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===Bombing===
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center; width:199px;" |Type
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! scope="col" style="text-align:center; width:530px;" |Basic Attack Power
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! scope="col" style="text-align:center; width:260px;" |Notes
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|-
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|Opening Air Strike
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|Modifier × (Bomber's Dive Bomb or Torpedo stat) × √(Number of Planes) + 25
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|Number of planes is post anti-bomber combat and fleet anti-air defense<br/> Modifier is 1.0 for dive bombers, either 0.8 or 1.5 (50% chance for either) for torpedo bombers
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*Calculated per slot.
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|-
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====Contact====
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*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.
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*When successful, an image of the squadron performing contact is shown in the opposing fleet's formation indicator, with the text "触接中".
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*Trigger conditions:
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:*More air control than Air Denial
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:*At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
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::*Seaplane bombers, [[Type 3 Spotter/Liaison (ASW)|Type 3 Spotter]], and [[Ka-type_Observation_Autogyro|Ka-type Autogyros]] cannot perform contact.
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:*It's thought that each carrier scout plane, seaplane scout, and/or torpedo bomber slot equipped is given a chance to trigger contact. Once successful, the bonus applied is chosen at random with weighting from all eligible equipped planes.
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*Different types of planes have different trigger rates. They are roughly estimated as (if only one is equipped):
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center;" |Type
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! scope="col" style="text-align:center;" |Contact Rate
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|-
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| Torpedo Bomber
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| style="text-align:center;" |~2%
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|-
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| Night Scout
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| style="text-align:center;" |~5%
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|-
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| Seaplane Scout
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| style="text-align:center;" |~20%
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|-
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| Carrier Scout
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| style="text-align:center;" |~50%
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|}
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=====Contact Damage Modifier=====
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*The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact.
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{| class="wikitable"
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|-
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! scope="col" style="text-align:center;" |Accuracy<br />Bonus
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! scope="col" style="text-align:center;" |Damage<br />Modifier
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|-
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| style="text-align:center;" | +0
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| style="text-align:center;" |112%
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|-
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| style="text-align:center;" | +1
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| style="text-align:center;" |112%
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|-
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| style="text-align:center;" | +2
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| style="text-align:center;" |117%
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|-
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| style="text-align:center;" | +3
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| style="text-align:center;" |120%
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|}
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=====Notes=====
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*{{Template:YellowPlane}}[[Type_2_Recon_Aircraft|Type 2 Recon Aircraft]] is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.
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*With contact, the maximum attack power of bombing (before defense, critical and ammo) is around 180. With some luck, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike without a critical.
    
=== Anti-Air Cut-In ===
 
=== Anti-Air Cut-In ===
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