Changes

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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
   −
=Branch Rules=
   
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-3 Branching Rules
+
|title = E-3 Branching Rules (Start Points) ▼/▲
|id = ???
+
|id = 57-3a
|order = ???
+
|order = 0,1,2,3,A1,B2,C2,F,I,J,O,R,T,U
|?? -> ?? =  
+
|0 -> 1 = * Single Fleet
 +
* 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''')
 +
|0 -> 2 = * Striking Force Fleet
 +
* 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''')
 +
|0 -> 3 = * Combined Fleet
 +
* 2nd Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 1}} only ('''Normal / Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 1) ▼/▲
 +
|id = 57-3b
 +
|order = A1,B2,C2
 +
|A1/pink -> A2/battle = * Does not meet the requirements to go to B
 +
|A1/pink -> B/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CL + DD ≥ 4
 +
|B2/battle -> C/empty = * Amount of CV(B) = 0
 +
* ???
 +
|B2/battle -> C1/red/darkblue = * Does not meet the requirements to go to C
 +
|C2 -> D/empty = * Fail the LoS check
 +
|C2 -> E/battle = * Pass the LoS check (Cn2 = 30~35 '''Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 2) ▼/▲
 +
|id = 57-3c
 +
|order = F,I,J
 +
|F/empty -> G = * Does not meet the requirements to go to H
 +
|F/empty -> H/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CVL ≤ 2
 +
** ???
 +
|I/battle -> J/battle = * Does not meet the requirements to go to L
 +
|I/battle -> L/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CL ≥ 1
 +
** Amount of DD + DE ≥ 3
 +
*** If Slow fleet, then amount of DD + DE ≥ 4
 +
** If Slow fleet, then amount of (F)BB(V) = 0
 +
|J/battle -> K/battle = Fail the LoS check
 +
|J/battle -> L/battle = Pass the LoS check
 +
}}
    +
{{MapBranchingTable
 +
|title = E-3 Branching Rules (Start Point 3) ▼/▲
 +
|id = 57-3d
 +
|order = 3,O,R,T,U
 +
|3 -> N/pink = Does not meet the requirements to go to O
 +
|3 -> O/battle = * Meet '''ALL''' of the following requirements:
 +
** CTF: Fast fleet
 +
** CTF: Amount of CV(B) ≤ 2
 +
** STF: Amount of CV(B) = 0
 +
|O/battle -> P/red/darkblue = * Does not meet the requirements to go to Q
 +
|O/battle -> Q/pink = * STF: If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
 +
|R/battle -> S/empty = ???
 +
|R/battle -> T/battle = ???
 +
|T/battle -> U/battle = * Does not meet the requirements to go to W
 +
|T/battle -> W/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 4
 +
** Pass the LoS check
 +
|U/battle -> V/empty = * Fail the LoS check
 +
|U/battle -> W/battle = * Pass the LoS check
 
}}
 
}}
    
=Jiga's Guide=
 
=Jiga's Guide=
 
==Map overview==
 
==Map overview==
E3 is a single/Striking Force/Combined fleet three-phase map consisting of one transport phase and two boss phases.  
+
E3 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.  
 
* 2 [[LBAS]] are available on this map:
 
* 2 [[LBAS]] are available on this map:
 
** Initially, no LBAS is available,
 
** Initially, no LBAS is available,
Line 45: Line 105:  
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (reused on E-4).
 
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (reused on E-4).
   −
* '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|C1|darkorange}}
+
* '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|C1|darkorange|G|darkorange|P|darkorange}}
    
==Phase 1 - TP==
 
==Phase 1 - TP==
 
Phase 1 is a '''"[[Transport Operation]]"''':
 
Phase 1 is a '''"[[Transport Operation]]"''':
   −
* Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
+
* Single Fleet: '''0-1AV, 0-1BBV, 0-1CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]]
* Route: {{MapRoute|1||???}}
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* Route: {{MapRoute|1||A|red|A1|pink|B|blue|B1|pink|B2|red|C2|green|E|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Bringing some ASW power can be helpful against node {{MapRoute|A|red}}.
 +
** Both [[Node Support]] & [[Boss Support]] can be utilized to consistently reaches the boss and A-rank.
    
==Phase 2 - Boss==
 
==Phase 2 - Boss==
* Striking Force: '''???''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
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* Striking Force: '''1CVL, 0-1CAV/CLT, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
* Route: {{MapRoute|1||???}}
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* Route: {{MapRoute|2||F|blue|H|pink|I|red|L|red|M|red}}
 +
*LBAS range: 4
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Bringing ASW power is required against the boss.
 +
***The CVL here should be a [[CVE]].
 +
***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed.
 +
**It is possible to bring less than 7 ships, but it is unadvised.
 +
** Have an ASW LBAS send to {{MapRoute|M|red}} is recommended to help kill the boss.
    
==Phase 3 - Boss==
 
==Phase 3 - Boss==
* CTF/STF????: '''??? + ???''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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* CTF/STF: '''2(F)BB(V), 2CV(L), 1CA(V), 1CL + 1CL, 1CLT, 4DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
* Route: {{MapRoute|1||???}}
+
* Route: {{MapRoute|3||O|red|Q|pink|R|red|T|red|W|red}}
 +
*LBAS range: 7, '''AP/AS = 235/527''' on chip. '''AP/AS = 248/557''' on LD
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 +
** Bringing some ASW power can be helpful against node {{MapRoute|R|red}}
    
==Debuff==
 
==Debuff==
Once LD has been reached, the following steps have to be performed to debuff the boss
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Once LD has been reached, the following steps have to be performed to debuff the boss:
 +
{|class="wikitable"
 +
! !! E!! M!! K!! U!! Q!! LBAS
 +
|-
 +
| Hard|| A+|| S?|| S|| S|| AS x2|| AS x2
 +
|-
 +
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node E=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
*LBAS range: 2
 +
 
 +
|-|Node M=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
*LBAS range: 2
 +
 
 +
|-|Node K=
 +
* Striking Force: '''1-2CVL, 1CAV, 1CL, 2-3DD, 1-2DE (SLOW?)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|2||F|blue|H|pink|I|red|J|red|K|red}}
 +
*LBAS range: 4
 +
**LoS must be relatively low to get to node {{MapRoute|K|red}}
 +
** Bringing ASW power is required.
 +
 
 +
|-|Node U=
 +
* CTF/STF: '''2(F)BB(V), 2CV(L), 1CA(V), 1CL + 1CL, 2CLT/CA, 3DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|3||O|red|Q|pink|R|red|T|red|W|red}}
 +
*LBAS range: 6
 +
 
 +
|-|Node Q=
 +
* Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
 +
 
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 557
 +
|-
 +
|Medium|| 471
 +
|-
 +
|Easy  || 401
 +
|-
 +
|Casual|| 372
 +
|}
    +
|-|Node LBAS=
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 368
 +
|-
 +
|Medium|| 282
 +
|-
 +
|Easy  || 279
 +
|-
 +
|Casual|| 207
 +
|}
 +
</tabber>
    
Once Debuff is complete the CG will change to the following:
 
Once Debuff is complete the CG will change to the following:
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