• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 246: Line 246:     
===Special Mechanics===
 
===Special Mechanics===
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
+
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
#*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
+
#* Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#*When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
+
#* When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
#*When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
+
#* When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
+
# Beginning with the second map, '''difficulty progression rules''' apply.
#*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
+
#* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#*One map can use multiple tags, usually separated by phases or fleets.
+
#* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
#*Several maps can share one or more tags.
+
# To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
+
#* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#**This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
+
#* One map can use multiple tags, usually separated by phases or fleets.
#Beginning with the second map, '''difficulty progression rules''' apply.
+
#* Several maps can share one or more tags.
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
+
#* On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
+
#** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
#'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
+
# '''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
#*Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
+
#* Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
#*Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
+
#* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
#**Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
+
#** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 
# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
 
# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
+
#* The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
+
#* The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
+
#* A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
+
#** The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
+
#*** Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
+
#** Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
#***The evacuation does not require an escort destroyer.
+
#*** The evacuation does not require an escort destroyer.
#***The evacuation consumes the ship's entire fuel & ammo reserves.  
+
#*** The evacuation consumes the ship's entire fuel & ammo reserves.  
#***Only one ship can be evacuated per battle.
+
#*** Only one ship can be evacuated per battle.
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
+
#*** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
# Returning this event, the '''Vanguard Formation''' can be used.
+
# Returning this event, the '''[[Vanguard Formation]]''' can be used.
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
+
#* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
+
#* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
#** This formation is also available '''only during the duration of the event.'''
+
#** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
+
#** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
#'''NPC Friend Fleets''' have been introduced into the game.
+
# '''NPC Friend Fleets''' have been introduced into the game.
 
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
 
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
 
#** NPC Friend Fleets are selected from a randomized preset list of ships.
 
#** NPC Friend Fleets are selected from a randomized preset list of ships.
 
#** Depending on who you have in your fleet can also influence who will arrive to aid you in battle.
 
#** Depending on who you have in your fleet can also influence who will arrive to aid you in battle.
#'''Enemy Radar Ambush Nodes''' have been introduced into the game.
+
# '''Enemy Radar Ambush Nodes''' have been introduced into the game.
 
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
 
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
 
#** Your Fleet will not be able to fight against the enemy Fleet.
 
#** Your Fleet will not be able to fight against the enemy Fleet.
 
#** By meeting certain conditions, you can evade these nodes.
 
#** By meeting certain conditions, you can evade these nodes.
#[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
+
# [[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
+
#* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
#*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
+
#* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
#[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
+
# [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
42,739

edits

Navigation menu