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| |title = E-6 Branching Rules (Start Point 1) | | |title = E-6 Branching Rules (Start Point 1) |
| |id = 56-6b | | |id = 56-6b |
− | |order = | + | |order = A,B,C,D,E |
− | |A -> B = * Does not meet the requirements to go to C | + | |A -> B/red/darkorange = * Does not meet the requirements to go to C |
| |A -> C = * Meet '''ALL''' of the following requirements: | | |A -> C = * Meet '''ALL''' of the following requirements: |
| ** Amount of CV(B) ≤ 1 | | ** Amount of CV(B) ≤ 1 |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
− | |B -> C = * Does not meet the requirements to go to E | + | |B/red/darkorange -> C = * Does not meet the requirements to go to E |
− | |B -> E = * Meet '''ALL''' of the following requirements: | + | |B/red/darkorange -> E = * Meet '''ALL''' of the following requirements: |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2/3 ? | | ** Amount of DD ≥ 2/3 ? |
− | |C -> D = * Does not meet the requirements to go to E | + | |C -> D/pink = * Does not meet the requirements to go to E |
| |C -> E = * Meet '''ALL''' of the following requirements: | | |C -> E = * Meet '''ALL''' of the following requirements: |
| ** Amount of (F)BB(V) + CV(B) ≤ 2 | | ** Amount of (F)BB(V) + CV(B) ≤ 2 |
Line 60: |
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| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
− | |D -> E = ??? | + | |D/pink -> E = ??? |
− | |D -> I = ??? | + | |D/pink -> I = ??? |
− | |E -> F = * Fail the LoS check | + | |E -> F/empty = * Fail the LoS check |
| |E -> G = * Pass the LoS check | | |E -> G = * Pass the LoS check |
| }} | | }} |
Line 69: |
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| |title = E-6 Branching Rules (Start Point 2) | | |title = E-6 Branching Rules (Start Point 2) |
| |id = 56-6c | | |id = 56-6c |
− | |order = | + | |order = H,H1,K,M |
− | |H -> H1 = * STF | + | |H/pink -> H1 = * STF |
− | |H -> H2 = * TCF | + | |H/pink -> H2/night = * TCF |
| |H1 -> I = * Meet '''ALL''' of the following requirements: | | |H1 -> I = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
| ** ??? | | ** ??? |
− | |H1 -> H2 = * Does not meet the requirements to go to I | + | |H1 -> H2/night = * Does not meet the requirements to go to I |
− | |K -> L = * Does not meet the requirements to go to L | + | |K/red/darkorange -> L = * Does not meet the requirements to go to L |
− | |K -> M = * Meet '''ALL''' of the following requirements: | + | |K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements: |
| ** Amount of CV(B/L) = 0 | | ** Amount of CV(B/L) = 0 |
| ** STF: Amount of DD ≥ 7 ??? | | ** STF: Amount of DD ≥ 7 ??? |
− | |M -> N = * Fail the LoS check | + | |M/resource -> N/empty = * Fail the LoS check |
− | |M -> O = * Pass the LoS check | + | |M/resource -> O = * Pass the LoS check |
| }} | | }} |
| | | |
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| |title = E-6 Branching Rules (Start Point 3 & 4) | | |title = E-6 Branching Rules (Start Point 3 & 4) |
| |id = 56-6d | | |id = 56-6d |
− | |order = | + | |order = 3,4,R,T,V,Y,Y1,Z |
− | |3 -> P = * Does not meet the requirements to go to Q | + | |3 -> P/red/darkorange = * Does not meet the requirements to go to Q |
| |3 -> Q = * Meet '''ALL''' of the following requirements: | | |3 -> Q = * Meet '''ALL''' of the following requirements: |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
| |4 -> Q = * Does not meet the requirements to go to R | | |4 -> Q = * Does not meet the requirements to go to R |
− | |4 -> R = * Meet '''ALL''' of the following requirements: | + | |4 -> R/pink = * Meet '''ALL''' of the following requirements: |
| ** Route to R unlocked | | ** Route to R unlocked |
| ** Fast fleet | | ** Fast fleet |
| ** If slow, amount of Yamato-class ships = 0 | | ** If slow, amount of Yamato-class ships = 0 |
| ** If slow, amount of (F)BB(V) ≤ 2/3? | | ** If slow, amount of (F)BB(V) ≤ 2/3? |
− | |R -> S = * Does not meet the requirements to go to S or Y | + | |R/pink -> S/ambush = * Does not meet the requirements to go to S or Y |
− | |R -> T = * Meet '''ALL''' of the following requirements: | + | |R/pink -> T/night = * Meet '''ALL''' of the following requirements: |
| ** Single / Striking Force fleet | | ** Single / Striking Force fleet |
| ** Amount of ships carrying surface radars ≥ 1/2/3/5 ('''Casual/Easy/Normal/Hard''') | | ** Amount of ships carrying surface radars ≥ 1/2/3/5 ('''Casual/Easy/Normal/Hard''') |
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| ** STF / CTF | | ** STF / CTF |
| ** Amount of ships carrying surface radars ≥ 2?/3/4?/6 ('''Casual/Easy/Normal/Hard''') | | ** Amount of ships carrying surface radars ≥ 2?/3/4?/6 ('''Casual/Easy/Normal/Hard''') |
− | |T -> U = * Does not meet the requirements to go to V | + | |T/night -> U = * Does not meet the requirements to go to V |
− | |T -> V = * Meet '''ALL''' of the following requirements: | + | |T/night -> V = * Meet '''ALL''' of the following requirements: |
| ** V node unlocked | | ** V node unlocked |
| + | ** Single / Striking Force fleet |
| ** Fast fleet | | ** Fast fleet |
| ** Amount of CV(B) = 0 | | ** Amount of CV(B) = 0 |
− | |V -> W = * Fail the LoS check | + | |V -> W/empty = * Fail the LoS check |
| |V -> X = * Pass the LoS check | | |V -> X = * Pass the LoS check |
| |Y -> Y1 = * Does not meet the requirements to go to Z | | |Y -> Y1 = * Does not meet the requirements to go to Z |
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| ** STF: Amount of CL ≥ 2 | | ** STF: Amount of CL ≥ 2 |
| ** STF: Amount of BBV + CV(B/L) ≤ 2 | | ** STF: Amount of BBV + CV(B/L) ≤ 2 |
− | |Y1 -> Y2 = * Does not meet the requirements to go to Z | + | |Y1 -> Y2/red/darkorange = * Does not meet the requirements to go to Z |
− | |Y1 -> Z = * Meet '''ALL''' of the following requirements: | + | |Y1 -> Z = '''Choose one of the two conditions below.''' |
| + | * Fleet contains AS and SS(V) ≥ 2 |
| + | * Meet '''ALL''' of the following requirements: |
| ** Amount of DD ≥ 3 | | ** Amount of DD ≥ 3 |
| ** CTF: Amount of CA ≥ 2 | | ** CTF: Amount of CA ≥ 2 |
| ** STF: If slow, amount of (F)BB(V) ≤ 2 | | ** STF: If slow, amount of (F)BB(V) ≤ 2 |
| ** STF: If fast, CV(B/L) ≥ 2 and CA ≤ 1; amount of (F)BB(V) ≤ 2 | | ** STF: If fast, CV(B/L) ≥ 2 and CA ≤ 1; amount of (F)BB(V) ≤ 2 |
− | |Z -> W = * Fail the LoS check | + | |Z -> W/empty = * Fail the LoS check |
− | |Z -> Z1 = * Pass the LoS check | + | |Z -> Z1/pink = * Pass the LoS check |
| * Does not meet the requirements to go to Z2 | | * Does not meet the requirements to go to Z2 |
| |Z -> Z2 = * Meet '''ALL''' of the following requirements: | | |Z -> Z2 = * Meet '''ALL''' of the following requirements: |
Line 149: |
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| ** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''Counter Landing Force''' | | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''Counter Landing Force''' |
| ** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''Decisive Combined Fleet''' | | ** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''Decisive Combined Fleet''' |
− |
| |
| ** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. | | ** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. |
| | | |
− | * 3 [[LBAS]] are available to sortie into this map. | + | * Initially, no LBAS is available to be sortied to this map |
| + | ** Clearing Phase 2 allows one Land Base to be sortied |
| + | ** Clearing the unlock for Phase 3 allows two Land Bases to be sortied |
| + | ** Clearing Phase 3 allows three Land Bases to be sortied |
| * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}} | | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}} |
| * '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}} | | * '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}} |
Line 159: |
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| ==Phase 1== | | ==Phase 1== |
| | | |
− | * Striking Force: '''"1FBB, 1FBB/CV, 0-1CVL/CAV/CLT, 1CL, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | * Striking Force: '''"1FBB, 1FBB/CV, 0-1CVL/CAV/CLT, 1CL, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| * Route: {{MapRoute|1||A|red|C|red|E|red|G|red}} | | * Route: {{MapRoute|1||A|red|C|red|E|red|G|red}} |
− | ** This fleet should utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]]. | + | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]]. |
| | | |
| ==Phase 2 - TP== | | ==Phase 2 - TP== |
− | Phase 1 is a '''"[[Transport Operation]]"''': | + | Phase 2 is a '''"[[Transport Operation]]"''': |
| | | |
− | * ??: '''??''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | + | * TCF: '''"1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| * Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}} | | * Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}} |
| + | ** A [[CVE]] can be used instead of the LHA/CL/AV, adding an extra node ({{MapRoute|L|red}}). |
| | | |
| + | ==Phase 2.5 - Gimmick== |
| + | {|class="wikitable" |
| + | ! !! U |
| + | |- |
| + | |Hard ||S x3 |
| + | |- |
| + | |Medium ||S x2 |
| + | |- |
| + | |Easy ||A+ x2 |
| + | |- |
| + | |Casual||A+ |
| + | |} |
| + | |
| + | *Use [[#Phase 3]]'s fleet |
| + | |
| + | ==Phase 3== |
| + | * Strinking Force: '''"1CAV, 1CL, 5DD"''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| + | * Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}} |
| + | * LBAS: Range 1, AP/AS ??/?? |
| + | ** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}. |
| + | ** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended |
| + | ** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, |
| + | ***She is especially weak to "Nuke" setups |
| + | ** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional): |
| + | {{Anti-PT Imp Setups}} |
| + | |
| + | ==Phase 3.5 - Gimmick: Unlocking the shortcut== |
| + | The following steps have to be performed to unlock the Shortcut (can be done right from the start of P4): |
| | | |
− | ==Phase 2.5 - Gimmick==
| |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! ? !! ? !! U | + | ! !! G !! Z1 !! LBAS |
| |- | | |- |
− | |Hard || ??|| ?? ||S? | + | |Hard || S x2|| AS|| ASx2 |
| |- | | |- |
− | |Medium|| ??|| ?? ||?? | + | |Medium|| A+ x2|| AS|| ASx2 |
| |- | | |- |
− | |Easy || ??|| ?? ||?? | + | |Easy || A+ x2|| -|| AS |
| |- | | |- |
− | |Casual|| ??|| ?? ||?? | + | |Casual|| A+ x2|| -|| - |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Node G= |
− | ??
| + | *Use [[#Phase 1]]'s fleet |
| + | |
| + | |-|Node Z1= |
| + | *Use [[#Phase 4]]'s fleet |
| + | *AP/AS: 321722 (Hard) |
| | | |
− | |-|Node ??= | + | |-|LBAS= |
| ?? | | ?? |
− |
| |
− | |-|Node U=
| |
− | *Use [[#Phase 3]]'s fleet
| |
| </tabber> | | </tabber> |
| | | |
− | ==Phase 3== | + | ==Phase 4== |
| <tabber> | | <tabber> |
− | |-|Normal Fleet= | + | |-|STF= |
− | * ??: '''??''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | * STF: '''"2FBB, 1CV, 2CA, 1CL + 0-1CLT, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
− | * Route: {{MapRoute|3||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|pink|Z2|red}} | + | * Route: {{MapRoute|4||R|pink|Y|red|Z|red|Z2|red}} |
| + | |
| + | |-|CTF= |
| + | * CTF: '''"2FBB, 2CV, 2CA + 0-1CVL, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||R|pink|Y|red|Y1|red|Z|red|Z2|red}} |
| + | ** This fleet is not recommended due to the preboss |
| | | |
− | |-|God Fleet= | + | |-|STF Heavy= |
− | * ??: '''??''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | + | STF:'''{{Ship/Link|Yamato Kai Ni|Yamato Kai Ni Juu|text=Yamato Kai Ni (Juu)}}, {{Ship/Link|Musashi Kai Ni|text= Musashi Kai Ni}}, 2BBV 1CV 1AS + 1CL, 2DD, {{Ship/Link|I-201|I-203|text=2 I-201 Class SS|link_category=I-201 Class}}, 1XX [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
− | * Route: {{MapRoute|3||P||R|pink|Y|red|Z|red|Z2|red}} | + | * Route: {{MapRoute|4||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|red|Z2|red}} |
− | **Shortest route to the boss. | + | ** This fleet is '''highly recommended for last-dance phase'''. |
− | </tabber>
| + | |
| + | STF:'''{{Ship/Link|Yamato Kai Ni|Yamato Kai Ni Juu|text=Yamato Kai Ni (Juu)}}, {{Ship/Link|Musashi Kai Ni|text= Musashi Kai Ni}}, 2CAV/AV/CL, 1DD, 1CV + 1CL, 2DD, {{Ship/Link|I-201|I-203|text=2 I-201 Class SS|link_category=I-201 Class}}/2XX, 1XX [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | * Route: {{MapRoute|4||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|red|Z2|red}} |
| + | ** This fleet is '''for last-dance phase'''. If you lack AS and even one of {{Ship/Link|I-201|I-203|text= I-201 Class SS|link_category=I-201 Class}} is missing, please use this route. |
| | | |
| + | * If you bring 3 AD LBAS to '''Z2''', It is need more than 570 Air Power(Hard). |
| + | *If you bring 2AD LBAS to '''Z2''' and 1LBAS to '''Z''', It is need more than 690 Air Power(Hard). |
| | | |
− | ==Phase 4==
| |
− | <tabber>
| |
− | |-|Ouest Fleet=
| |
− | * ??: '''??''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
| |
− | * Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}}
| |
| | | |
− | |-|East Fleet=
| |
− | * ??: '''??''' (Fast?) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
| |
− | * Route: {{MapRoute|4||Q|red|R|pink|T|purple|V|red|X|red}}
| |
| </tabber> | | </tabber> |
| + | |
| + | |
| + | * LBAS: Range 4, 168/335 (not confirmed) AD/AP (Hard) |
| + | ** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}} |
| + | ** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation. |
| + | ** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C) |
| | | |
| ==Debuff== | | ==Debuff== |
− | Once LD has been reached, the following steps have to be performed to debuff the boss | + | Once LD has been reached, the following steps have to be performed to debuff the boss: |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | ! !! ? !! ?!! LBAS | + | ! !! G !! O!! L!! X !! Z1!! LBAS |
| |- | | |- |
− | |Hard || ??|| ??|| AS | + | |Hard || S|| S|| S|| S|| AS|| AS X2 |
| |- | | |- |
− | |Medium|| ??|| ??|| ?? | + | |Medium|| S|| S|| -|| S|| -|| AS |
| |- | | |- |
− | |Easy || ??|| ??|| ?? | + | |Easy || S|| S|| ?|| S|| ?|| AS |
| |- | | |- |
− | |Casual|| ??|| ??|| ?? | + | |Casual|| S|| S|| ?|| ?|| ?|| ? |
| |} | | |} |
| | | |
| <tabber> | | <tabber> |
− | |-|Node ?= | + | |-|Node G= |
− | *Use [[#Phase ?]]'s fleet | + | *Use [[#Phase 1]]'s fleet |
| + | |
| + | |-|Node O= |
| + | *Use [[#Phase 2 - TP]]'s fleet |
| + | **Can be done at the same time as node {{MapRoute|L|red}} |
| + | |
| + | |-|Node L= |
| + | *Use [[#Phase 2 - TP]]'s fleet with '''1[[CVE]]'''. |
| + | **Can be done at the same time as node {{MapRoute|O|red}} |
| | | |
− | |-|Node ??= | + | |-|Node X= |
− | ??
| + | *Use [[#Phase 3]]'s fleet |
| | | |
− | |-|Node ???= | + | |-|Node Z1= |
− | ???
| + | *Use [[#Phase 3.5 - Gimmick: Unlocking the shortcut]]'s fleet |
| | | |
| |-|LBAS AS= | | |-|LBAS AS= |
Line 279: |
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| | | |
| ===Equipment Bonuses=== | | ===Equipment Bonuses=== |
| + | {|class="wikitable" style="text-align:center" |
| + | !Equipment |
| + | !LBAS (Map-wide) |
| + | |- |
| + | !{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)}} |
| + | |rowspan=5| 1.05x each |
| + | |- |
| + | !{{LB Fighter 1}} Shiden Kai (343) {{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron|text=301st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron|text=701st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron|text=407th}} |
| + | |- |
| + | !{{LB Fighter 2}} {{Equipment/Link|Ki-96}}{{·}}{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)|text=Hien 244th}} |
| + | |- |
| + | !{{IconText|{{Interceptor Fighter2}}|bomber}} {{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa Bomber 65th}} |
| + | |- |
| + | !{{Fighter}} {{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)|text=Zero Fighter Mod64 (AS Spec)}} |
| + | |- |
| + | !{{Torpedo Bomber}} Ryuusei Kai {{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)|text=(CD1/Sk)}}{{·}}{{Equipment/Link|Ryuusei Kai (Skilled)|text=(Sk)}} |
| + | |rowspan=3|1.1x~1.105x each |
| + | |- |
| + | !{{LB Attacker}} {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)|text=Hiryuu Sk}}{{·}}{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)|text=T1 Attacker (Nonaka)}}{{·}}{{Equipment/Link|Ginga (Egusa Squadron)|text=Ginga (Egusa)}} |
| + | |- |
| + | !{{LB Assault}} {{Equipment/Link|Ki-102 B|text=Ki-102}}{{·}}{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Ki-102 + Missile}} |
| + | |- |
| + | !{{LB Attacker}} {{Equipment/Link|Type 1 Land-based Attack Aircraft (Hachiman Force)|text=Type 1 LB Attacker (Hachiman)}} |
| + | |rowspan=3| 1.175x each |
| + | |- |
| + | !{{Fighter}} {{Equipment/Link|Zero Fighter Model 52C (Hachiman Force)|text=Zero (Hachiman)}} |
| + | |} |
| + | |
| + | Those bonuses only apply to planes in LBAS. |
| + | *All 4 planes in the base will gain the bonus provided by any bonus plane, |
| + | *Bonuses will stack between each other. |
| | | |
| ===[[Debuff]]=== | | ===[[Debuff]]=== |
| + | {|class="wikitable" style="text-align:center" |
| + | ! Ships |
| + | ! Node X |
| + | |- |
| + | !{{Enemy/Banner|Abyssal Stranded Landing Princess Damaged Debuffed|small=true}}<br>{{Enemy/Banner|Battleship Water Demon II|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}} |
| + | | -42 {{Armor}} |
| + | |- |
| + | !{{Enemy/Banner|Heavy Cruiser Ne-Class Kai IV|small=true}}<br>{{Enemy/Banner|Light Cruiser He-Class Kai Flagship|small=true}}<br>{{Enemy/Banner|Light Cruiser Tsu-Class Elite|small=true}} |
| + | | -16 {{Armor}} |
| + | |} |