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* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available). If all ships are fully repaired and have high morale you will get a great success in most cases.[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
 
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available). If all ships are fully repaired and have high morale you will get a great success in most cases.[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
 
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
 
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
**  The easiest way to do this is to run through stage 1-1 with a single ship (cf. [[Morale/Fatigue#Running 1-1 solo]]). Note that leaving after the first node will always be a net loss of morale.
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**  The easiest way to do this is to run through stage 1-1 with a single ship (cf. [[Morale/Fatigue#Running 1-1 solo]]). Note that leaving after the first node will always be a net loss of morale. Whit the exeption of CVs and CVLs that can sink the small and weak enemy fleets before they fire back, equip Enhaced Steam Boilers or Improved Steam Turbines reduce the chance of having to expend time and resources reparing the ship.
 
** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] page for details (particularly Morale modifiers, point 2).
 
** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] page for details (particularly Morale modifiers, point 2).
  
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