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Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
 
Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
*AACI are mostly referred to by their "ID" (''see the [[#AACI|below table]]'').
+
*AACI are mostly referred to by their '''"ID"''' (''see the [[#AACI|below table]]'').
 
*''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
 
*''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
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Even is multiple ships are equipped with proper AACI setups, '''only one ship can perform an AACI per battle'''.
 
Even is multiple ships are equipped with proper AACI setups, '''only one ship can perform an AACI per battle'''.
 
*The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way.
 
*The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way.
 +
*If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''"Priority Order"''' (''see the [[#AACI|below table]]'').
 
*It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
 
*It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
 
*''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.
 
*''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.
      
If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
 
If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
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!1
 
!1
 
!11
 
!11
|nowrap|{{GreenGunDP}} {{GreenGunDP}} {{Air Radar}}
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|nowrap|{{GreenGunDP}} {{GreenGunDP}} {{Radar}}
 
|{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
 
|{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}}
 
|nowrap|1.7
 
|nowrap|1.7
 
|65%
 
|65%
 
|rowspan=3|'''{{Class|Akizuki}}'''
 
|rowspan=3|'''{{Class|Akizuki}}'''
|HA guns x2 + Air Radar
+
|HA guns x2 + Radar
 
|-
 
|-
 
!2
 
!2
 
!16
 
!16
|nowrap|{{GreenGunDP}} {{Air Radar}}
+
|nowrap|{{GreenGunDP}} {{Radar}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}}
 
|1.7
 
|1.7
 
|58%
 
|58%
|HA guns + Air Radar
+
|HA guns + Radar
 
|-
 
|-
 
!3
 
!3
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