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| ===Special Mechanics=== | | ===Special Mechanics=== |
− | #The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . | + | # The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . |
− | #*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | + | #* Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). |
− | #*When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. | + | #* When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset. |
− | #*When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. | + | #* When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar. |
− | #To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. | + | # Beginning with the second map, '''difficulty progression rules''' apply. |
− | #*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. | + | #* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard. |
− | #*One map can use multiple tags, usually separated by phases or fleets. | + | #* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. |
− | #*Several maps can share one or more tags. | + | # To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed. |
− | #*On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. | + | #* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. |
− | #**This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. | + | #* One map can use multiple tags, usually separated by phases or fleets. |
− | #Beginning with the second map, '''difficulty progression rules''' apply.
| + | #* Several maps can share one or more tags. |
− | #*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
| + | #* On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all. |
− | #*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
| + | #** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear. |
− | #'''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things : | + | # '''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things : |
− | #*Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form. | + | #* Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form. |
− | #*Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. | + | #* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]]. |
− | #**Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. | + | #** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut. |
| # It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''. | | # It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''. |
− | #*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships. | + | #* The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships. |
− | #*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets). | + | #* The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets). |
− | #*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic. | + | #* A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic. |
− | #**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''. | + | #** The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''. |
− | #***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]]. | + | #*** Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]]. |
− | #**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship: | + | #** Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship: |
− | #***The evacuation does not require an escort destroyer. | + | #*** The evacuation does not require an escort destroyer. |
− | #***The evacuation consumes the ship's entire fuel & ammo reserves. | + | #*** The evacuation consumes the ship's entire fuel & ammo reserves. |
− | #***Only one ship can be evacuated per battle. | + | #*** Only one ship can be evacuated per battle. |
− | #***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.''' | + | #*** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.''' |
− | # Returning this event, the '''Vanguard Formation''' can be used. | + | # Returning this event, the '''[[Vanguard Formation]]''' can be used. |
− | #*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet. | + | #* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet. |
− | #**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer. | + | #* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships. |
− | #** This formation is also available '''only during the duration of the event.''' | + | #** The formation makes ships more evasive in combat, especially with well-trained Destroyers. |
− | #**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
| + | #** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps. |
− | #'''NPC Friend Fleets''' have been introduced into the game. | + | # '''NPC Friend Fleets''' have been introduced into the game. |
| #* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle. | | #* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle. |
| #** NPC Friend Fleets are selected from a randomized preset list of ships. | | #** NPC Friend Fleets are selected from a randomized preset list of ships. |
| #** Depending on who you have in your fleet can also influence who will arrive to aid you in battle. | | #** Depending on who you have in your fleet can also influence who will arrive to aid you in battle. |
− | #'''Enemy Radar Ambush Nodes''' have been introduced into the game. | + | # '''Enemy Radar Ambush Nodes''' have been introduced into the game. |
| #* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet | | #* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet |
| #** Your Fleet will not be able to fight against the enemy Fleet. | | #** Your Fleet will not be able to fight against the enemy Fleet. |
| #** By meeting certain conditions, you can evade these nodes. | | #** By meeting certain conditions, you can evade these nodes. |
− | #[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】 | + | # [[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】 |
− | #*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. | + | #* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. |
− | #*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details. | + | #* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details. |
− | #[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. | + | # [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. |