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Difference between revisions of "Module:View/Expedition"
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(Max-width added to prevent stretch) |
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local view = require('Module:View') | local view = require('Module:View') | ||
local data = require('Module:Data/Expedition') | local data = require('Module:Data/Expedition') | ||
+ | |||
+ | local shipCodes = { | ||
+ | [1] = 'DE', | ||
+ | [2] = 'DD', | ||
+ | [3] = 'CL', | ||
+ | [4] = 'CLT', | ||
+ | [5] = 'CA', | ||
+ | [6] = 'CAV', | ||
+ | [7] = 'CVL', | ||
+ | [8] = 'FBB', | ||
+ | [9] = 'BB', | ||
+ | [10] = 'BBV', | ||
+ | [11] = 'CV', | ||
+ | [12] = 'B', | ||
+ | [13] = 'SS', | ||
+ | [14] = 'SSV', | ||
+ | [15] = 'AP', | ||
+ | [16] = 'AV', | ||
+ | [17] = 'LHA', | ||
+ | [18] = 'CVB', | ||
+ | [19] = 'AR', | ||
+ | [20] = 'AS', | ||
+ | [21] = 'CT', | ||
+ | [22] = 'AO', | ||
+ | } | ||
local backgrounds = { | local backgrounds = { | ||
Line 15: | Line 40: | ||
local template = [=[|- | local template = [=[|- | ||
− | |style="${style}"|${id} | + | |style="${style}" nowrap|${id} |
|style="${style}"|${name} | |style="${style}"|${name} | ||
|style="${style}"|${time} | |style="${style}"|${time} | ||
Line 26: | Line 51: | ||
|style="${style}"|${item1} | |style="${style}"|${item1} | ||
|style="${style}"|${item2}]=] | |style="${style}"|${item2}]=] | ||
+ | |||
+ | local template2 = [=[|- | ||
+ | |style="${style}" nowrap|${id} | ||
+ | |style="${style}"|${name} | ||
+ | |style="${style}"|${time} | ||
+ | |style="${style}"|${sum} | ||
+ | |style="${style}"|${level} | ||
+ | |style="${style}"|${fleet} | ||
+ | |style="${style}"|${drums} | ||
+ | |style="${style}"|${fuel_cost} | ||
+ | |style="${style}"|${ammo_cost}]=] | ||
+ | |||
+ | local template3 = [=[|- | ||
+ | |style="${style}" nowrap|${id} | ||
+ | |style="${style}"|${name} | ||
+ | |style="${style}"|${time} | ||
+ | |style="${style}" colspan="10"|${desc}]=] | ||
-- todo: use modules | -- todo: use modules | ||
Line 58: | Line 100: | ||
} | } | ||
− | local tableHeader = [=[<div style="width:90%;margin-left:20px"> | + | local tableHeader = [=[<div style="max-width:1400px;width:90%;margin-left:20px"> |
{|style="width:100%" | {|style="width:100%" | ||
|style="width:50px"|[[File:${icon}.png|link=]] | |style="width:50px"|[[File:${icon}.png|link=]] | ||
Line 64: | Line 106: | ||
|} | |} | ||
</div> | </div> | ||
− | <div style="position:relative;border:solid 1px lightgray;width:95%;border-radius:10px;padding:10px;margin:10px;margin-top:0px"> | + | <div style="position:relative;border:solid 1px lightgray;max-width:1500px;width:95%;border-radius:10px;padding:10px;margin:10px;margin-top:0px"> |
− | {|style="margin:0 auto;radius:10px;cellpadding:10px;width:100%" cellspacing="0" | + | {|style="margin:0 auto;radius:10px;cellpadding:10px;width:100%" cellspacing="0" class="sortable" |
!style="cellpadding:10px;width:4%;" |# | !style="cellpadding:10px;width:4%;" |# | ||
!style="cellpadding:10px;width:24%;" |Name | !style="cellpadding:10px;width:24%;" |Name | ||
!style="cellpadding:10px;" |Time | !style="cellpadding:10px;" |Time | ||
− | + | ]=] | |
− | !style="cellpadding:10px;width:7%;" |HQ | + | |
+ | local tableHeader2 = [=[!style="cellpadding:10px;width:7%;" |HQ | ||
!style="cellpadding:10px;width:7%;" |Ship | !style="cellpadding:10px;width:7%;" |Ship | ||
− | |||
!style="cellpadding:10px;width:7%;" |[[File:Fuel.png|30px|link=]] | !style="cellpadding:10px;width:7%;" |[[File:Fuel.png|30px|link=]] | ||
!style="cellpadding:10px;width:7%;" |[[File:Ammunition.png|30px|link=]] | !style="cellpadding:10px;width:7%;" |[[File:Ammunition.png|30px|link=]] | ||
!style="cellpadding:10px;width:7%;" |[[File:Steel.png|30px|link=]] | !style="cellpadding:10px;width:7%;" |[[File:Steel.png|30px|link=]] | ||
!style="cellpadding:10px;width:7%;" |[[File:Bauxite.png|30px|link=]] | !style="cellpadding:10px;width:7%;" |[[File:Bauxite.png|30px|link=]] | ||
− | |||
!style="cellpadding:10px;width:20%;" colspan="2" |Rewards | !style="cellpadding:10px;width:20%;" colspan="2" |Rewards | ||
− | |||
− | |||
]=] | ]=] | ||
+ | |||
+ | local tableHeader2Req = [=[!style="cellpadding:10px;width:7%;"|Σ(Lv) | ||
+ | !style="cellpadding:10px;width:7%;" align="center"|[[File:Flagship icon.png|link=]] | ||
+ | !style="cellpadding:10px;width:21%;" align="center"|Requirements | ||
+ | !style="cellpadding:10px;width:7%;" align="center"|[[File:Drum.png|30px|link=]] | ||
+ | !style="cellpadding:10px;width:10%;" align="center"|[[File:Fuel.png|30px|link=]] | ||
+ | !style="cellpadding:10px;width:10%;" align="center"|[[File:Ammunition.png|30px|link=]] | ||
+ | ]=] | ||
+ | |||
+ | -- !style="cellpadding:10px;width:1px;" rowspan="100" class="unsortable"| | ||
local function pad(n) | local function pad(n) | ||
Line 92: | Line 141: | ||
local function tooltip(text, title) | local function tooltip(text, title) | ||
− | return | + | return string.format('<span title="%s" style="cursor:help;border-bottom:1px dotted">%s</span>', title:gsub('<br>', " "), text) |
end | end | ||
Line 98: | Line 147: | ||
local itemFiles = { | local itemFiles = { | ||
− | [1] = ' | + | [1] = 'Item Icon Instant Repair Material.png', |
− | [2] = ' | + | [2] = 'Item Icon Instant Construction Material.png', |
− | [3] = ' | + | [3] = 'Item Icon Development Material.png', |
− | [4] = ' | + | [4] = 'Item Icon Improvement Material.png', |
− | [10] = ' | + | [10] = 'Item Icon Furniture Box (Small).png', |
− | [11] = ' | + | [11] = 'Item Icon Furniture Box (Medium).png', |
− | [12] = ' | + | [12] = 'Item Icon Furniture Box (Large).png', |
+ | [59] = 'Item Icon Food Supply Ship Irako.png', | ||
} | } | ||
Line 115: | Line 165: | ||
[11] = 'Furniture/Guide#Furniture_coin', | [11] = 'Furniture/Guide#Furniture_coin', | ||
[12] = 'Furniture/Guide#Furniture_coin', | [12] = 'Furniture/Guide#Furniture_coin', | ||
+ | [59] = 'Fatigue#Food_Supply_Ship_.22Irako.22', | ||
} | } | ||
Line 125: | Line 176: | ||
[11] = 'Medium Furniture Coin Box', | [11] = 'Medium Furniture Coin Box', | ||
[12] = 'Large Furniture Coin Box', | [12] = 'Large Furniture Coin Box', | ||
+ | [59] = '"Irako"', | ||
} | } | ||
Line 137: | Line 189: | ||
end | end | ||
− | local function | + | local function formatAmount(n, time, reset) |
+ | n = tonumber(n) | ||
+ | if n == 0 then | ||
+ | return '' | ||
+ | end | ||
+ | local r = not n and '??' or tostring(time and U.round(60 * n / time) or n) | ||
+ | return time and reset == 1 and string.format('<span style="color:grey">%s</span>', r) or r | ||
+ | end | ||
+ | |||
+ | local tabberTemplate = [=[<tabber> | ||
+ | |-|Total yield= | ||
+ | ${total} | ||
+ | |-|Hourly yield= | ||
+ | ${hourly} | ||
+ | |-|Requirements= | ||
+ | ${requirements} | ||
+ | </tabber>]=] | ||
+ | |||
+ | local diffs = { | ||
+ | [1] = 'E', | ||
+ | [2] = 'D', | ||
+ | [3] = 'C', | ||
+ | [4] = 'B', | ||
+ | [5] = 'A', | ||
+ | [6] = 'S', | ||
+ | [7] = 'S', | ||
+ | [8] = 'S', | ||
+ | [9] = 'S+', | ||
+ | } | ||
+ | |||
+ | local function formatSampleFleet(xs) | ||
+ | return U.ijoin(U.imap(U.ifilter(xs, function(e) return e > 0 end), function(e) return shipCodes[e] or '??' end), ' ') | ||
+ | end | ||
+ | |||
+ | local function formatRow(args, e, i, hourly, req, supp) | ||
+ | local id = e.disp_no | ||
+ | return U.format{ | ||
+ | (supp and template3 or req and template2 or template), | ||
+ | style = string.format( | ||
+ | 'text-align: center; height: 35px; background: #%s; color:#000', | ||
+ | i % 2 == 0 and '' or backgrounds[e.maparea_id] or backgrounds[0] | ||
+ | ), | ||
+ | id = tooltip(id, 'ID number as displayed in game') .. string.format(' (%s)', diffs[e.difficulty]), | ||
+ | name = (e.damage_type == 2 and string.format('<span style="color:#b00000">%s</span>', tooltip(e.name, e.details)) or e.damage_type == 1 and string.format('<span style="color:red">%s</span>', tooltip(e.name, e.details)) or tooltip(e.name, e.details)) .. (e.reset_type == 1 and string.format(' (%s)', tooltip('M', 'Monthly expedtion')) or ''), | ||
+ | time = tooltip(formatTime(e.time), 'Time required for expedition'), | ||
+ | hq = tooltip(formatAmount(args.explicit[id .. ' hq'], hourly and e.time, e.reset_type), 'Admiral experience gained upon completion from this expedition'), | ||
+ | ship = tooltip(formatAmount(args.explicit[id .. ' ship'], hourly and e.time, e.reset_type), 'Ship experience gained upon completion from this expedition'), | ||
+ | fuel = e.win_mat_level[1] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' fuel'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'), | ||
+ | ammo = e.win_mat_level[2] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' ammo'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'), | ||
+ | steel = e.win_mat_level[3] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' steel'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'), | ||
+ | bauxite = e.win_mat_level[4] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' bauxite'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'), | ||
+ | item1 = e.win_item1[1] > 0 and formatItem(e.win_item1[1], e.win_item1[2]) or '', | ||
+ | item2 = e.win_item2[1] > 0 and formatItem(e.win_item2[1], e.win_item2[2]) or '', | ||
+ | sum = formatAmount(args.explicit[id .. ' sum']), | ||
+ | level = formatAmount(args.explicit[id .. ' level']), | ||
+ | fleet = (e.reset_type == 1 and 'Monthly expedtion<br>' or '') .. (e.damage_type == 2 and 'Reduces lots of HP<br>' or e.damage_type == 1 and 'Reduces some HP<br>' or '') .. (args.explicit[id .. ' fleet'] or '??') .. string.format('<br>Eg %s', formatSampleFleet(e.sample_fleet)), | ||
+ | drums = formatAmount(args.explicit[id .. ' drums']), | ||
+ | fuel_cost = e.use_fuel > 0 and '-' .. 10 * e.use_fuel or '', | ||
+ | ammo_cost = e.use_bull > 0 and '-' .. 10 * e.use_bull or '', | ||
+ | desc = string.format('%s', args.explicit[id .. ' desc'] or ''), | ||
+ | } | ||
+ | end | ||
+ | |||
+ | local function formatTable(args, es, hourly, req) | ||
local world = tonumber(args.explicit.world) | local world = tonumber(args.explicit.world) | ||
− | local | + | local supp = args.explicit.support |
return U.format{ | return U.format{ | ||
tableHeader, | tableHeader, | ||
Line 145: | Line 260: | ||
background = headerBackgrounds[world], | background = headerBackgrounds[world], | ||
name = worldNames[world], | name = worldNames[world], | ||
− | } .. U.joinLines(U.imap(es, function(e, i) | + | } .. (req and tableHeader2Req or tableHeader2) .. U.joinLines(U.imap(es, function(e, i) |
− | + | return formatRow(args, e, i, hourly, req, supp) | |
− | + | end)) .. "\n|}\n</div>" | |
− | + | end | |
− | + | ||
− | + | local function render(args, frame) | |
− | + | local id = args.explicit.id | |
− | + | if id then | |
− | + | local e = U.ifilter(data, function(e) return e.disp_no == id end)[1] | |
− | + | return formatRow(args, e, args.explicit.odd and 1 or 0, args.explicit.hourly, args.explicit.requirements, args.explicit.support) | |
− | + | end | |
− | + | local world = tonumber(args.explicit.world) | |
− | + | local es = U.ifilter(data, function(e) return e.maparea_id == world end) | |
− | + | return frame:preprocess(U.format{ | |
− | + | tabberTemplate, | |
− | + | total = formatTable(args, es), | |
− | + | hourly = formatTable(args, es, true), | |
− | + | requirements = formatTable(args, es, false, true), | |
− | + | }) | |
− | |||
− | |||
end | end | ||
Latest revision as of 11:47, 14 November 2021
Documentation for this module may be created at Module:View/Expedition/doc
local U = require('Module:Core')
local F = require('Module:Formatting')
local view = require('Module:View')
local data = require('Module:Data/Expedition')
local shipCodes = {
[1] = 'DE',
[2] = 'DD',
[3] = 'CL',
[4] = 'CLT',
[5] = 'CA',
[6] = 'CAV',
[7] = 'CVL',
[8] = 'FBB',
[9] = 'BB',
[10] = 'BBV',
[11] = 'CV',
[12] = 'B',
[13] = 'SS',
[14] = 'SSV',
[15] = 'AP',
[16] = 'AV',
[17] = 'LHA',
[18] = 'CVB',
[19] = 'AR',
[20] = 'AS',
[21] = 'CT',
[22] = 'AO',
}
local backgrounds = {
[0] = 'EDEDED',
[1] = 'EDEDED',
[2] = 'EDEDD5',
[3] = 'CFE8E8',
[4] = 'C5E6D5',
[5] = 'D3D3EB',
-- [7] = '?',
}
local template = [=[|-
|style="${style}" nowrap|${id}
|style="${style}"|${name}
|style="${style}"|${time}
|style="${style}"|${hq}
|style="${style}"|${ship}
|style="${style}"|${fuel}
|style="${style}"|${ammo}
|style="${style}"|${steel}
|style="${style}"|${bauxite}
|style="${style}"|${item1}
|style="${style}"|${item2}]=]
local template2 = [=[|-
|style="${style}" nowrap|${id}
|style="${style}"|${name}
|style="${style}"|${time}
|style="${style}"|${sum}
|style="${style}"|${level}
|style="${style}"|${fleet}
|style="${style}"|${drums}
|style="${style}"|${fuel_cost}
|style="${style}"|${ammo_cost}]=]
local template3 = [=[|-
|style="${style}" nowrap|${id}
|style="${style}"|${name}
|style="${style}"|${time}
|style="${style}" colspan="10"|${desc}]=]
-- todo: use modules
local worldNames = {
[1] = '鎮守府海域',
[2] = '南西諸島海域',
[3] = '北方海域',
[4] = '西方海域',
[5] = '南方海域',
[6] = '中部海域',
[7] = '南西海域',
}
local headerBackgrounds = {
[1] = 'lightgray',
[2] = '#cccc99',
[3] = '#99cccc',
[4] = '#66cc99',
[5] = '#9999cc',
[6] = 'lightgray',
[7] = 'lightgray',
}
local isons = {
[1] = 'World1icon',
[2] = 'World2icon',
[3] = 'World3icon',
[4] = 'World4icon',
[5] = 'World5icon',
[6] = 'World6icon',
[7] = 'World7icon',
}
local tableHeader = [=[<div style="max-width:1400px;width:90%;margin-left:20px">
{|style="width:100%"
|style="width:50px"|[[File:${icon}.png|link=]]
|<div style="background:${background};width:100%;padding-left:10px;border-top-right-radius:10px">'''${name}'''</div>
|}
</div>
<div style="position:relative;border:solid 1px lightgray;max-width:1500px;width:95%;border-radius:10px;padding:10px;margin:10px;margin-top:0px">
{|style="margin:0 auto;radius:10px;cellpadding:10px;width:100%" cellspacing="0" class="sortable"
!style="cellpadding:10px;width:4%;" |#
!style="cellpadding:10px;width:24%;" |Name
!style="cellpadding:10px;" |Time
]=]
local tableHeader2 = [=[!style="cellpadding:10px;width:7%;" |HQ
!style="cellpadding:10px;width:7%;" |Ship
!style="cellpadding:10px;width:7%;" |[[File:Fuel.png|30px|link=]]
!style="cellpadding:10px;width:7%;" |[[File:Ammunition.png|30px|link=]]
!style="cellpadding:10px;width:7%;" |[[File:Steel.png|30px|link=]]
!style="cellpadding:10px;width:7%;" |[[File:Bauxite.png|30px|link=]]
!style="cellpadding:10px;width:20%;" colspan="2" |Rewards
]=]
local tableHeader2Req = [=[!style="cellpadding:10px;width:7%;"|Σ(Lv)
!style="cellpadding:10px;width:7%;" align="center"|[[File:Flagship icon.png|link=]]
!style="cellpadding:10px;width:21%;" align="center"|Requirements
!style="cellpadding:10px;width:7%;" align="center"|[[File:Drum.png|30px|link=]]
!style="cellpadding:10px;width:10%;" align="center"|[[File:Fuel.png|30px|link=]]
!style="cellpadding:10px;width:10%;" align="center"|[[File:Ammunition.png|30px|link=]]
]=]
-- !style="cellpadding:10px;width:1px;" rowspan="100" class="unsortable"|
local function pad(n)
return n < 10 and '0' .. n or n
end
local function formatTime(time)
return string.format('%s:%s', pad(math.floor(time / 60)), pad(time % 60))
end
local function tooltip(text, title)
return string.format('<span title="%s" style="cursor:help;border-bottom:1px dotted">%s</span>', title:gsub('<br>', " "), text)
end
local itemTemplate = [=[<span style="position:relative;display:inline">[[File:${file}|35px|link=${link}|${name}]]<span style="font-size:12px;font-weight:800;position:absolute;color:#f61;right:4px;bottom:-18px;text-shadow:#fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px">${text}</span>]=]
local itemFiles = {
[1] = 'Item Icon Instant Repair Material.png',
[2] = 'Item Icon Instant Construction Material.png',
[3] = 'Item Icon Development Material.png',
[4] = 'Item Icon Improvement Material.png',
[10] = 'Item Icon Furniture Box (Small).png',
[11] = 'Item Icon Furniture Box (Medium).png',
[12] = 'Item Icon Furniture Box (Large).png',
[59] = 'Item Icon Food Supply Ship Irako.png',
}
local itemLinks = {
[1] = 'Tutorial:_FAQ#What_are_buckets.3F',
[2] = 'Construction',
[3] = 'Development',
[4] = 'Improvement Material',
[10] = 'Furniture/Guide#Furniture_coin',
[11] = 'Furniture/Guide#Furniture_coin',
[12] = 'Furniture/Guide#Furniture_coin',
[59] = 'Fatigue#Food_Supply_Ship_.22Irako.22',
}
local itemNames = {
[1] = 'Instant Repair',
[2] = 'Instant Construction',
[3] = 'Development Material',
[4] = 'Improvement Material',
[10] = 'Small Furniture Coin Box',
[11] = 'Medium Furniture Coin Box',
[12] = 'Large Furniture Coin Box',
[59] = '"Irako"',
}
local function formatItem(id, count)
return U.format{
itemTemplate,
file = itemFiles[id] or '??',
link = itemLinks[id] or '',
name = itemNames[id] or '??',
text = 'x' .. count,
}
end
local function formatAmount(n, time, reset)
n = tonumber(n)
if n == 0 then
return ''
end
local r = not n and '??' or tostring(time and U.round(60 * n / time) or n)
return time and reset == 1 and string.format('<span style="color:grey">%s</span>', r) or r
end
local tabberTemplate = [=[<tabber>
|-|Total yield=
${total}
|-|Hourly yield=
${hourly}
|-|Requirements=
${requirements}
</tabber>]=]
local diffs = {
[1] = 'E',
[2] = 'D',
[3] = 'C',
[4] = 'B',
[5] = 'A',
[6] = 'S',
[7] = 'S',
[8] = 'S',
[9] = 'S+',
}
local function formatSampleFleet(xs)
return U.ijoin(U.imap(U.ifilter(xs, function(e) return e > 0 end), function(e) return shipCodes[e] or '??' end), ' ')
end
local function formatRow(args, e, i, hourly, req, supp)
local id = e.disp_no
return U.format{
(supp and template3 or req and template2 or template),
style = string.format(
'text-align: center; height: 35px; background: #%s; color:#000',
i % 2 == 0 and '' or backgrounds[e.maparea_id] or backgrounds[0]
),
id = tooltip(id, 'ID number as displayed in game') .. string.format(' (%s)', diffs[e.difficulty]),
name = (e.damage_type == 2 and string.format('<span style="color:#b00000">%s</span>', tooltip(e.name, e.details)) or e.damage_type == 1 and string.format('<span style="color:red">%s</span>', tooltip(e.name, e.details)) or tooltip(e.name, e.details)) .. (e.reset_type == 1 and string.format(' (%s)', tooltip('M', 'Monthly expedtion')) or ''),
time = tooltip(formatTime(e.time), 'Time required for expedition'),
hq = tooltip(formatAmount(args.explicit[id .. ' hq'], hourly and e.time, e.reset_type), 'Admiral experience gained upon completion from this expedition'),
ship = tooltip(formatAmount(args.explicit[id .. ' ship'], hourly and e.time, e.reset_type), 'Ship experience gained upon completion from this expedition'),
fuel = e.win_mat_level[1] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' fuel'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'),
ammo = e.win_mat_level[2] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' ammo'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'),
steel = e.win_mat_level[3] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' steel'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'),
bauxite = e.win_mat_level[4] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' bauxite'], hourly and e.time, e.reset_type), 'Base resources gain from expedition (at 100% ratio)'),
item1 = e.win_item1[1] > 0 and formatItem(e.win_item1[1], e.win_item1[2]) or '',
item2 = e.win_item2[1] > 0 and formatItem(e.win_item2[1], e.win_item2[2]) or '',
sum = formatAmount(args.explicit[id .. ' sum']),
level = formatAmount(args.explicit[id .. ' level']),
fleet = (e.reset_type == 1 and 'Monthly expedtion<br>' or '') .. (e.damage_type == 2 and 'Reduces lots of HP<br>' or e.damage_type == 1 and 'Reduces some HP<br>' or '') .. (args.explicit[id .. ' fleet'] or '??') .. string.format('<br>Eg %s', formatSampleFleet(e.sample_fleet)),
drums = formatAmount(args.explicit[id .. ' drums']),
fuel_cost = e.use_fuel > 0 and '-' .. 10 * e.use_fuel or '',
ammo_cost = e.use_bull > 0 and '-' .. 10 * e.use_bull or '',
desc = string.format('%s', args.explicit[id .. ' desc'] or ''),
}
end
local function formatTable(args, es, hourly, req)
local world = tonumber(args.explicit.world)
local supp = args.explicit.support
return U.format{
tableHeader,
icon = isons[world],
background = headerBackgrounds[world],
name = worldNames[world],
} .. (req and tableHeader2Req or tableHeader2) .. U.joinLines(U.imap(es, function(e, i)
return formatRow(args, e, i, hourly, req, supp)
end)) .. "\n|}\n</div>"
end
local function render(args, frame)
local id = args.explicit.id
if id then
local e = U.ifilter(data, function(e) return e.disp_no == id end)[1]
return formatRow(args, e, args.explicit.odd and 1 or 0, args.explicit.hourly, args.explicit.requirements, args.explicit.support)
end
local world = tonumber(args.explicit.world)
local es = U.ifilter(data, function(e) return e.maparea_id == world end)
return frame:preprocess(U.format{
tabberTemplate,
total = formatTable(args, es),
hourly = formatTable(args, es, true),
requirements = formatTable(args, es, false, true),
})
end
local test = { explicit = { world = '7' } }
-- print(p.test())
return view(render, test)