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=General Characteristics=
 
=General Characteristics=
* They cannot be targeted by torpedoes.
+
* Installations cannot perform or benefic from flagship protection.
** Opening and closing torpedoes will fail to trigger if only installation targets remain.
  −
* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
  −
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
  −
* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
  −
** They will be able to attack installations at night regardless of equipment.
  −
** Their low firepower makes them poor anti-installation ships.
  −
* Only '''dive bombers''' will attack installations during the air strike phase.
  −
{{Category:Anti-Installation Dive Bombers}}
  −
* Carriers are '''unable to perform cut-ins''' on installations, even if equipped with anti-installation dive bombers.
   
* They have different damage statuses instead of the normal ones used for ships.
 
* They have different damage statuses instead of the normal ones used for ships.
   Line 77: Line 68:  
* Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[:Category:Landing Craft|Landing Crafts]], {{Amphibious Tank}}[[:Category:Amphibious Tank|Amphibious Tanks]] and {{AntiGroundArtillery}}[[:Category:Anti-Ground Artillery|Anti-ground Artillery]]
 
* Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[:Category:Landing Craft|Landing Crafts]], {{Amphibious Tank}}[[:Category:Amphibious Tank|Amphibious Tanks]] and {{AntiGroundArtillery}}[[:Category:Anti-Ground Artillery|Anti-ground Artillery]]
 
|}
 
|}
 +
*Please note that event only installation might not be in one if these category.
 +
 +
=Attack Behavior=
 +
The targeting of installation follow some special rules.
 +
 +
===Suport Expedition===
 +
* Shelling Support expedition can attack Instllation.
 +
*It's unknown if torpedo support and ASW support will target installaion or not.
 +
 +
===Air strike===
 +
* ''Normal'' dive bombers can '''not''' attack installations during the air strike phase.
 +
* Only '''Anti-installation Dive Bombers''' can target installation.
 +
* It's unknown if ASW plane will prioritize Submarine or installation.
 +
{{Category:Anti-Installation Dive Bombers}}
 +
 +
===Shelling===
 +
* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
 +
** They will only target instllation during the shelling.
 +
** They will be able to attack installations at night regardless of equipment.
 +
** Their low firepower makes them poor anti-installation ships.
 +
* Carriers are '''unable to perform [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|CVCI]]''' on installations, even if equipped with anti-installation dive bombers.
 +
* [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bombers.
 +
*[[Special Attacks]] behave like normal against installation.
 +
 +
===Torpedo===
 +
* Both opening and closing torpedoes can '''not''' target installation.
 +
** Opening and closing torpedoes will fail to trigger if only installation targets remain.
 +
 +
===Nitght Battle===
 +
* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
 +
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
 +
* When targeting installation the Cut-in choice will ignore any equiped torpedo.
 +
** Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
 +
* Night shelling Carrier willl behave like normal surface ship.
 +
** This include [[Ark Royal]]'s night swordfish attack.
 +
* Air night attacks ignore all anti-installation bonus
 +
** The attack can target installation even if no anti-anstallation dive bombers is equiped
    
=Damage Calculation=
 
=Damage Calculation=
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==Calculation==
 
==Calculation==
Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. If you have the good equipment set-up.
+
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
These bonuses are divided into 5 groups and are calculated in the following order:
+
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
# Ship type bonuses
+
# [[#Ship type bonuses|Ship type bonuses]]
# General mutiplicative bonuses
+
# [[#General multiplicative bonuses|General multiplicative bonuses]]
# Specific equipment bonuses:
+
# [[#Specific equipment bonuses|Specific equipment bonuses]]:
 
## 11th regiment bonuses
 
## 11th regiment bonuses
 
## M4A1 bonuses
 
## M4A1 bonuses
 
## Ho-Ni bonuses
 
## Ho-Ni bonuses
 
## Landing craft synergy bonuses
 
## Landing craft synergy bonuses
## General additive bonuses
+
# [[#Flat Damage Bonuses|General Flat bonuses]]
# Post-cap bonuses against {{Enemy/Link|Supply Depot Princess}}
+
# [[#Post-Cap Bonus|Post-cap bonuses]] against {{Enemy/Link|Supply Depot Princess}}
   −
==Bonuses==
+
*The order of bonuses is still being researched so it might change in the future
'''Pre-cap:'''
+
'''Pre-cap Shelling:'''
*<math>\text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue} + \text{B2}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B3}}</math>
+
*<math>\text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B1}}</math>
 +
 
 +
'''Pre-cap Carrier Shelling:'''
 +
*<math>\text{Atk}_\text{pre-cap} = \Big( \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue} + \text{B2}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B3}} +(\text{DB} \times 1.3) + 15 \Big) \times 1.5 +25</math>
    
'''Cap'''
 
'''Cap'''
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'''Post-cap:'''
 
'''Post-cap:'''
*<math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}} {\color{DeepSkyBlue} + \text{D}}</math>
+
*<math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}}</math>
    
'''With:'''
 
'''With:'''
 
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
* '''{{Color|tomato|A & C}}''' the multiplicative bonuses,
+
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
* '''{{Color|DeepSkyBlue|B & D}}''' the additive bonuses,
+
* '''{{Color|DeepSkyBlue|B & D}}''' the Flat bonuses,
 
* '''A & B''' being pre-cap bonuses,
 
* '''A & B''' being pre-cap bonuses,
 
* '''C & D''' being post-cap bonuses.
 
* '''C & D''' being post-cap bonuses.
 +
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 +
* <math>\text{Cap}</math> is:
 +
**'''220''' during day,
 +
**'''360''' during night.
   −
===Main Bonuses===
+
<references/>
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
+
 
! Installation Type
+
==Bonuses==
! width:=15% colspan=2| Soft-Skinned
+
 
! width:=15% colspan=2| {{Enemy/Link|Isolated Island Princess}}
+
===Ship type bonuses===
! width:=15% colspan=2| {{Enemy/Link|Artillery Imp}}
+
{|class="wikitable"
! width:=15% colspan=2| {{Enemy/Link|Harbour Summer Princess}}
+
!
! width:=15% colspan=2| {{Enemy/Link|Supply Depot Princess}}<br>(Post Cap)
+
!Ship type!!Target!!Bonuses
 +
|-
 +
!style="font-size:125%; color:tomato"|A0
 +
|[[DD]]/[[CL]]||[[Artillery Imp]]|| x1.4
 +
|-
 +
!style="font-size:125%; color:DeepSkyBlue"|B0
 +
|[[SS]]/[[SSV]]||Any installation|| +30
 +
|}
 +
 
 +
===General multiplicative bonuses===
 +
These bonuses are the only ones that depend on the enemy targeted.
 +
 
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
! style="font-size:150%; color:tomato" colspan=10|A1
 +
|-
 +
! colspan=2| Installation Type
 +
! width="130px" colspan=2| Soft-Skinned
 +
! width="130px" colspan=2| {{Enemy/Banner|Isolated Island Princess}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Artillery Imp}}
 +
! width="130px" colspan=2| {{Enemy/Banner|Harbour Summer Princess}}
 
|-
 
|-
! Number Equipped
+
! colspan=2| Number Equipped
! Single
+
! Single!! Multiple
! Multiple
+
! Single!! Multiple
! Single
+
! Single!! Multiple
! Multiple
+
! Single!! Multiple
! Single
  −
! Multiple
  −
! Single
  −
! Multiple
  −
! Single
  −
! Multiple
   
|-
 
|-
|style="background-color:#D0EAD8"|{{GreenAmmo}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}
+
| width="80px"|{{GreenAmmo}}
|colspan="2" |2.5
+
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}
|colspan="2" |1.75
+
|colspan=2|2.5
!colspan="2" |
+
|colspan=2|1.75/1.7?
|colspan="2" |1.75
+
!colspan=2|
!colspan="2" |
+
|colspan=2|1.75
 
|-
 
|-
|style="background-color:#FFD1D1"|{{RedAmmo}}{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
+
|{{RedAmmo}}
!colspan="2" |
+
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
!colspan="2" |
+
!colspan=2|
|colspan="2" |1.85
+
!colspan=2|
|colspan="2" |1.3
+
|colspan=2|1.85
!colspan="2" |
+
|colspan=2|1.3
 
|-
 
|-
|style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)}}
+
|rowspan=2|{{AntiGroundArtillery}}
 +
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 
|1.3
 
|1.3
 
|1.82
 
|1.82
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|1.4
 
|1.4
 
|1.68
 
|1.68
|1.25
  −
|1.625
   
|-
 
|-
|style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
 
|1.25
 
|1.25
 
|1.875
 
|1.875
|1.3
+
|1.3/1.5?
 
|2.145
 
|2.145
 
|1.5
 
|1.5
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|1.25
 
|1.25
 
|1.75
 
|1.75
|1.2
  −
|1.68
   
|-
 
|-
|style="background-color:#CFDFFF"|{{DepthCharge}}{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
+
|{{DepthCharge}}
 +
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.2
 
|1.2
 
|1.56
 
|1.56
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|1.1
 
|1.1
 
|1.265
 
|1.265
|1.15
  −
|1.38
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}}{{color|black|[[:Category:Landing_Craft|Landing Craft]] Type Multiplier}}
+
|colspan=2|{{LandingCraft}} [[:Category:Landing_Craft|Landing Craft]] Type Multiplier
|colspan="2" |1.4
+
|colspan=2|1.4
|colspan="2" |1.8
+
|colspan=2|1.8
|colspan="2" |1.8
+
|colspan=2|1.8
|colspan="2" |1.7
+
|colspan=2|1.7
|colspan="2" |1.7
   
|-
 
|-
|style="background-color:#FDF0BC"|{{IM2}} {{color|black|Landing Craft Improvement Multiplier}}
+
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
|colspan="8"|1 + (Average /50) [Max 1.2x]
+
|colspan=8|1 + (Average {{Star}} /50)<br>({{MaxStar}} 1.2x)
|colspan="2" |Apply again <br> (Twice if T89/HoNi)
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft}}
+
|rowspan=6|{{LandingCraft}}
|colspan="2" |1.15
+
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
|colspan="2" |1.15
+
|colspan=2|1.15
|colspan="2" |1.15
+
|colspan=2|1.15
|colspan="2" |1.2
+
|colspan=2|1.15
|colspan="2" |1.2
+
|colspan=2|1.2
 
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
|1.5
 
|1.5
 
|1.95
 
|1.95
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|1.6
 
|1.6
 
|2.4
 
|2.4
|1.3
  −
|2.08
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku Daihatsu Landing Craft + Type 1 Gun Tank (HoNi)}}
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
|colspan="10" | Counted as Type 89 Medium Tank & Landing Force
+
|colspan=2| 1.5
 +
|colspan=2| 1.2
 +
|colspan=2| 1.5
 +
|colspan=2| 1.6
 
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)}}
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
|colspan="2"| 1.5
+
!colspan=2|  
|colspan="2"| 1.2
+
!colspan=2|  
|colspan="2"| 1.5
+
!colspan=2|  
|colspan="2"| 1.6
+
!colspan=2|
|colspan="2"| 1.3
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment}}
+
|{{EquipmentLink|M4A1 DD}}
|colspan="2" |1.8
+
|colspan=2|1.1
|colspan="2" |1.8
+
|colspan=2|1.8
|colspan="2" |1.8
+
|colspan=2|2.0
|colspan="2" |1.8
+
|colspan=2|2.0
!colspan="2" |
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|M4A1 DD}}
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|colspan="2" |1.1
+
☀ Day Only
|colspan="2" |1.8
  −
|colspan="2" |2.0
  −
|colspan="2" |2.0
  −
|colspan="2" |1.2
  −
|-
  −
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}}
   
| 1.1
 
| 1.1
 
| 1.21
 
| 1.21
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| 1.43
 
| 1.43
 
| 1.3
 
| 1.3
| 1.43
+
| 1.56
|colspan="2" | ?
+
|colspan=2| ?
| 1.5
  −
| 1.65
   
|-
 
|-
|style="background-color:#D2C99A"|{{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank}}
+
|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 
|1.5
 
|1.5
 
|1.8
 
|1.8
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|2.8
 
|2.8
 
|4.2
 
|4.2
|1.7
  −
|2.55
   
|-
 
|-
|style="background-color:#D2C99A"|{{IM2}} {{color|black|Amphibious Tank Improvement Multiplier}}
+
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
|colspan="8"|1 + (Average /30) [Max 1.33x]
+
|colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
|colspan="2"|1 + (Average ★ /30) [Max 1.33x]
   
|-
 
|-
|style="background-color:#FFC1B1"|{{RedPlane}} {{color|black|Carrier-based Dive Bomber}}
+
|{{RedPlane}}
!colspan="2" |
+
|[[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]
|colspan="2" |1.4
+
!colspan=2|
|colspan="2" |1.5
+
|1.4
|colspan="2" |1.3
+
|2.45
!colspan="2" |
+
|1.5
 +
|3.0
 +
|colspan=2|1.3
 
|-
 
|-
|style="background-color:#D5EAC0"|{{Seaplane}}/{{SeaplaneFighter}}<br>[[SPB|Seaplane Bombers]]/[[SPF|Fighters]]
+
|{{Seaplane}}{{SeaplaneFighter}}
|colspan="2" |1.2
+
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
!colspan="2" |
+
|colspan=2|1.2
|colspan="2" |1.5
+
!colspan=2|
|colspan="2" |1.3
+
|colspan=2|1.5
!colspan="2" |
+
|colspan=2|1.3
 +
|}
 +
'''Notes'''
 +
* The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
 +
* The Improvement Bonus takes the average for all Kami equipped on the ship.
 +
* The devs have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing crafts' moral"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>.
 +
<references/>
 +
 
 +
===Specific equipment bonuses===
 +
The following multipliers are '''pre-cap'''.
 +
 
 +
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center"
 +
!colspan=3|Equipment
 +
!Multiplicative bonus
 +
!Flat Bonus
 
|-
 
|-
|Destroyer / Light Cruiser (DD/CL)
+
!colspan=3|Toku DLC Tank Bonus
!colspan="2" |
+
!style="font-size:125%; color:tomato"|A21
!colspan="2" |
+
!style="font-size:125%; color:DeepSkyBlue"|B21
|colspan="2" |1.4
  −
!colspan="2" |
  −
!colspan="2" |
   
|-
 
|-
!colspan="11"| Airstrike-Only Multipliers
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 +
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 +
| 1.8|| 25
 
|-
 
|-
|style="background-color:#B5CAA0"|{{Land-based Attack Aircraft}} {{color|black|Land Based Attack Aircraft}}
+
|colspan=5|
!colspan="2" |
  −
|colspan="2" |1.18
  −
|colspan="2" |1.6
  −
!colspan="2" |
  −
|colspan="2" |2.1
   
|-
 
|-
|style="background-color:#FFC1B1"|{{Land-based Attack Aircraft}} {{Seaplane}} {{RedPlane}} {{color|black|Bombers (Post cap)}}
+
!colspan=3|Sherman Bonus
!colspan="2" |
+
!style="font-size:125%; color:tomato"|A22
|colspan="2" |1.7
+
!style="font-size:125%; color:DeepSkyBlue"|B22
|colspan="2" |1.55
+
|-
!colspan="2" |
+
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
!colspan="2" |
+
| 1.4|| 35
|}
  −
'''Notes'''
  −
* With the exception of Post-cap and the LHA Bonus, the Armed Daihatsu + Soukoutei (AB) bonus only applies in '''Daytime''' combat. (Landing Craft type bonus still functions at night)
  −
 
  −
The following multipliers are '''pre-cap''', but are applied after Flat Damage Bonuses from {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|M4A1 DD}} are added:
  −
{|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;"
   
|-
 
|-
!colspan="3"|If {{LandingCraft}} {{EquipmentLink|M4A1 DD}} is Equipped
+
|colspan=5|
 
|-
 
|-
!style="width:56%; background-color:#FDF0BC"|{{color|black|Pre-Cap Bonus}}
+
!colspan=3|Ho-Ni Tank Regiment Bonus
|style="width:44%" colspan="2"|1.4
+
!style="font-size:125%; color:tomato"|A23
 +
!style="font-size:125%; color:DeepSkyBlue"|B23
 
|-
 
|-
 +
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 +
| 1.3|| 42
 
|-
 
|-
!colspan="3"|If {{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}} are both Equipped
+
|colspan=5|
 
|-
 
|-
!style="width:56%"|Equipment
+
!colspan=3|DLC Synergy Bonus
!style="width:22%"|Single
+
!style="font-size:125%; color:tomato"|A24
!style="width:22%"|Multiple
+
!style="font-size:125%; color:DeepSkyBlue"|B24
 
|-
 
|-
!style="background-color:#FDF0BC"|{{color|black|IJN Landing Craft}}
+
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|colspan="2"| 1.2
+
!Group 1<ref>{{Equipment/Link|Daihatsu Landing Craft}}, {{Equipment/Link|Toku Daihatsu Landing Craft}}, {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}, {{Equipment/Link|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}, {{Equipment/Link|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}</ref>
 +
!Group 2<ref>{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}, {{Equipment/Link|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}</ref>
 +
!Multiplicative bonus
 +
!Flat Bonus
 
|-
 
|-
!style="background-color:#FDF0BC"|{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=Group A}}
+
|Only one
| 1.1
+
|colspan=2|1 of Any
| 1.32
+
| 1.2|| 10
 
|-
 
|-
!style="background-color:#FDF0BC"|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|Special Type 2 Amphibious Tank|text=Group B}}
+
|rowspan=3| Both
| 1.2
+
| 1|| 0|| 1.32|| 12
| 1.32
   
|-
 
|-
!colspan="3"|
+
| 0|| 1|| 1.44|| 13
 
|-
 
|-
! Maximum Group Bonus
+
|colspan=2| 2 of any
| colspan="2"| 1.32
+
| 1.56|| 15
 
|}
 
|}
 +
<references/>
 
{{clear}}
 
{{clear}}
    
===Flat Damage Bonuses===
 
===Flat Damage Bonuses===
{|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
! style="font-size:150%; color:deepskyblue" colspan=10|B1
 
|-
 
|-
! Amount Equipped
+
!colspan=2| Amount Equipped
! style="width: 15%;" | 1
+
!width="50px"| 1
! style="width: 15%;" | 2
+
!width="50px"| 2
! style="width: 15%;" | 3
+
!width="50px"| 3
! style="width: 15%;" | 4
+
!width="50px"| 4
 
|-
 
|-
|style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|WG42 (Wurfgerät 42)}}
+
| width="120px" rowspan=3|{{AntiGroundArtillery}}
|75
+
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
|110
+
|75||110||140||160
|140
+
|-
|160
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Anti-Ground Rocket Launcher}}
 +
|55||115||160||190
 +
|-
 +
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher CD}}
 +
|80||170||230||260
 +
|-
 +
|rowspan=2|{{DepthCharge}}
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 +
|30||55||75||90
 +
|-
 +
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 +
|60||110||150||180
 +
|}
 +
 
 +
===Post-Cap Bonus===
 +
 
 +
{{Enemy/Link|Supply Depot Princess}} is currently the only installation to have post-cap bonus for shelling. These bonueses are applied after the soft damage cap.
 +
As a reminder for pre-cap bonuses she's a soft-skin installation.
 +
 
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
 
 +
!colspan=4 style="font-size:125%; color:tomato"|C
 
|-
 
|-
|style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}
+
! colspan=2| Installation Type
|55
+
! width="130px" colspan=2| {{Enemy/Banner|Supply Depot Princess}}
|115
  −
|160
  −
|190
   
|-
 
|-
|style="background-color:#FFAFAF"|{{AntiGroundArtillery}}{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)}}
+
! colspan=2| Number Equipped
|80
+
! Single
|170
+
! Multiple
|?
  −
|?
   
|-
 
|-
|style="background-color:#CFDFFF"|{{DepthCharge}}{{EquipmentLink|Type 2 12cm Mortar Kai}}
+
|width="80px" rowspan=2|{{AntiGroundArtillery}}
|30
+
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
|55
+
|1.25
|75
+
|1.625
|90
   
|-
 
|-
|style="background-color:#CFDFFF"|{{DepthCharge}}{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)}}
+
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
|60
+
|1.2
|110
+
|1.68
|150
  −
|180
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment}}
+
|{{DepthCharge}}
|25
+
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
!
+
|1.15
!
+
|1.38
!
+
|-
 +
|{{LandingCraft}}
 +
|[[:Category:Landing_Craft|Landing Craft]] Type Multiplier
 +
|colspan=2|1.7
 +
|-
 +
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
 +
|colspan=2|[1 + (Average {{Star}} /50)]{{ToolTip|<sup>{{TextGlow|N|#FDF0BC|text-colour=black|glow-size=2px}}</sup>|Any Landing Craft: 1<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Landing Craft + Ho-Ni}}: 2<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC (Panzer II/NA)}}: 3}}
 
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|M4A1 DD}}
+
|rowspan=6|{{LandingCraft}}
|25
+
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
!
+
|colspan=2|1.2
!
  −
!
   
|-
 
|-
|style="background-color:#FDF0BC"|{{LandingCraft}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Daihatsu + Soukoutei (AB)}}<br> (Both Equipped)
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
|10
+
|1.3
!
+
|2.08
!
  −
!
   
|-
 
|-
! colspan="5"| Ship Type Bonus
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
 +
 
 +
|colspan=2| 1.3
 
|-
 
|-
| Submarine (SS/SSV)
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
| colspan="4"| 30
+
!colspan=2|  
 
|-
 
|-
! colspan="5"| Airstrike-only Bonus
+
|{{EquipmentLink|M4A1 DD}}
 +
|colspan=2|1.2
 
|-
 
|-
|style="background-color:#FFC1B1"|{{Land-based Attack Aircraft}} {{Seaplane}} {{RedPlane}} Bombers<br>(Supply Depot Princess Only)
+
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
|colspan="4"| 100 (Post-cap)
+
| 1.5
 +
| 1.65
 +
|-
 +
|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 +
|1.7
 +
|2.55
 +
|-
 +
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
 +
|colspan=2|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
 
|}
 
|}
Notes:
  −
*With the exception of the bomber bonus, Flat damage bonuses are '''pre-cap'''
     −
=Equipment Setups=
+
* Because the Ho-Ni isn't improvable the best bonus is x1.21
Below are recommended equipment setups for anti-installation. If a setup is not listed, it means that it is subpar and not worth considering. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.  
+
** this mean adding a Ho-Ni with a max t89 tank doesn't affect the improvement bonus.
 +
*The improvement bonus with panzer need another Landing Craft.
 +
** Because the panzer cannot be improved the best bonus is x1.331
 +
* The bonus for the panze against known installation is identical to the t89 tank. For that reason it's speculated that it ''might'' get better bonus in event or against new installation (in africa for exemple).
 +
 
 +
===Land Base Bonus===
 +
For the formula see the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]).
   −
{| class="wikitable" style="text-align: center; width: 960px;"
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=2|Installation Type
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess}}
 +
!width="130px"|{{Enemy/Banner|Artillery Imp}}
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess}}
 +
|-
 +
!rowspan=2|Pre-cap
 +
!rowspan=4 style="font-size:125%; color:tomato"|Multiplicative
 +
!colspan=2|<math>{\color{tomato}\text{Mod}_\text{AIpre}}</math>
 +
! -
 +
|-
 +
|1.18||1.6|| -
 
|-
 
|-
!colspan="2"| Battleships
+
!rowspan=4|Post-cap
 +
!colspan=2|<math>{\color{tomato}\text{Mod}_\text{AIpost3}}</math>
 +
!<math>{\color{tomato}\text{Mod}_\text{AIpost1}}</math>
 
|-
 
|-
!style="width:40%;"| Equipment Setup
+
|1.7||1.55||2.1
!style="width:60%;"| Notes
+
|-
 +
!rowspan=2 style="font-size:125%; color:DeepSkyBlue"|Flat
 +
!colspan=2| -
 +
!<math>{\color{DeepSkyBlue}\text{Mod}_\text{AIpost2}}</math>
 +
|-
 +
| -
 +
| -
 +
|100
 +
|}
 +
 
 +
===Air strike===
 +
 
 +
We are lacking information on opening air-strike.
 +
 
 +
=Equipment Setups=
 +
Bellow are recommended equipment setups for anti-installation. ''The equipment order is illustrative and does not matter much.''
 +
 
 +
As a general rule if there is:
 +
*One Anti-Ground Artillery {{AntiGroundArtillery}} equiped use a WG42
 +
*Mutiple Anti-Ground Artillery {{AntiGroundArtillery}} equiped use Shipborne Model Type 4 20cm Anti-ground Rocket Launcher (or CD)
 +
"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups" describe any setups using at least 1 {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher|link_category=Anti-Ground Artillery}} {{AntiGroundArtillery}}, 1  [[:Category:Landing Craft|Landing Craft]] {{LandingCraft}}, and 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}}.
 +
*Such setup has a powerful anti-installation power against all installations but is hampered by the daytime damage cap.
 +
*It can be further improved by using more of those types of equipment when applicable.
 +
*It performs best at night or when up against [[Supply Depot Princess]], where it can deal up to {{TextGlow|'''9999 damages'''|black|text-colour=gold|glow-size=2px}}!
 +
*Using a {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}} or a Landing Craft with specific bonus instead of a ground rocket give a better nuke however it's adviced to do a second Nuke instead.
 +
 
 +
All the "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch.
 +
 
 +
{|class="wikitable"
 +
!Equipment Setup
 +
!width="800px"|Notes
 
|-  
 
|-  
 +
!colspan=2|[[BB]]/[[FBB]]/[[BBV]]
 +
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
|This setup is the basic setup for battleships. Because battleships can hit the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation.  
+
|The basic battleship setup. Because they can reach the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation.  
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
|This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it.
+
|This is an option when facing soft-skinned installations. Taking an AA shell will limit the battleship's effectiveness against all other targets.
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}'''/'''{{Amphibious Tank}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
|An alternative setup for [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectivenes against other targets.
+
|[[:Category:Yamato Class|''Yamato''-class Kai Ni]] & [[:Category:Ise Class|''Ise''-class Kai Ni]] only.
 +
*"Best of both worlds" for 5-slot battleships.
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
+
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}}
|This is a unique setup available to [[Musashi|Musashi Kai Ni]] that allows her to have the best of both worlds.
+
|[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]] only.
 +
*The landing craft/amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
|-
 
|-
!colspan="2"| Heavy Cruisers
+
|{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}}
 +
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Yamato Kai Ni Juu]] only.
 +
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[:Category:Secondary Gun|Secondary Guns]] in her [[Reinforcement Expansion|RE]], also taking advantage of her [[Special Attack]].
 
|-
 
|-
!style="width:40%;"| Equipment Setup
+
!colspan=2|[[CA]]/[[CAV]]
!style="width:60%;"| Notes
   
|-  
 
|-  
 
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
 
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
|This is the standard anti-installation setup for all heavy cruisers. It allows them to artillery spot and deals decent damage against installations.
+
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|-
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
 
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
|-
 
|-
!colspan="2"| Light Cruisers
+
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}}
 +
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Mogami Kai Ni Toku]] only.
 +
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[Reinforcement Expansion|RE]], making this a true nuke setup while keeping the Double Attack.
 
|-
 
|-
!style="width:40%;"| Equipment Setup
+
!colspan=2|[[CL]]
!style="width:60%;"| Notes
   
|-  
 
|-  
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}
+
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|This is the standard "nuke" setup. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]].
+
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
|-
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
|An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
+
|A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|-
 
|-
!colspan="2"| Destroyers<ref>High-angle main guns can stand in for the small-caliber main guns.</ref>
+
!colspan=2|[[DD]]
|-
  −
!style="width:40%;"| Equipment Setup
  −
!style="width:60%;"| Notes
   
|-  
 
|-  
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}
+
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|Same as the "nuke" setup used by light cruisers. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]].
+
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 
|-
 
|-
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}'''/'''{{Amphibious Tank}}
+
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}}
|This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to maximise damage. It also allows them to perform well against non-installation targets at night.
+
|"{{TextGlow|'''Mini-Nuke'''|black|text-colour=lime|glow-size=2px}} setup"
 +
*Substitute nukes to use ONLY when lacking Landing Craft or Amphibious Tanks.
 
|-
 
|-
|{{LandingCraft}}'''/'''{{Amphibious Tank}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
+
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}}
|An alternative "nuke" setup if you are lacking Landing Craft or Amphibious Tanks. It will still deal significant damage to [[Supply Depot Princess]].
+
|Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
 
|-
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
|This setup is currently unique to [[Tashkent]]. It functions much like the light cruiser setup with a powerful night battle double attack.
+
|[[Tashkent]] only.
|-
+
*Functions much like the light cruiser setup with a powerful night battle double attack.
!colspan="2"| Carriers/Light Carriers
   
|-
 
|-
!style="width:40%;"| Equipment Setup
+
!colspan=2|[[CV]]/[[CVB]]/[[CVL]]
!style="width:60%;"| Notes
   
|-  
 
|-  
|{{RedPlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}}
+
|{{RedPlane}}{{BluePlane}}{{GreenPlane}}
|This is only to be used if you have one of the [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
+
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|-
 
|-
|{{BluePlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}}
+
|{{BluePlane}}{{BluePlane}}{{GreenPlane}}
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets.
+
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
 
|-
 
|-
!colspan="2"| Seaplane Tenders
+
|{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}}
 +
|[[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 +
*The closest setup to a proper "CV nuke".
 
|-
 
|-
!style="width:40%;"| Equipment Setup
+
!colspan=2|[[AV]]
!style="width:60%;"| Notes
   
|-  
 
|-  
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}{{WildCard}}
+
|{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
|Same "nuke" setup used by light cruisers. For 4-slot AVs, they can either take a 2nd anti-ground rocket or a seaplane fighter as the wild card. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]].
+
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 +
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
|-
 
|-
 +
!colspan=2|[[LHA]]
 +
|-
 +
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}
 +
|"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup".
 +
*LHA can carry the strongest 4 slots nukes.
 +
|-
 +
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}}
 +
|"{{TextGlow|'''Mega-Nuke'''|black|text-colour=lime|glow-size=2px}} setup", [[Shinshuu Maru Kai]] only.
 +
*Use Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[Reinforcement Expansion|RE]] to further improve the LHA setup.
 +
*The other Landing Craft should be the {{Equipment/Link|Armed Daihatsu}} for optimum effectiveness.
 
|}
 
|}
<references/>
  −
{{clear}}
      
=Additional Information=
 
=Additional Information=
===Landing Craft/Amphibious Tank Capable Ships===
+
==Landing Craft/Amphibious Tank Capable Ships==
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
    +
<!--
 +
==Attack Animation (still WIP do NOT touch)==
 +
Some Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
 +
 +
 +
*rocket animation:W42, gruond rocket, ASW mortar
 +
*Landing craft:animation
 +
The animation of Ground Rocket and landing craftare compatible.
 +
 +
 +
These animation will be override by:
 +
* Artillery spoting
 +
* Night cut-in
 +
--!>
    
=See Also=
 
=See Also=
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
  −
   
{{Mechanics}}
 
{{Mechanics}}
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