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→Notes
** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] page for details (particularly Morale modifiers, point 2).
** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] page for details (particularly Morale modifiers, point 2).
* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' if you equip at least 20%+ more than the minimum amount of canisters required.
* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' even without your ships having high morale. Exact mechanics are still being investigated.
* Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
* Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.