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| ===Step 1: Contact Trigger=== | | ===Step 1: Contact Trigger=== |
− | Each plane that can perform Contact has an independent trigger rate based on the plane's {{LOS}} LoS stat, type, and slot size. The Final Trigger Rate is equal to the sum of all independent trigger rates. | + | This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State. |
| + | * If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed. |
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| {|class="wikitable mw-collapsible mw-collapsed" width="100%" | | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | !Contact Trigger Rate Formula | + | !Contact Trigger Rate Formula<ref name="vita">KanColle Kai decompile</ref> |
| |- | | |- |
| | | | | |
− | <math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right) | + | <math>\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes}} \left( \lfloor \sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State}} |
| </math> | | </math> |
| | | |
| Where: | | Where: |
− | * <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}). | + | * <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}). |
− | * <math>\text{Plane}_\text{Count}</math> is the curent plane's slot size. | + | * <math>\text{Plane}_\text{Count}</math> is the current plane's slot size. |
| * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |
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| {|class="wikitable mw-collapsible mw-collapsed" width="100%" | | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
− | !Aircraft Selection Formula | + | !Aircraft Selection Formula<ref name="vita"></ref> |
| |- | | |- |
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| Where: | | Where: |
− | * <math>\text{Selection Rate}</math> applies only to a planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}). | + | * <math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}). |
| * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |
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| |3+||120% | | |3+||120% |
| |} | | |} |
| + | |
| + | <references/> |
| | | |
| ==Anti-Air Rocket Barrage== | | ==Anti-Air Rocket Barrage== |