Changes

update Contact formula based on Vita
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===Step 1: Contact Trigger===
 
===Step 1: Contact Trigger===
Each plane that can perform Contact has an independent trigger rate based on the plane's {{LOS}} LoS stat, type, and slot size. The Final Trigger Rate is equal to the sum of all independent trigger rates.
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This step determines if any contact can trigger at all. Each plane that can perform Contact '''except''' {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] contributes an independent trigger rate based on the plane's {{LOS}} LoS stat and slot size. The Final Trigger Rate is determined using the sum of all independent trigger rates, and is also affected by Air State.
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* If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed.
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Contact Trigger Rate Formula
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!Contact Trigger Rate Formula<ref name="vita">KanColle Kai decompile</ref>
 
|-
 
|-
 
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<math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right)
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<math>\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes}} \left( \lfloor \sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State}}
 
</math>
 
</math>
    
Where:
 
Where:
* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}).
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* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}).
* <math>\text{Plane}_\text{Count}</math> is the curent plane's slot size.
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* <math>\text{Plane}_\text{Count}</math> is the current plane's slot size.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Aircraft Selection Formula
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!Aircraft Selection Formula<ref name="vita"></ref>
 
|-
 
|-
 
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Where:
 
Where:
* <math>\text{Selection Rate}</math> applies only to a planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}).
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* <math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}).
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
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|3+||120%
 
|3+||120%
 
|}
 
|}
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<references/>
    
==Anti-Air Rocket Barrage==
 
==Anti-Air Rocket Barrage==
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