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− [[File:Greatsuccess.jpg|thumb|Great Success]]
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− ** Sufficiently high morale will persist for multiple expeditions; see the [[Fatigue]] page for details (particularly Morale modifiers, point 2).+
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→Notes
==Notes==
==Notes==
* You must meet the minimum flagship level, fleet size and combination requirement as specified in the [[Expedition#Conditions|conditions section]] in order to complete the expedition.
* You must meet the minimum flagship level, fleet size and combination requirement as specified in the [[Expedition#Conditions|conditions section]] in order to complete the expedition.
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* '''You will not be able to use your main fleet for any expeditions.'''
* '''You will not be able to use your main fleet for any expeditions.'''
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and may have a greater chance of receiving item rewards (without great success you may not receive items like instant repair).
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and may have a greater chance of receiving item rewards.[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale. The easiest way to do this is to run through stage 1-1 with a single ship. Note that leaving after the first node will always be a net loss of morale. The final damage level of your ship generally won't matter, as the morale boost from MVP is far greater than the morale decrease from losing HP.
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
*** Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
** The easiest way to do this is to run through stage 1-1 with a single ship. Note that leaving after the first node will always be a net loss of morale. The final damage level of your ship generally won't matter, as the morale boost from MVP is far greater than the morale decrease from losing HP.
** Sufficiently high morale will persist for multiple expeditions; see the [[Fatigue]] page for details (particularly Morale modifiers, point 2).
* Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''