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| **May require fighter planes due to AS affecting performance | | **May require fighter planes due to AS affecting performance |
| | 3 or more total ships from the following classes: CV, CVL, LHA, and AV | | | 3 or more total ships from the following classes: CV, CVL, LHA, and AV |
− | | 50% Fuel, 40% Ammo<br/>Bauxite ''(only if support arrives and planes shot down)'' | + | | 50% Fuel, 40% Ammo<br/>Bauxite ''(only for lost planes)'' |
| | | | | |
− | *Many smaller damage attacks spread out, possibly allowing multiple scratch damage on high HP enemies (which can be significant) | + | *Acts as multiple low-power attacks |
− | *Low cost (less ammo used and no bauxite used if support does not arrive) | + | ** Highly effective against high HP and armor enemies (relying on multiple scratches) |
| + | ** Also highly effective against very light but highly evasive enemies (such as PT boats) due to the number of attacks |
| + | *Low cost |
| + | ** Half the ammo cost of shelling |
| + | ** Only costs bauxite if planes are shot down |
| *Engagement or Formation Modifier do not apply. | | *Engagement or Formation Modifier do not apply. |
| *For certain maps where night battle precedes day battle, supporting fire may concentrate more (since it arrives after night battle). | | *For certain maps where night battle precedes day battle, supporting fire may concentrate more (since it arrives after night battle). |
| | | | | |
− | *Unlikely to sink any ship. | + | *Unlikely to sink anything but light ships |
− | *Affected by enemy's AA and AS. | + | *Fighters must be sent with the airstrike as in a regular aerial phase |
− | *The DDs cannot affect the battle as they cannot participate in aerial combat | + | ** Bauxite costs can be high if the enemy has strong air defense |
| + | *DDs do not participate |
| |- | | |- |
| ! Long Range Torpedo Attack | | ! Long Range Torpedo Attack |
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| | 50% Fuel, 80% Ammo | | | 50% Fuel, 80% Ammo |
| | | | | |
− | *No particular advantage | + | *Nothing |
| | | | | |
− | *High cost, low damage. | + | *High cost, low damage, low accuracy, basically worthless. |
− | *Possibly implemented to prevent a low cost torpedo squadron doing support shelling. | + | *Possibly implemented to prevent a low cost torpedo squadron from performing. |
| |- | | |- |
| ! Support Shelling | | ! Support Shelling |
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| | 50% Fuel, 80% Ammo | | | 50% Fuel, 80% Ammo |
| | | | | |
− | *High damage if hit. | + | *Does heavy damage upon a successful hit |
− | *Likely to sink enemy's ship. | + | *Highly effective against enemies of medium-durability (a maxed support shelling is essentially four 151-power shots) |
| + | *DDs can participate in shelling, though weakly |
| | | | | |
| *High cost (especially if boss node is not reached) | | *High cost (especially if boss node is not reached) |
| *Affected by Engagement and Formation Modifier (so <span style="color:red">Crossing the T - Disadvantage</span> is a huge detriment) | | *Affected by Engagement and Formation Modifier (so <span style="color:red">Crossing the T - Disadvantage</span> is a huge detriment) |
| + | *Less effective against heavily armored or highly evasive enemies. |
| |} | | |} |
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