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→‎Damage Bonuses: temporary fix
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=Damage Bonuses=
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=Damage Calculation=
 
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Please see [[Damage_Calculations#Anti-Installation_Attacks|Damage Calculations]] for more details on how anti-installation damage is calculated.
      
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
 
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
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* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
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** However improvement that give "Yasen" is taken into account.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
* Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4.
   
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.  
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* The Armor Percing modifier (post-cap) is effective against installation.
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==Calculation==
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Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. If you have the good equipment set-up.
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These bonuses are divided into 5 groups and are calculated in the following order:
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# Ship type bonuses
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# General mutiplicative bonuses
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# Specific equipment bonuses:
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## 11th regiment bonuses
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## M4A1 bonuses
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## Ho-Ni bonuses
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## Landing craft synergy bonuses
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## General additive bonuses
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# Post-cap bonuses against {{Enemy/Link|Supply Depot Princess}}
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==Bonuses==
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'''Pre-cap:'''
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*<math>\text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue} + \text{B2}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B3}}</math>
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'''Cap'''
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*<math>\text{Atk}_\text{cap} = \text{Cap} \times \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
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'''Post-cap:'''
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*<math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}} {\color{DeepSkyBlue} + \text{D}}</math>
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'''With:'''
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*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
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* '''{{Color|tomato|A & C}}''' the multiplicative bonuses,
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* '''{{Color|DeepSkyBlue|B & D}}''' the additive bonuses,
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* '''A & B''' being pre-cap bonuses,
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* '''C & D''' being post-cap bonuses.
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===Bonuses===
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===Main Bonuses===
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align:center; vertical-align:middle"
 
! Installation Type
 
! Installation Type
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