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== Introduction ==
 
== Introduction ==
  
In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key location, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale.
+
In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key locations, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale.
  
 
This guide will primary go over what you'll bring for reaching each point and what to expect.
 
This guide will primary go over what you'll bring for reaching each point and what to expect.
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==Meeting Key location in the Nansei Islands Part 1==
 
==Meeting Key location in the Nansei Islands Part 1==
In this phase you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty
+
In this phase, you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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* Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}}
 
* Route: {{MapRoute|B|red|F|blue|E|pink|D|red|A|grey}}
 
** Bring AA and ASW Gears on your ships.
 
** Bring AA and ASW Gears on your ships.
** Using a normal AACI set up on a generic ship can be helpful on E
+
** Using a normal [[AACI]] set up on a generic ship can be helpful on {{MapRoute|E|pink}}.
 
|-|Node N=
 
|-|Node N=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
Line 57: Line 57:
 
** Fleet should mostly be combat focus.
 
** Fleet should mostly be combat focus.
 
** Send LBAS with bombers to the node.
 
** Send LBAS with bombers to the node.
** Using a normal AACI set up on a generic ship can be helpful on J
+
** Using a normal AACI set up on a generic ship can be helpful on {{MapRoute|J|pink}}.
 
|-| Node M=
 
|-| Node M=
 
* '''1FBB, 1CV, 1CL, 3DD
 
* '''1FBB, 1CV, 1CL, 3DD
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}}
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red}}
** A fleet with a standard carrier forces southern route to go to M.
+
** A fleet with a standard carrier forces southern route to go to {{MapRoute|M|red}}.
** Bring 1-2 ASW fleets to clear node M
+
** Bring 1-2 ASW fleets to clear node {{MapRoute|M|red}}.
 
|-|Node L=
 
|-|Node L=
 
* '''1FBB, 1CV, 1CL, 3DD
 
* '''1FBB, 1CV, 1CL, 3DD
 
* Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}}
 
* Route: {{MapRoute|B|red|C|red|G|blue|I|red|L|grey}}
** Same fleet as one goes to M. Choose routing to I from G.
+
** Same fleet as one goes to {{MapRoute|M|red}}. Choose routing to {{MapRoute|I|red}} from {{MapRoute|G|blue}}.
** I features a heavy cruiser surface fleet
+
** {{MapRoute|I|red}} features a heavy cruiser surface fleet
 
</tabber>
 
</tabber>
  
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* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
 
* '''1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
 
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
 
* Route: {{MapRoute|B|red|F|blue|E|pink|H|red|H1|red|H2|red}}
** The fleet will need to be fast, have a (F)BB, and 2 CAs to route towards H1.
+
** The fleet will need to be fast, have an (F)BB, and 2 CAs to route towards {{MapRoute|H1|red}}.
 
**This will be the only segment where you'll need CAs for the map.
 
**This will be the only segment where you'll need CAs for the map.
** H2 is a surface fight with a CVL present in the fleet.
+
** {{MapRoute|H2|red}} is a surface fight with a CVL present in the fleet.
 
|-|Node O1=
 
|-|Node O1=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O2|red|O5|red}}
** Similar fleet use route N.
+
** Similar fleet use route {{MapRoute|N|red}}.
** O2 will be a surface fleet against battleships, use vanguard to minimize damage.
+
** {{MapRoute|O2|red}} will be a surface fleet against battleships, use vanguard to minimize damage.
  
 
|-| Node O3=
 
|-| Node O3=
 
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
 
* '''0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
 
* Route: {{MapRoute|B|red|C|red|G|blue|K|red|M|red|O3|pink}}
** Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air raid node.
+
** Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air-raid node.
** Land base should be a fighter sweep with a distance of 5
+
** Land base should be a fighter sweep with a distance of 5.
 
** Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.
 
** Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.
 
|-|Node O4=
 
|-|Node O4=
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red}}
** Same fleet for O1 but go to O4 from O instead.  
+
** Same fleet for {{MapRoute|O1}} but go to {{MapRoute|O4|red}} from {{MapRoute|O|blue}} instead.  
 
**Bring 1-2 ASW capable ships
 
**Bring 1-2 ASW capable ships
 
</tabber>
 
</tabber>
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Once all conditions are met, the path to the next set of nodes will unlock to explore.
 
Once all conditions are met, the path to the next set of nodes will unlock to explore.
  
==Meeting Key location in the Nansei Islands Part 3 to Uulock {{MapRoute|V3|red}}==
+
==Meeting Key location in the Nansei Islands Part 3 to Unlock {{MapRoute|V3|red}}==
The goal of this phase is to make contact with 3 key locations which you'll need to to the farthest reaches of the Nansei Islands torwards Taiwan. All key areas, don't contain enemies, so you can proceed to defend yourself to reach these areas. Below is the requirements for each difficulty:
+
The goal of this phase is to make contact with 3 key locations which you'll need to to the farthest reaches of the Nansei Islands towards Taiwan. All key areas, don't contain enemies, so you can proceed to defend yourself to reach these areas. Below are the requirements for each difficulty:
  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 173: Line 173:
 
* '''1CL, 5DD
 
* '''1CL, 5DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|Q|red|Q3|grey}}
**Path is identical to going through O4, focus primarly on AA, ASW and and combat and vanguard to pass the surface node
+
**Path is identical to going through {{MapRoute|O4|red}}, focus primarly on AA, ASW and and combat and vanguard to pass the surface node
 
|-|Node T=
 
|-|Node T=
 
* '''1FBB, 1CVL, 1CL, 3DD
 
* '''1FBB, 1CVL, 1CL, 3DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue}}
** Focus on AA to survive the air attack on R otherwise, all nodes past it contain no enemies, just direct your fleet to T
+
** Focus on AA to survive the air attack on {{MapRoute|R|pink}} otherwise, all nodes past it contain no enemies, just direct your fleet to {{MapRoute|T|blue}}.
  
 
|-| Node U=
 
|-| Node U=
 
* '''1FBB, 1CVL, 1CL, 3DD
 
* '''1FBB, 1CVL, 1CL, 3DD
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}}
 
* Route: {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|U|grey}}
** Focus on AA to survive the air attack on R otherwise, all nodes past it contain no enemies, just direct your fleet to U.
+
** Focus on AA to survive the air attack on {{MapRoute|R|pink}} otherwise, all nodes past it contain no enemies, just direct your fleet to {{MapRoute|U}}.
 
</tabber>
 
</tabber>
  
Line 188: Line 188:
  
 
==Phase 1: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}==
 
==Phase 1: Eliminate the Combined Carrier fleet at {{MapRoute|V3|red}}==
In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is lead by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}. For this phase you want to mount up your AA and AACI to help survive the nodes along the trip to make clearing this section easier.
+
In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node {{MapRoute|V3|red}}. For this phase, you want to mount up your AA and [[AACI]] to help survive the nodes along the trip to make clearing this section easier.
  
There are two main strategies to fighting the boss, which are both listed below:
+
There are two main strategies to fight the boss, which are both listed below:
  
 
<tabber>
 
<tabber>
Line 197: Line 197:
 
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
 
* Route = {{MapRoute|B|red|C|red|K|blue|O3|pink|S|blue|T|blue|V1|pink|V3|red}}
 
** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
 
** Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
** Strong carrier fleets are present making passing rates harder compared to north route
+
** Strong carrier fleets are present making passing rates harder compared to the north route
 
** AACI is recommended
 
** AACI is recommended
** Boss air power is 191 AP/422 AS/828 AS+
+
** Boss airpower is 191 AP/422 AS/828 AS+
** Will make scoring AS more possible at boss node
+
** Will make scoring AS more possible at the boss node
 
** Land base should use fighters and bombers (Range 8 Required)
 
** Land base should use fighters and bombers (Range 8 Required)
 
** Will allow for a strong opening strike
 
** Will allow for a strong opening strike
** Do note however, you will not get a 2nd shelling attack
+
** Do note, however, you will not get a 2nd shelling attack
 
** Boss support is optional
 
** Boss support is optional
 
|-|North route=
 
|-|North route=
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* '''0-1FBB, 1-2CVL, 1CL, 3DD
 
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
 
* Route = {{MapRoute|B|red|F|blue|J|pink|N|red|O|blue|O4|red|P|blue|R|pink|S|blue|T|blue|V3|Red}}
** Fleet will be more combat focused
+
** Fleet will be more combat-focused
** Bringing a FBB will allow 2nd Shelling which will be useful for the boss
+
** Bringing an FBB will allow 2nd Shelling which will be useful for the boss
 
** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
 
** Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
 
** AACI is recommended
 
** AACI is recommended
** Boss air power is 191 AP/422 AS/828 AS+
+
** Boss airpower is 191 AP/422 AS/828 AS+
** Aim for at least AP to survie
+
** Aim for at least AP to survive
 
** Land base should use fighters and bombers (Range 8 Required)
 
** Land base should use fighters and bombers (Range 8 Required)
**You may want your land base to split between R and V3 to improve survival chances
+
**You may want your land base to split between {{MapRoute|R|pink}} and {{MapRoute|V3|red}} to improve survival chances
 
** Boss support is optional
 
** Boss support is optional
 
</tabber>
 
</tabber>

Revision as of 17:08, 24 February 2022

Dark's guide (Hijacked by Totaku)

Introduction

In this operation, you will be organizing a fleet to reach various points across the map and taking out enemy fleets in key locations, unlocking more areas to repeat the process until you finally meet up with an enemy carrier combined fleet for the finale.

This guide will primary go over what you'll bring for reaching each point and what to expect.

The one overall advice we'll present in this point of the guide is that the enemy fleets are fairly weak and this can be done without the usage of historical. So if possible, consider reserving them for later maps.

Meeting Key location in the Nansei Islands Part 1

In this phase, you will need to visit 4 locations in which you'll need to make contact with bases and take out enemy fleets below is the requirements needed for each difficulty

A N M L
Hard Reach A+ A+ Reach
Medium Reach A+ A+
Easy A+ A+
Casual Reach

  • 1CL, 5DD
  • Route: B F E D A
    • Bring AA and ASW Gears on your ships.
    • Using a normal AACI set up on a generic ship can be helpful on E.

  • 1CL, 5DD
  • Route: B F J N
    • Fleet should mostly be combat focus.
    • Send LBAS with bombers to the node.
    • Using a normal AACI set up on a generic ship can be helpful on J.

  • 1FBB, 1CV, 1CL, 3DD
  • Route: B C G K M
    • A fleet with a standard carrier forces southern route to go to M.
    • Bring 1-2 ASW fleets to clear node M.

  • 1FBB, 1CV, 1CL, 3DD
  • Route: B C G I L
    • Same fleet as one goes to M. Choose routing to I from G.
    • I features a heavy cruiser surface fleet

Once conditions are met the next set of locations will unlock for the next sequence.

Meeting Key location in the Nansei Islands Part 2

In this phase, your fleet will go deeper into the Nansei Islands to make contact with 4 more locations. It will be mostly similar to doing part 1, just with additional fights.

H2 O1 O3 O4
Hard S Reach AS S
Medium S Reach AS S
Easy Reach AS S
Casual Reach

  • 1FBB, 1CVL, 2CA, 1 CL, 1DD (FAST)
  • Route: B F E H H1 H2
    • The fleet will need to be fast, have an (F)BB, and 2 CAs to route towards H1.
    • This will be the only segment where you'll need CAs for the map.
    • H2 is a surface fight with a CVL present in the fleet.

  • 1CL, 5DD
  • Route: B F J N O O2 O5
    • Similar fleet use route N.
    • O2 will be a surface fleet against battleships, use vanguard to minimize damage.

  • 0-1FBB, 1CV, 0-1 CVL, 1CL, 3-4DD
  • Route: B C G K M O3
    • Focus on AA on the fleet and consider making your carrier a fighter mule to survive and get to the air-raid node.
    • Land base should be a fighter sweep with a distance of 5.
    • Alternatively, you can also consider using some bombers in your LBAS to attempt to wipe out the carriers to make obtaining AS easier.

  • 1CL, 5DD
  • Route: B F J N O O4
    • Same fleet for O1 but go to O4 from O instead.
    • Bring 1-2 ASW capable ships

Once all conditions are met, the path to the next set of nodes will unlock to explore.

Meeting Key location in the Nansei Islands Part 3 to Unlock V3

The goal of this phase is to make contact with 3 key locations which you'll need to to the farthest reaches of the Nansei Islands towards Taiwan. All key areas, don't contain enemies, so you can proceed to defend yourself to reach these areas. Below are the requirements for each difficulty:

Q3 T U
Hard Reach Reach Reach
Medium Reach Reach
Easy Reach Reach
Casual Reach

  • 1CL, 5DD
  • Route: B F J N O O4 Q Q3
    • Path is identical to going through O4, focus primarly on AA, ASW and and combat and vanguard to pass the surface node

  • 1FBB, 1CVL, 1CL, 3DD
  • Route: B F J N O O4 P R S T
    • Focus on AA to survive the air attack on R otherwise, all nodes past it contain no enemies, just direct your fleet to T.

  • 1FBB, 1CVL, 1CL, 3DD
  • Route: B F J N O O4 P R S U
    • Focus on AA to survive the air attack on R otherwise, all nodes past it contain no enemies, just direct your fleet to U.

Once all conditions are met, you will unlock the final sequence where you'll face off against the carrier combined fleet.

Phase 1: Eliminate the Combined Carrier fleet at V3

In this final phase, your fleet will now face off and eliminate a carrier combined fleet which is led by a Wo-class Carrier Kai at Node V3. For this phase, you want to mount up your AA and AACI to help survive the nodes along the trip to make clearing this section easier.

There are two main strategies to fight the boss, which are both listed below:

  • 1CV, 1CVL, 1CA(V), 1CL, 2DD
  • Route = B C K O3 S T V1 V3
    • Fleet will be armed to focus more heavily on air power to fight through the carrier fleets and air nodes along the way.
    • Strong carrier fleets are present making passing rates harder compared to the north route
    • AACI is recommended
    • Boss airpower is 191 AP/422 AS/828 AS+
    • Will make scoring AS more possible at the boss node
    • Land base should use fighters and bombers (Range 8 Required)
    • Will allow for a strong opening strike
    • Do note, however, you will not get a 2nd shelling attack
    • Boss support is optional

  • 0-1FBB, 1-2CVL, 1CL, 3DD
  • Route = B F J N O O4 P R S T V3
    • Fleet will be more combat-focused
    • Bringing an FBB will allow 2nd Shelling which will be useful for the boss
    • Using 2 CVLs will allow for better protection from air nodes leading up to the boss fight, but will lack 2nd shelling.
    • AACI is recommended
    • Boss airpower is 191 AP/422 AS/828 AS+
    • Aim for at least AP to survive
    • Land base should use fighters and bombers (Range 8 Required)
    • You may want your land base to split between R and V3 to improve survival chances
    • Boss support is optional

Once you successfully defeat the HP bar and finish off the Wo-class Kai the map is considered complete.

Suzu's guide

Gimmick 1

Gimmick 2

Gimmick 3: Unlock V3

Phase 1: Boss Node V3