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Kai Ni
_suffix = "Kai Ni",
_suffix = "Kai Ni",
_rarity = nil,
_rarity = nil,
_api_id = nil,
_api_id = 461,
_id = nil,
_id = 261,
_true_id = false,
_true_id = false,
_japanese_name = "翔鶴改二",
_japanese_name = "翔鶴改二",
_class_number = 1,
_class_number = 1,
_type = 11,
_type = 11,
_hp = nil,
_hp = 77,
_hp_max = nil,
_hp_max = 93,
_firepower = nil,
_firepower = 0,
_firepower_max = nil,
_firepower_max = 63,
_firepower_mod = nil,
_firepower_mod = false,
_armor = nil,
_armor = 43,
_armor_max = nil,
_armor_max = 77,
_armor_mod = nil,
_armor_mod = 5,
_torpedo = nil,
_torpedo = 0,
_torpedo_max = nil,
_torpedo_max = false,
_torpedo_mod = nil,
_torpedo_mod = false,
_evasion = nil,
_evasion = nil,
_evasion_max = nil,
_evasion_max = nil,
_aa = nil,
_aa = 48,
_aa_max = nil,
_aa_max = 88,
_aa_mod = nil,
_aa_mod = 5,
_asw = nil,
_asw = nil,
_asw_max = nil,
_asw_max = false,
_speed = nil,
_speed = 10,
_los = nil,
_los = nil,
_los_max = nil,
_los_max = nil,
_range = nil,
_range = 2,
_luck = nil,
_luck = 20,
_luck_max = nil,
_luck_max = 97,
_luck_mod = nil,
_luck_mod = false,
_remodel_level = nil,
_remodel_level = 80,
_remodel_ammo = 1200,
_remodel_ammo = 1200,
_remodel_steel = 3700,
_remodel_steel = 3700,
_remodel_from = "Shoukaku/Kai",
_remodel_from = "Shoukaku/Kai",
_remodel_to = "Shoukaku/Kai Ni A",
_remodel_to = "Shoukaku/Kai Ni A",
_fuel = nil,
_fuel = 90,
_ammo = nil,
_ammo = 85,
_scrap_fuel = nil,
_scrap_fuel = 12,
_scrap_ammo = nil,
_scrap_ammo = 16,
_scrap_steel = nil,
_scrap_steel = 38,
_scrap_baux = nil,
_scrap_baux = 17,
_equipment = {
_equipment = {
{equipment = false, size = nil},
{equipment = false, size = 27},
{equipment = false, size = nil},
{equipment = false, size = 27},
{equipment = false, size = nil},
{equipment = false, size = 27},
{equipment = false, size = nil},
{equipment = false, size = 12},
},
},
},
},
_luck_max = nil,
_luck_max = nil,
_luck_mod = nil,
_luck_mod = nil,
_remodel_level = nil,
_remodel_level = 88,
_remodel_ammo = nil,
_remodel_ammo = 1700,
_remodel_steel = nil,
_remodel_steel = 5700,
_remodel_blueprint = true,
_remodel_blueprint = true,
_remodel_catapult = true,
_remodel_catapult = true,