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** e.g., to do E-2 on hard, E-1 must be completed on normal or hard.
 
** e.g., to do E-2 on hard, E-1 must be completed on normal or hard.
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*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
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*To simulate simultaneity of battles in different locations, '''[[Tag|Fleet Tags]]''' conditions & deployment restrictions are employed.
 
** Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
 
** Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
 
** One map can use multiple tags, usually separated by phases or fleets.
 
** One map can use multiple tags, usually separated by phases or fleets.
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** [[Akashi Kai]], [[Akitsushima Kai]], and [[AO|AO Kai]] will also take advantage of the special routing linked to this mechanic, even if it is not used.
 
** [[Akashi Kai]], [[Akitsushima Kai]], and [[AO|AO Kai]] will also take advantage of the special routing linked to this mechanic, even if it is not used.
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*[[Land-Based Air Squadron#High Altitude Air-Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}}.
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*[[Land-Based Air Squadron#High Altitude Air-Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-Based Rocket Interceptors|link_category=High Altitude Interceptors}}.
    
*'''[[Land-Based Air Squadron#Superfortress Air-Raid Sequence|Superfortress Air-Raid Sequence]]''', a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".
 
*'''[[Land-Based Air Squadron#Superfortress Air-Raid Sequence|Superfortress Air-Raid Sequence]]''', a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".
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