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* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* '''You will not be able to use your main fleet for any expeditions.'''
* '''You will not be able to use your main fleet for any expeditions.'''
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available).[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available). If all ships are fully repaired and have high morale you will get a great success in most cases.[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
** The easiest way to do this is to run through stage 1-1 with a single ship. Note that leaving after the first node will always be a net loss of morale.
** The easiest way to do this is to run through stage 1-1 with a single ship (cf. [[Morale/Fatigue#Running 1-1 solo]]). Note that leaving after the first node will always be a net loss of morale.
** Sufficiently high morale will persist for multiple expeditions; see the [[Fatigue]] page for details (particularly Morale modifiers, point 2).
** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] page for details (particularly Morale modifiers, point 2).
* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' if you equip at least 20%+ more than the minimum amount of canisters required.
* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' if you equip at least 20%+ more than the minimum amount of canisters required.