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*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
 
*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
   −
The constructed ship is selected in the pool by a value we call <math>ID</math> which can go from 1 to 100. It is calculated by substating two random value <math>Rand_1</math> and <math>Rand_2</math>.
+
The constructed ship is selected in the pool by a value called "<math>ID</math>" which can go from 1 to 100, calculated by substating two random values:
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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|
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>ID=Rand_1-Rand_2</math>
+
|valign="center"| <math>ID = Rand [0 ; 100] - Rand [0 ; Res - 1]</math>
 
|}
 
|}
    
;With
 
;With
*<math>Rand_1</math> a random whole number between 0 and 100 included,
+
*<math>Rand</math> the function returning a random whole number between its boundaries, included,
*<math>Rand_2</math> a random whole number generated between 0 and <math>Res - 1</math> included.
+
*<math>Res</math> a whole number that is incremented by having low/high resource inputs of certain types, defined below,
 +
**The resources used to increment this value depend on the pool that has been selected.
 
In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2.
 
In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2.
 
|-
 
|-
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*Pool 1: {{Steel}} {{Bauxite}}
 
*Pool 1: {{Steel}} {{Bauxite}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
*Pool 2: {{Ammo}} {{Steel}}
 
*Pool 2: {{Ammo}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Ammo-400)}{25} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-600)}{30} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Ammo-400 |}{25} \Bigg\rceil + \Bigg\lceil \frac{| Steel-600 |}{30} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
*Pool 3: {{Ammo}} {{Steel}}
 
*Pool 3: {{Ammo}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Ammo-200)}{13} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-200)}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Ammo-200 |}{13} \Bigg\rceil + \Bigg\lceil \frac{| Steel-200 |}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
*Pool 4: {{Fuel}} {{Steel}}
 
*Pool 4: {{Fuel}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Fuel-100)}{10} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-30)}{15} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Fuel-100 |}{10} \Bigg\rceil + \Bigg\lceil \frac{| Steel-30 |}{15} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
;With
 
;With
*<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types,
+
 
**The resources used to increment this value depend on the pool that has been selected.
   
[https://tsundb.kc3.moe/construction]
 
[https://tsundb.kc3.moe/construction]
 
|}
 
|}
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