Line 4: |
Line 4: |
| | | |
| Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2. | | Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2. |
− | *AACI are mostly referred to by their "ID" (''see the [[#AACI|below table]]''). | + | *AACI are mostly referred to by their '''"ID"''' (''see the [[#AACI|below table]]''). |
| *''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5. | | *''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5. |
| | | |
Line 14: |
Line 14: |
| Even is multiple ships are equipped with proper AACI setups, '''only one ship can perform an AACI per battle'''. | | Even is multiple ships are equipped with proper AACI setups, '''only one ship can perform an AACI per battle'''. |
| *The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way. | | *The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way. |
| + | *If one ship fulfills the requirement for multiple setups at once, then it will be able to roll each individual AACI in '''"Priority Order"''' (''see the [[#AACI|below table]]''). |
| *It is possible for all AACI rolls in a fleet to fail, triggering no AACI. | | *It is possible for all AACI rolls in a fleet to fail, triggering no AACI. |
| *''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI. | | *''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI. |
− |
| |
| | | |
| If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally. | | If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally. |
Line 54: |
Line 54: |
| !1 | | !1 |
| !11 | | !11 |
− | |nowrap|{{GreenGunDP}} {{GreenGunDP}} {{Air Radar}} | + | |nowrap|{{GreenGunDP}} {{GreenGunDP}} {{Radar}} |
| |{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}} | | |{{ToolTip|+8|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 5}} |
| |nowrap|1.7 | | |nowrap|1.7 |
| |65% | | |65% |
| |rowspan=3|'''{{Class|Akizuki}}''' | | |rowspan=3|'''{{Class|Akizuki}}''' |
− | |HA guns x2 + Air Radar | + | |HA guns x2 + Radar |
| |- | | |- |
| !2 | | !2 |
| !16 | | !16 |
− | |nowrap|{{GreenGunDP}} {{Air Radar}} | + | |nowrap|{{GreenGunDP}} {{Radar}} |
| |{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}} | | |{{ToolTip|+7|A <nowiki>=</nowiki> 3, B <nowiki>=</nowiki> 4}} |
| |1.7 | | |1.7 |
| |58% | | |58% |
− | |HA guns + Air Radar | + | |HA guns + Radar |
| |- | | |- |
| !3 | | !3 |