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**May require fighter planes due to AS affecting performance
 
**May require fighter planes due to AS affecting performance
 
| 3 or more total ships from the following classes: CV, CVL, LHA, and AV
 
| 3 or more total ships from the following classes: CV, CVL, LHA, and AV
| 50% Fuel, 40% Ammo<br/>Bauxite ''(only if support arrives and planes shot down)''
+
| 50% Fuel, 40% Ammo<br/>Bauxite ''(only for lost planes)''
 
|
 
|
*Many smaller damage attacks spread out, possibly allowing multiple scratch damage on high HP enemies (which can be significant)
+
*Acts as multiple low-power attacks  
*Low cost (less ammo used and no bauxite used if support does not arrive)
+
** Highly effective against high HP and armor enemies (relying on multiple scratches)
 +
** Also highly effective against very light but highly evasive enemies (such as PT boats) due to the number of attacks
 +
*Low cost
 +
** Half the ammo cost of shelling
 +
** Only costs bauxite if planes are shot down
 
*Engagement or Formation Modifier do not apply.
 
*Engagement or Formation Modifier do not apply.
 
*For certain maps where night battle precedes day battle, supporting fire may concentrate more (since it arrives after night battle).
 
*For certain maps where night battle precedes day battle, supporting fire may concentrate more (since it arrives after night battle).
 
|
 
|
*Unlikely to sink any ship.
+
*Unlikely to sink anything but light ships
*Affected by enemy's AA and AS.
+
*Fighters must be sent with the airstrike as in a regular aerial phase
*The DDs cannot affect the battle as they cannot participate in aerial combat
+
** Bauxite costs can be high if the enemy has strong air defense
 +
*DDs do not participate
 
|-
 
|-
 
! Long Range Torpedo Attack
 
! Long Range Torpedo Attack
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| 50% Fuel, 80% Ammo
 
| 50% Fuel, 80% Ammo
 
|
 
|
*No particular advantage
+
*Nothing
 
|
 
|
*High cost, low damage.
+
*High cost, low damage, low accuracy, basically worthless.
*Possibly implemented to prevent a low cost torpedo squadron doing support shelling.
+
*Possibly implemented to prevent a low cost torpedo squadron from performing.
 
|-
 
|-
 
! Support Shelling
 
! Support Shelling
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| 50% Fuel, 80% Ammo
 
| 50% Fuel, 80% Ammo
 
|
 
|
*High damage if hit.
+
*Does heavy damage upon a successful hit
*Likely to sink enemy's ship.
+
*Highly effective against enemies of medium-durability (a maxed support shelling is essentially four 151-power shots)
 +
*DDs can participate in shelling, though weakly
 
|
 
|
 
*High cost (especially if boss node is not reached)
 
*High cost (especially if boss node is not reached)
 
*Affected by Engagement and Formation Modifier (so <span style="color:red">Crossing the T - Disadvantage</span> is a huge detriment)
 
*Affected by Engagement and Formation Modifier (so <span style="color:red">Crossing the T - Disadvantage</span> is a huge detriment)
 +
*Less effective against heavily armored or highly evasive enemies.
 
|}
 
|}
  
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