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The following classes can participate in aerial combat: standard carriers, light carriers, aviation battleships and cruisers, seaplane tenders, carrier submarines, [[Akitsumaru|Akitsumaru Kai]], and certain special enemy vessels.
 
The following classes can participate in aerial combat: standard carriers, light carriers, aviation battleships and cruisers, seaplane tenders, carrier submarines, [[Akitsumaru|Akitsumaru Kai]], and certain special enemy vessels.
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</center>
 
</center>
 
The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).
 
The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).
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====Equipment Modifiers====
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{| class="wikitable"
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|-
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! scope="col" |Equipment Type
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! scope="col" style="text-align:center;" |Modifier
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|-
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|46cm Triple Gun Mount
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| style="text-align:center;" |0.25
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|-
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|High-angle Mounts
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| style="text-align:center;" |0.35
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|-
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|AA Radars
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| style="text-align:center;" |0.40
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|-
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|Type 3 Shell
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| style="text-align:center;" |0.60
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|-
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|All other equipment
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| style="text-align:center;" |0.20
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|}
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*Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.
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*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
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*The ship selected to defend is not necessarily the target of the bomber. Any allied ship, including submarines, may be chosen to defend against bombers.
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*The forward sliding and machine gun animations seem to have no correlation with the calculations.
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*These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula.
    
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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