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Difference between revisions of "Module:Data/Ship/Aquila"
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− | + | -- [[Category:Player ship modules]] | |
− | --[[Category:Player ship modules]] | ||
− | + | return { | |
− | + | [""] = { | |
− | + | _name = "Aquila", | |
− | + | _rarity = 7, | |
− | + | _api_id = 444, | |
− | + | _id = 244, | |
− | + | _true_id = false, | |
− | + | _japanese_name = "Aquila", | |
− | + | _reading = "アクィラ", | |
− | + | _class = "Aquila", | |
− | + | _class_number = 1, | |
− | + | _type = 11, | |
− | + | _hp = 38, | |
− | + | _hp_max = 60, | |
− | + | _firepower = 0, | |
− | + | _firepower_max = 14, | |
− | + | _firepower_mod = 1, | |
− | + | _armor = 18, | |
− | + | _armor_max = 38, | |
− | + | _armor_mod = 2, | |
− | + | _torpedo = 0, | |
− | + | _torpedo_max = false, | |
− | + | _torpedo_mod = false, | |
− | + | _evasion = 34, | |
− | + | _evasion_max = 58, | |
− | + | _aa = 18, | |
− | + | _aa_max = 48, | |
− | + | _aa_mod = 3, | |
− | + | _asw = 0, | |
− | + | _asw_max = false, | |
− | + | _speed = 10, | |
− | + | _los = 30, | |
− | + | _los_max = 52, | |
− | + | _range = 1, | |
− | + | _luck = 5, | |
− | + | _luck_max = 29, | |
− | + | _luck_mod = false, | |
− | + | _buildable = false, | |
− | + | _buildable_lsc = false, | |
− | + | _build_time = 240, | |
− | + | _remodel_level = false, | |
− | + | _remodel_from = false, | |
− | + | _remodel_to = "Aquila/Kai", | |
− | + | _fuel = 40, | |
− | + | _ammo = 45, | |
− | + | _scrap_fuel = 5, | |
− | + | _scrap_ammo = 8, | |
− | + | _scrap_steel = 18, | |
− | + | _scrap_baux = 8, | |
− | + | _equipment = { | |
− | + | { equipment = "Re.2001 OR Kai", size = 10 }, | |
− | + | { equipment = false, size = 26 }, | |
− | + | { equipment = false, size = 15 }, | |
− | + | }, | |
− | + | _voice_actor = "Akasaki Chinatsu", | |
− | + | _artist = "Jiji", | |
− | + | _implementation_date = { 2016, 8, 12 }, | |
− | + | _availability = { "event_drop" }, | |
− | + | _wikipedia = "Italian aircraft carrier Aquila", | |
− | + | }, | |
− | + | ["Kai"] = { | |
− | + | _name = "Aquila", | |
− | + | _suffix = "Kai", | |
− | + | _rarity = 8, | |
− | + | _back = 7, | |
− | + | _api_id = 365, | |
− | + | _id = 244, | |
− | + | _true_id = 1445, | |
− | + | _japanese_name = "Aquila改", | |
− | + | _reading = "アクィラかい", | |
− | + | _cg_reference = "/", | |
− | + | _cg_damaged_reference = "/", | |
− | + | _class = "Aquila", | |
− | + | _class_number = 1, | |
− | + | _type = 11, | |
− | + | _hp = 48, | |
− | + | _hp_max = 78, | |
− | + | _firepower = 0, | |
− | + | _firepower_max = 31, | |
− | + | _firepower_mod = 1, | |
− | + | _armor = 28, | |
− | + | _armor_max = 58, | |
− | + | _armor_mod = 3, | |
− | + | _torpedo = 0, | |
− | + | _torpedo_max = false, | |
− | + | _torpedo_mod = false, | |
− | + | _evasion = 30, | |
− | + | _evasion_max = 73, | |
− | + | _aa = 30, | |
− | + | _aa_max = 72, | |
− | + | _aa_mod = 3, | |
− | + | _asw = 0, | |
− | + | _asw_max = false, | |
− | + | _speed = 10, | |
− | + | _los = 36, | |
− | + | _los_max = 72, | |
− | + | _range = 1, | |
− | + | _luck = 7, | |
− | + | _luck_max = 49, | |
− | + | _luck_mod = false, | |
− | + | _remodel_level = 45, | |
− | + | _remodel_ammo = 880, | |
− | + | _remodel_steel = 1000, | |
− | + | _remodel_development_material = false, | |
− | + | _remodel_blueprint = false, | |
− | + | _remodel_catapult = false, | |
− | + | _remodel_from = "Aquila/", | |
− | + | _remodel_to = false, | |
− | + | _fuel = 45, | |
− | + | _ammo = 55, | |
− | + | _scrap_fuel = 7, | |
− | + | _scrap_ammo = 9, | |
− | + | _scrap_steel = 24, | |
− | + | _scrap_baux = 13, | |
− | + | _equipment = { | |
− | + | { equipment = "Re.2001 OR Kai", size = 15 }, | |
− | + | { equipment = "Re.2001 G Kai", size = 26 }, | |
+ | { equipment = false, size = 15 }, | ||
+ | { equipment = false, size = 10 }, | ||
+ | }, | ||
+ | }, | ||
+ | class = { | ||
+ | _name = "Aquila", | ||
+ | _class = true, | ||
+ | _base_type = 11, | ||
+ | }, | ||
} | } | ||
− | |||
− |
Latest revision as of 12:43, 3 September 2021
Documentation for this module may be created at Module:Data/Ship/Aquila/doc
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "Aquila",
_rarity = 7,
_api_id = 444,
_id = 244,
_true_id = false,
_japanese_name = "Aquila",
_reading = "アクィラ",
_class = "Aquila",
_class_number = 1,
_type = 11,
_hp = 38,
_hp_max = 60,
_firepower = 0,
_firepower_max = 14,
_firepower_mod = 1,
_armor = 18,
_armor_max = 38,
_armor_mod = 2,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = 34,
_evasion_max = 58,
_aa = 18,
_aa_max = 48,
_aa_mod = 3,
_asw = 0,
_asw_max = false,
_speed = 10,
_los = 30,
_los_max = 52,
_range = 1,
_luck = 5,
_luck_max = 29,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 240,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Aquila/Kai",
_fuel = 40,
_ammo = 45,
_scrap_fuel = 5,
_scrap_ammo = 8,
_scrap_steel = 18,
_scrap_baux = 8,
_equipment = {
{ equipment = "Re.2001 OR Kai", size = 10 },
{ equipment = false, size = 26 },
{ equipment = false, size = 15 },
},
_voice_actor = "Akasaki Chinatsu",
_artist = "Jiji",
_implementation_date = { 2016, 8, 12 },
_availability = { "event_drop" },
_wikipedia = "Italian aircraft carrier Aquila",
},
["Kai"] = {
_name = "Aquila",
_suffix = "Kai",
_rarity = 8,
_back = 7,
_api_id = 365,
_id = 244,
_true_id = 1445,
_japanese_name = "Aquila改",
_reading = "アクィラかい",
_cg_reference = "/",
_cg_damaged_reference = "/",
_class = "Aquila",
_class_number = 1,
_type = 11,
_hp = 48,
_hp_max = 78,
_firepower = 0,
_firepower_max = 31,
_firepower_mod = 1,
_armor = 28,
_armor_max = 58,
_armor_mod = 3,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = 30,
_evasion_max = 73,
_aa = 30,
_aa_max = 72,
_aa_mod = 3,
_asw = 0,
_asw_max = false,
_speed = 10,
_los = 36,
_los_max = 72,
_range = 1,
_luck = 7,
_luck_max = 49,
_luck_mod = false,
_remodel_level = 45,
_remodel_ammo = 880,
_remodel_steel = 1000,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_from = "Aquila/",
_remodel_to = false,
_fuel = 45,
_ammo = 55,
_scrap_fuel = 7,
_scrap_ammo = 9,
_scrap_steel = 24,
_scrap_baux = 13,
_equipment = {
{ equipment = "Re.2001 OR Kai", size = 15 },
{ equipment = "Re.2001 G Kai", size = 26 },
{ equipment = false, size = 15 },
{ equipment = false, size = 10 },
},
},
class = {
_name = "Aquila",
_class = true,
_base_type = 11,
},
}