0 then
U.removekey(tbl, name)
else
table.insert(newIndex, name)
end
end
index = newIndex
end
local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
if ship then
table.insert(result, string.format(template.ship_row, getAsset(ship, 'large_ship'), ship))
end
if #choiceIndex > 0 then
table.insert(result, template.choice_header)
if version >= 2 then
local done = {}
local first = true
for i, names in ipairs(choiceIndex) do
if not done[names[1] .. '|' .. names[2]] then
if first then
first = false
else
table.insert(result, template.choice_separator)
end
local size1 = #deep_plot1[names[1]]
local size2 = #deep_plot2[names[2]]
if size1 > size2 then
table.insert(result, string.format(template.item_row, 0, getAsset(names[1]), names[1],
getCell('choice1' .. names[1], 'Casual'), getCell('choice1' .. names[1], 'Easy'), getCell('choice1' .. names[1], 'Medium'), getCell('choice1' .. names[1], 'Hard')))
table.insert(result, template.choice)
for _, name in ipairs(deep_plot1[names[1]]) do
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
done[names[1] .. '|' .. name] = true
end
elseif size2 > size1 then
for _, name in ipairs(deep_plot2[names[2]]) do
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
done[name .. '|' .. names[2]] = true
end
table.insert(result, template.choice)
table.insert(result, string.format(template.item_row, 0, getAsset(names[2]), names[2],
getCell('choice2' .. names[2], 'Casual'), getCell('choice2' .. names[2], 'Easy'), getCell('choice2' .. names[2], 'Medium'), getCell('choice2' .. names[2], 'Hard')))
else
table.insert(result, string.format(template.item_row, 0, getAsset(names[1]), names[1],
getCell('choice1' .. names[1], 'Casual'), getCell('choice1' .. names[1], 'Easy'), getCell('choice1' .. names[1], 'Medium'), getCell('choice1' .. names[1], 'Hard')))
table.insert(result, template.choice)
table.insert(result, string.format(template.item_row, 0, getAsset(names[2]), names[2],
getCell('choice2' .. names[2], 'Casual'), getCell('choice2' .. names[2], 'Easy'), getCell('choice2' .. names[2], 'Medium'), getCell('choice2' .. names[2], 'Hard')))
done[names[1] .. '|' .. names[2]] = true
end
end
end
else
if #choice1Index == #choice2Index then
for i, e in ipairs(choiceIndex) do
local name = e[1]
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
table.insert(result, template.choice)
name = e[2]
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
if i < #choiceIndex then
table.insert(result, template.choice_separator)
end
end
else
for i, name in ipairs(choice1Index) do
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
end
table.insert(result, template.choice)
for i, name in ipairs(choice2Index) do
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
end
end
end
end
table.insert(result, template.footer)
table.insert(result, template.item_header)
local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
table.sort(sortedIndex, function (x, y)
if x.typ ~= y.typ then return x.typ > y.typ end
if getCount(x.name, 'Casual') ~= getCount(y.name, 'Casual') then return getCount(x.name, 'Casual') > getCount(y.name, 'Casual') end
if getCount(x.name, 'Easy') ~= getCount(y.name, 'Easy') then return getCount(x.name, 'Easy') > getCount(y.name, 'Easy') end
if getCount(x.name, 'Medium') ~= getCount(y.name, 'Medium') then return getCount(x.name, 'Medium') > getCount(y.name, 'Medium') end
if getCount(x.name, 'Hard') ~= getCount(y.name, 'Hard') then return getCount(x.name, 'Hard') > getCount(y.name, 'Hard') end
return x.i < y.i
end)
-- local sortValues = {}
-- for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
for i, e in ipairs(sortedIndex) do
table.insert(result, string.format(template.item_row, e.i, getAsset(e.name), e.name,
getCell(e.name, 'Casual'), getCell(e.name, 'Easy'), getCell(e.name, 'Medium'), getCell(e.name, 'Hard')))
end
table.insert(result, template.footer)
return table.concat(result, "\n")
end
local function test()
-- mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
-- mw.log(render(nil, 'Early Spring 2023 Event', 'E-1'))
mw.log(render(nil, 'Summer 2023 Event', 'E-3'))
end
return { render = render, test = test }
-- TEST: p.test()