Changes

m
no edit summary
Line 154: Line 154:  
| style="text-align:center;" |0
 
| style="text-align:center;" |0
 
|}
 
|}
 +
===Bombing===
 +
{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center; width:199px;" |Type
 +
! scope="col" style="text-align:center; width:530px;" |Basic Attack Power
 +
! scope="col" style="text-align:center; width:260px;" |Notes
 +
|-
 +
|Opening Air Strike
 +
|Modifier × (Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25
 +
|Number of planes is post anti-bomber combat and fleet anti-air defense<br/> Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers
 +
*Calculated per slot.
 +
|-
 +
====Contact====
 +
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.
 +
*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text "触接中".
 +
*Trigger conditions:
 +
:*More air control than Air Denial
 +
:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
 +
::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.
 +
:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.
 +
*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):
 +
{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center;" |Type
 +
! scope="col" style="text-align:center;" |Contact Rate
 +
|-
 +
| Torpedo Bomber
 +
| style="text-align:center;" |~2%
 +
|-
 +
| Night Scout
 +
| style="text-align:center;" |~5%
 +
|-
 +
| Seaplane Scout
 +
| style="text-align:center;" |~20%
 +
|-
 +
| Carrier Scout
 +
| style="text-align:center;" |~50%
 +
|}
 +
=====Contact Damage Modifier=====
 +
*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.
 +
{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center;" |Accuracy<br />Bonus
 +
! scope="col" style="text-align:center;" |Damage<br />Modifier
 +
|-
 +
| style="text-align:center;" | +0
 +
| style="text-align:center;" |112%
 +
|-
 +
| style="text-align:center;" | +1
 +
| style="text-align:center;" |112%
 +
|-
 +
| style="text-align:center;" | +2
 +
| style="text-align:center;" |117%
 +
|-
 +
| style="text-align:center;" | +3
 +
| style="text-align:center;" |120%
 +
|}
 +
 +
=====Notes=====
 +
*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.
 +
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.
    
=== Anti-Air Cut-In ===
 
=== Anti-Air Cut-In ===
3,623

edits