Line 1: |
Line 1: |
| + | |
| The following classes can participate in aerial combat: standard carriers, light carriers, aviation battleships and cruisers, seaplane tenders, carrier submarines, [[Akitsumaru|Akitsumaru Kai]], and certain special enemy vessels. | | The following classes can participate in aerial combat: standard carriers, light carriers, aviation battleships and cruisers, seaplane tenders, carrier submarines, [[Akitsumaru|Akitsumaru Kai]], and certain special enemy vessels. |
| | | |
Line 211: |
Line 212: |
| </center> | | </center> |
| The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship). | | The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship). |
| + | |
| + | ====Equipment Modifiers==== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" |Equipment Type |
| + | ! scope="col" style="text-align:center;" |Modifier |
| + | |- |
| + | |46cm Triple Gun Mount |
| + | | style="text-align:center;" |0.25 |
| + | |- |
| + | |High-angle Mounts |
| + | | style="text-align:center;" |0.35 |
| + | |- |
| + | |AA Radars |
| + | | style="text-align:center;" |0.40 |
| + | |- |
| + | |Type 3 Shell |
| + | | style="text-align:center;" |0.60 |
| + | |- |
| + | |All other equipment |
| + | | style="text-align:center;" |0.20 |
| + | |} |
| + | |
| + | *Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers. |
| + | *The ship chosen to defend against bombers is not necessarily the ship targeted by that slot. |
| + | *The ship selected to defend is not necessarily the target of the bomber. Any allied ship, including submarines, may be chosen to defend against bombers. |
| + | *The forward sliding and machine gun animations seem to have no correlation with the calculations. |
| + | *These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula. |
| | | |
| [[Category:Game Mechanics]] | | [[Category:Game Mechanics]] |