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* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
 
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
 
* '''You will not be able to use your main fleet for any expeditions.'''
 
* '''You will not be able to use your main fleet for any expeditions.'''
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and may have a greater chance of receiving item rewards.[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
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* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available).[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
 
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
 
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
**  The easiest way to do this is to run through stage 1-1 with a single ship. Note that leaving after the first node will always be a net loss of morale. The final damage level of your ship generally won't matter, as the morale boost from MVP is far greater than the morale decrease from losing HP.
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**  The easiest way to do this is to run through stage 1-1 with a single ship. Note that leaving after the first node will always be a net loss of morale.
 
** Sufficiently high morale will persist for multiple expeditions; see the [[Fatigue]] page for details (particularly Morale modifiers, point 2).
 
** Sufficiently high morale will persist for multiple expeditions; see the [[Fatigue]] page for details (particularly Morale modifiers, point 2).
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* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
 
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
 
* For expeditions that give one type of item (Devkit/Bucket/etc), you have a 50% chance of getting it.
 
* For expeditions that give one type of item (Devkit/Bucket/etc), you have a 50% chance of getting it.
** For ones that give two types of items, the item listed on the left of the game screen will have 50% chance, while the item on the right will have 100% chance if you achieve great success, 0% chance otherwise.
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** For ones that give two types of items, the item listed on the left of the game screen will have 50% chance. The item on the right will always be rewarded if you achieve great success, but never for a normal success.
* Equipping ships with a Large Utility Boat (comes with [[Akitsu Maru]] after large ship construction) adds a 5% resource gather bonus, which is stackable as more boats are equipped (e.g. 2 equipped boats result in a 10% bonus) up to a maximum of 20% (4 boats).
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* Equipping ships with a Large Utility Boat (comes with [[Akitsu Maru]] after large ship construction) adds a 5% resource gather bonus, which is stackable as more boats are equipped (e.g. 2 equipped boats result in a 10% bonus) up to a maximum of 20% (4 utility boats).
 
* The EXP ships gained differ from the EXP displayed on the result screen depending on the expedition.There are 2 patterns in recieving ship EXP in which the second pattern is usually twice the amount of the first one. It remains unknown whether there is a way to get the second pattern or if the chance of getting the second pattern is completely random.  For example, Completing expedition 22 gives 600 EXP to the flagship and 400 EXP instead of 45 EXP to each other ship in the fleet.
 
* The EXP ships gained differ from the EXP displayed on the result screen depending on the expedition.There are 2 patterns in recieving ship EXP in which the second pattern is usually twice the amount of the first one. It remains unknown whether there is a way to get the second pattern or if the chance of getting the second pattern is completely random.  For example, Completing expedition 22 gives 600 EXP to the flagship and 400 EXP instead of 45 EXP to each other ship in the fleet.
 
* While the amount of Admiral EXP gained is significantly reduced upon failing an expedition, the amount of Ship EXP gained '''remains unaffected.'''
 
* While the amount of Admiral EXP gained is significantly reduced upon failing an expedition, the amount of Ship EXP gained '''remains unaffected.'''
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