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− | =Success Conditions=
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− | ===Normal Success===
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− | Meeting the requirements for the expeditions as [[#Reference Tables|detailed below]] will normally result in a '''Normal Success (成功)'''. Failing to meet the requirements will result in a '''Failure (失敗)'''. Please check the fleets against the following checklist to ensure success.
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− | * '''Supply status''': Fleets should be fully '''[[Supply (Mechanic)|resupplied]]''' before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
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− | * '''Flagship level''': The flagship must have a level greater or equal to the required flagship level of the expedition.
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− | * '''Fleet level''': Certain expeditions also have a '''sum total of fleet level''' requirement that must be met.
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− | * '''Composition''': Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
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− | * '''Drum Canisters''': Certain expeditions such as 21 require a certain number of [[Drum Canister]]s to be equipped by the fleet.
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− | * '''Stats''': Certain expeditions such as A2 have certain '''sum total of fleet [[Stats]]''' requirements that must be met. Required stats can be firepower {{Firepower}}, Torpedo {{Torpedo}}, ASW {{ASW}}, Line of Sight {{LOS}} or Anti-Air {{AA}}.
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− | ===Great Success===
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− | [[File:Greatsuccess.jpg|center|500px|Great Success]]
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− | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
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− | '''Sparkling'''<br>
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− | Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
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− | * Each sparkled ship girl increases the great success chance by approximately 16%.
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− | '''Level'''<br>
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− | Certain expeditions have an innate great success chance related to the flagship level.
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− | * Using a higher level flagship will increase the base great success chance of those expeditions.
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− | * The formula for determining the GS chance is as follows:
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− | *<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
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− | ** The base GS rate is then:
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− | ***46 % with a Lv 175 flagship and no sparkled ship,
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− | ***100 % with a Lv 128 flagship with 4 sparkled ships,
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− | ***100 % with a Lv 33 flagship with 5 sparkled ships.
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− | * The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 46, 32, D1, D2, D3, & E1.
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− | '''Drum Canisters'''<br>
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− | Expeditions that require drums have an innate chance of great success.
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− | * The chance is roughly 50%.
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− | * Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
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− | * The following are the "over drum" requirements:
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− | {| class="wikitable" style="text-align: center"
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− | !Exped
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− | !Drums required
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− | !Drums carriers
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− | |-
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− | !21
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− | |4||3
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− | |-
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− | !24
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− | |4||1
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− | |-
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− | !37
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− | |5||3
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− | |-
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− | !38
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− | |10||4
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− | |-
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− | !40
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− | |4||1
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− | |-
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− | !44
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− | |8||3
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− | |-
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− | !E2
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− | |6?||3
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| |} | | |} |