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Difference between revisions of "Sandbox/Winter 2022 E-1"
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<tabber> | <tabber> | ||
|-|Node A= | |-|Node A= | ||
− | * '''1CL, 5DD (Fast Fleet) | + | * '''1CL, 5DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}} | * Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}} | ||
** AA/ASW Gear is recommended | ** AA/ASW Gear is recommended | ||
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}. | ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|E|pink}}. | ||
|-|Node N= | |-|Node N= | ||
− | * '''1CL, 5DD | + | * '''1CL, 5DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red}} | ||
** Fleet should be equipped for surface combat. | ** Fleet should be equipped for surface combat. | ||
** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}. | ** Using a generic [[AACI]] on a generic ship can be helpful on {{MapRoute|J|pink}}. | ||
|-| Node M= | |-| Node M= | ||
− | * '''1FBB, 1CV, 1CL, 3DD | + | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) |
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}} | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}} | ||
** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}. | ** A fleet with a standard carrier forces the fleet to go to {{MapRoute|M|red}}. | ||
** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended. | ** Using 1-2 ASW ships to help with {{MapRoute|M|red}} is recommended. | ||
|-|Node L= | |-|Node L= | ||
− | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) | + | * '''1FBB, 1CV, 1CL, 3DD (Fast Fleet) |
* Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}} | * Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}} | ||
** {{MapRoute|I|red}} features a heavy cruiser surface fleet | ** {{MapRoute|I|red}} features a heavy cruiser surface fleet | ||
Line 105: | Line 105: | ||
<tabber> | <tabber> | ||
|-|Node H2= | |-|Node H2= | ||
− | * '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet) | + | * '''1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}} | * Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}} | ||
** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet. | ** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet. | ||
|-|Node O1= | |-|Node O1= | ||
− | * '''1CL, 5DD | + | * '''1CL, 5DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}} | ||
** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended. | ** {{MapRoute|O2|red}} will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended. | ||
|-| Node O3= | |-| Node O3= | ||
− | * '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet) | + | * '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet) |
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}} | * Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}} | ||
** AACI is highly recommended for this step. | ** AACI is highly recommended for this step. | ||
** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself. | ** It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself. | ||
|-|Node O4= | |-|Node O4= | ||
− | * '''1CL, 5DD (Fast Fleet) | + | * '''1CL, 5DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}} | ||
** Using 1-2 ASW ships is recommended | ** Using 1-2 ASW ships is recommended | ||
Line 161: | Line 161: | ||
<tabber> | <tabber> | ||
|-|Node Q3= | |-|Node Q3= | ||
− | * '''1CL, 5DD (Fast Fleet) | + | * '''1CL, 5DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}} | ||
**Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind. | **Path is identical to going through {{MapRoute|O4|red}}, requiring a diverse setup with AA, ASW and surface combat in mind. | ||
|-|Node T= | |-|Node T= | ||
− | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) | + | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}} | ||
** Focusing on AA capabilities is highly recommended. | ** Focusing on AA capabilities is highly recommended. | ||
|-| Node U= | |-| Node U= | ||
− | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) | + | * '''1FBB, 1CVL, 1CL, 3DD (Fast Fleet) |
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}} | * Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}} | ||
** Focusing on AA capabilities is highly recommended. | ** Focusing on AA capabilities is highly recommended. | ||
Line 188: | Line 188: | ||
<tabber> | <tabber> | ||
|-|South route= | |-|South route= | ||
− | * '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet) | + | * '''1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet) |
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} | * Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}} | ||
** A more Air-Power oriented approach: | ** A more Air-Power oriented approach: | ||
Line 196: | Line 196: | ||
** No Second shelling will be initiated by using this fleet. | ** No Second shelling will be initiated by using this fleet. | ||
|-|North route= | |-|North route= | ||
− | * '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet) | + | * '''0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet) |
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} | * Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}} | ||
** Bringing a FBB will allow a 2nd Shelling Phase | ** Bringing a FBB will allow a 2nd Shelling Phase |
Revision as of 21:47, 24 February 2022
Dark's guide (Hijacked by Totaku)
Introduction
E1 is a single fleet map consisting of multiple lengthy unlock phases followed by a single HP phase. Due to the weaker nature of the enemy fleets not using any historical ships can be considered.
Meeting Key location in the Nansei Islands Part 1
This Phase contains up to 4 requirements, depending on difficulty:
A | N | M | L | |
---|---|---|---|---|
Hard | Reach | A+ | A+ | Reach |
Medium | Reach | A+ | A+ | |
Easy | Reach | A+ | A+ | |
Casual | Reach |
- 1CL, 5DD (Fast Fleet)
- Route: B F E D A
- AA/ASW Gear is recommended
- Using a generic AACI on a generic ship can be helpful on E.
- 1CL, 5DD (Fast Fleet)
- Route: B F J N
- Fleet should be equipped for surface combat.
- Using a generic AACI on a generic ship can be helpful on J.
- 1FBB, 1CV, 1CL, 3DD (Fast Fleet)
- Route: B C G K M
- A fleet with a standard carrier forces the fleet to go to M.
- Using 1-2 ASW ships to help with M is recommended.
- 1FBB, 1CV, 1CL, 3DD (Fast Fleet)
- Route: B C G I L
- I features a heavy cruiser surface fleet
Once conditions are met additional nodes will unlock.
Meeting Key location in the Nansei Islands Part 2
This Phase contains up to 4 requirements, depending on difficulty:
H2 | O1 | O3 | O4 | |
---|---|---|---|---|
Hard | S | Reach | AS | S |
Medium | S | Reach | AS | S |
Easy | Reach | AS | S | |
Casual | Reach |
- 1FBB, 1CVL, 2CA, 1 CL, 1DD (Fast Fleet)
- Route: B F E H H1 H2
- H2 is a surface fight with a CVL present in the fleet.
- 1CL, 5DD (Fast Fleet)
- Route: B F J N O O2 O5
- O2 will be a heavy enemy surface fleet. Using Vanguard to minimize damage is recommended.
- 0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD (Fast Fleet)
- Route: B C G K M O3
- AACI is highly recommended for this step.
- It is recommended to Fighter sweep the Node (5 Range) if the fleet is unable to reach the requirement by itself.
- 1CL, 5DD (Fast Fleet)
- Route: B F J N O O4
- Using 1-2 ASW ships is recommended
Once conditions are met additional nodes will unlock.
Meeting Key location in the Nansei Islands Part 3 to Unlock V3
This Phase contains up to 3 requirements, depending on difficulty:
Q3 | T | U | |
---|---|---|---|
Hard | Reach | Reach | Reach |
Medium | Reach | Reach | |
Easy | Reach | Reach | |
Casual | Reach |
- 1CL, 5DD (Fast Fleet)
- Route: B F J N O O4 Q Q3
- Path is identical to going through O4, requiring a diverse setup with AA, ASW and surface combat in mind.
- 1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
- Route: B F J N O O4 P R S T
- Focusing on AA capabilities is highly recommended.
- 1FBB, 1CVL, 1CL, 3DD (Fast Fleet)
- Route: B F J N O O4 P R S U
- Focusing on AA capabilities is highly recommended.
Once conditions are met the Boss will unlock.
Boss Phase: Eliminate the Enemy Carrier Task Force at V3
The Last Phase of this map contains an HP Phase, requiring killing the Wo-Class Flagship of the enemy Carrier Task Fore found at V3.
There are two approaches to this boss, both sharing these features:
- High AA and AACI are recommended.
- Boss airpower is 191 AP / 422 AS / 828 AS+ on Hard Mode.
- LBAS is recommended to be sent to the Boss (8 Range).
- Boss support is optional.
- 1CV, 1CVL, 1CA(V), 1CL, 2DD (Fast Fleet)
- Route = B C K O3 S T V1 V3
- A more Air-Power oriented approach:
- Strong enemy carrier fleets are present on Route, possibly reducing pass rate
- Meeting Air Power requirements is easier
- Allows for a strong opening Air Strike
- No Second shelling will be initiated by using this fleet.
- 0-1FBB, 1-2CVL, 1CL, 3DD (Fast Fleet)
- Route = B F J N O O4 P R S T V3
- Bringing a FBB will allow a 2nd Shelling Phase
- Using 2 CVL will allow for better protection from air nodes leading up to the boss fight
- Splitting the land base between R and V3 may improve passing rate.