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==Success Conditions==
 
==Success Conditions==
 +
 +
===Normal Success===
 +
Meeting all the following conditions guarantees a ''Normal Success'':
 +
*'''Fleet's supply'''
 +
**Fleets sent on expedition should be fully [[Tutorial:_How_to_Play#Repair_and_Resupply|resupplied]].
 +
***There are reports of success even when the fleet is not fully resupplied, but it is risky.
 +
 +
*'''Flagship's level'''
 +
**The level of the flagship (first ship of a fleet) must be greater than or equal to the ''flagship's level'' specified by the expedition.
 +
 +
*'''Total level of fleet'''
 +
**The total level of every ship in the fleet must be greater than or equal to the ''total level of fleet'' specified by the expedition, if any.
 +
 +
*'''Ship types'''
 +
**Most expeditions require a certain number of ships of specific types. The ships in a fleet can be in any order but the required number of ships in each type must be met. Some ship types can be used as substitutes for other ship types, some remodelled ship types and their old models are not interchangeable, while other types follow a one-way relationship.
 +
***Light aircraft carriers (CVL) and seaplane tenders (AV) can be used as substitutes for standard aircraft carriers (CV).
 +
***Submarine aircraft carriers (SSV) can be used as substitutes for submarines (SS).
 +
***Aviation cruisers (CAV) and heavy cruisers (CA) are not interchangeable.
 +
***Torpedo cruisers (CLT) and light cruisers (CL) are not interchangeable.
 +
***Battleships (BB) and fast battleships (FBB) cannot be used as substitutes for aviation battleships (BBV).
 +
***Light aircraft carriers (CVL) and standard aircraft carriers (CV) cannot be used as substitutes for seaplane tenders (AV).
 +
 +
*'''Number of ships in fleet'''
 +
**Fleets sent on an expedition must contain at least a certain number of ships. After ship type requirements are met, wild card ships (denoted as type XX in the expedition tables) can be added to meet the ''minimum number of ships'' condition. Extra ships beyond the minimum number to help with other conditions are allowed.
 +
 +
*'''Number of drum canisters and drum carrying ships'''
 +
**Expedition 21, 37, 38 also require [[Drum Canister]]s to be equipped. The total number of drums and the number of ships carrying drums must be greater than or equal to a minimum value.
 +
 +
{| style="padding:10px; margin:20px; border:1px solid gray; border-radius:10px;"
 +
| valign="center" | '''[[File:Drum.png|30px]][[Drum Canister]]'''
 +
 +
[[Drum Canister]] is obtainable through quests [[Quests#F11 | F11]], [[Quests#F12 | F12]] and via [[Development#Drum_Canister | development]]. Only destroyers, light cruisers, aviation cruisers and seaplane tenders can equip drums.
 +
| width="140px" | [[File:Equipment75-1.png|120px]]
 +
|}
 +
 +
===Great Success===
 +
{{for | more information and tips on how to sparkle ships | Morale/Fatigue}}
 +
[[File:Greatsuccess.jpg|center|500px|Great Success]]
 +
 +
Great success is an advanced form of success. It grants 50% additional resources, twice the Admiral experience, four times the ship experience and great success item reward if applicable. Great success can be achieved when:
 +
*[[#Normal Success | Normal Success]] conditions are met.
 +
*There are a few great success factor(s):
 +
**Fleets containing ships with 50 morale or higher (i.e. sparkling).
 +
**Expedition requiring [[Drum Canister | Drum Canisters]], as well as expeditions #24 and #40 (if drums are equipped).
 +
 +
The chance of achieving ''great success'' increases approximately 16% per sparkled ship. Furthermore, expeditions that require Drum Canisters have a chance to produce ''great success'' independently of morale. These two factors can be stacked so as to achieve Great Success with less sparkling.
 +
 +
Please note that success rate increased per sparkled ship for drum canister expeditions is less than expeditions without drum canisters. Exceedingly high number of drums (drum overload) affect the ''great success'' chance of these expeditions.
 +
 
===Ratings and Rewards===
 
===Ratings and Rewards===
 
Expeditions will always yield the primary resources upon success and they will always grant experience unless recalled. However, secondary item rewards are not guaranteed to be obtained upon success.
 
Expeditions will always yield the primary resources upon success and they will always grant experience unless recalled. However, secondary item rewards are not guaranteed to be obtained upon success.
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| width="140px" | [[File:Equipment68-1.png|120px]]
 
| width="140px" | [[File:Equipment68-1.png|120px]]
 
|}
 
|}
  −
===Normal Success===
  −
Meeting all the following conditions guarantees a ''Normal Success'':
  −
*'''Fleet's supply'''
  −
**Fleets sent on expedition should be fully [[Tutorial:_How_to_Play#Repair_and_Resupply|resupplied]].
  −
***There are reports of success even when the fleet is not fully resupplied, but it is risky.
  −
  −
*'''Flagship's level'''
  −
**The level of the flagship (first ship of a fleet) must be greater than or equal to the ''flagship's level'' specified by the expedition.
  −
  −
*'''Total level of fleet'''
  −
**The total level of every ship in the fleet must be greater than or equal to the ''total level of fleet'' specified by the expedition, if any.
  −
  −
*'''Ship types'''
  −
**Most expeditions require a certain number of ships of specific types. The ships in a fleet can be in any order but the required number of ships in each type must be met. Some ship types can be used as substitutes for other ship types, some remodelled ship types and their old models are not interchangeable, while other types follow a one-way relationship.
  −
***Light aircraft carriers (CVL) and seaplane tenders (AV) can be used as substitutes for standard aircraft carriers (CV).
  −
***Submarine aircraft carriers (SSV) can be used as substitutes for submarines (SS).
  −
***Aviation cruisers (CAV) and heavy cruisers (CA) are not interchangeable.
  −
***Torpedo cruisers (CLT) and light cruisers (CL) are not interchangeable.
  −
***Battleships (BB) and fast battleships (FBB) cannot be used as substitutes for aviation battleships (BBV).
  −
***Light aircraft carriers (CVL) and standard aircraft carriers (CV) cannot be used as substitutes for seaplane tenders (AV).
  −
  −
*'''Number of ships in fleet'''
  −
**Fleets sent on an expedition must contain at least a certain number of ships. After ship type requirements are met, wild card ships (denoted as type XX in the expedition tables) can be added to meet the ''minimum number of ships'' condition. Extra ships beyond the minimum number to help with other conditions are allowed.
  −
  −
*'''Number of drum canisters and drum carrying ships'''
  −
**Expedition 21, 37, 38 also require [[Drum Canister]]s to be equipped. The total number of drums and the number of ships carrying drums must be greater than or equal to a minimum value.
  −
  −
{| style="padding:10px; margin:20px; border:1px solid gray; border-radius:10px;"
  −
| valign="center" | '''[[File:Drum.png|30px]][[Drum Canister]]'''
  −
  −
[[Drum Canister]] is obtainable through quests [[Quests#F11 | F11]], [[Quests#F12 | F12]] and via [[Development#Drum_Canister | development]]. Only destroyers, light cruisers, aviation cruisers and seaplane tenders can equip drums.
  −
| width="140px" | [[File:Equipment75-1.png|120px]]
  −
|}
  −
  −
===Great Success===
  −
{{for | more information and tips on how to sparkle ships | Morale/Fatigue}}
  −
[[File:Greatsuccess.jpg|center|500px|Great Success]]
  −
  −
Great success is an advanced form of success. It grants 50% additional resources, twice the Admiral experience, four times the ship experience and great success item reward if applicable. Great success can be achieved when:
  −
*[[#Normal Success | Normal Success]] conditions are met.
  −
*There are a few great success factor(s):
  −
**Fleets containing ships with 50 morale or higher (i.e. sparkling).
  −
**Expedition requiring [[Drum Canister | Drum Canisters]], as well as expeditions #24 and #40 (if drums are equipped).
  −
  −
The chance of achieving ''great success'' increases approximately 16% per sparkled ship. Furthermore, expeditions that require Drum Canisters have a chance to produce ''great success'' independently of morale. These two factors can be stacked so as to achieve Great Success with less sparkling.
  −
  −
Please note that success rate increased per sparkled ship for drum canister expeditions is less than expeditions without drum canisters. Exceedingly high number of drums (drum overload) affect the ''great success'' chance of these expeditions.
      
=={{Anchor | Support Expeditions}}Support Expeditions==
 
=={{Anchor | Support Expeditions}}Support Expeditions==
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