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=Success Conditions=
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===Normal Success===
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Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
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* '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
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* '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
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* '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
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* '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
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* '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
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* '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
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===Great Success===
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[[File:Greatsuccess.jpg|center|500px|Great Success]]
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A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
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'''Sparkling'''<br>
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Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
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* Each sparkled ship girl increases the great success chance by approximately 16%.
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'''Level'''<br>
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Certain expeditions have an innate great success chance related to the flagship level.
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* Using a higher level flagship will increase the base great success chance of those expeditions.
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* The formula for determining the GS chance is as follows:
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*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
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** The base GS rate is then:
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***46 % with a Lv 175 flagship and no sparkled ship,
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***100 % with a Lv 128 flagship with 4 sparkled ships,
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***100 % with a Lv 33 flagship with 5 sparkled ships.
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* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 46, 32, D1, D2, D3, & E1.
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'''Drum Canisters'''<br>
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Expeditions that require drums have an innate chance of great success.
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* The chance is roughly 50%.
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* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
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* The following are the "over drum" requirements:
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{| class="wikitable" style="text-align: center"
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!Exped
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!Drums required
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!Drums carriers
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|-
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!21
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|4||3
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|-
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!24
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|4||1
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|-
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!37
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|5||3
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|-
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!38
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|10||4
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|-
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!40
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|4||1
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|-
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!44
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|8||3
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|-
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!E2
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|6?||3
   
|}
 
|}
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