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| </table> | | </table> |
| | | |
− | ==Tips== | + | =Event Preparation= |
− | [[File:Last day of midway.png|thumb|300x300px|An unprepared admiral during last hours of an event]]
| |
| *The standard requirements to participate in an Event are: | | *The standard requirements to participate in an Event are: |
| **At least a '''75% sortie win-rate'''. This is shown in the [[Tutorial: FAQ#What_does_the_admiral_stats_page_show.3F|Fleet HQ Stats page]]. | | **At least a '''75% sortie win-rate'''. This is shown in the [[Tutorial: FAQ#What_does_the_admiral_stats_page_show.3F|Fleet HQ Stats page]]. |
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| *[[Combined Fleet]] mechanics are often implemented on some maps during events. | | *[[Combined Fleet]] mechanics are often implemented on some maps during events. |
| **Limited-time quests are sometimes required to unlock the next map. | | **Limited-time quests are sometimes required to unlock the next map. |
− | *A stockpile of {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} resources & [[File:Irepair.png|18px|link=]] buckets. ''Experienced admirals may have suggestions.'' | + | |
− | **Common knowledge says that resources' natural regeneration will allow the completion of all event maps in the usual two-weeks window. However, it depends on the mercy of the [[Wikipedia:Random number generation|RNG]] for the fleet's consumption, damage dealt and received, paths taken, and the number of times required to clear an event map. | + | ===Stockpile Creation=== |
− | **Buckets do not naturally regenerate. It's highly recommended to stock up before the event. | + | *A stockpile of {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} resources & [[File:Irepair.png|18px|link=]] buckets will be required. |
− | **An example reccomended stockpile: 150,000 fuel and ammo, and 100,000 of steel and Bauxite. | + | ** Given a stockpile under the resource softcap, the natural regeneration rate of resources is 10,800 fuel, ammo, and steel per week, and 3600 bauxite. |
− | **Fuel is often considered the most important resource, as it is required for both sorties and repairs. Bauxite is required for the massive quantities of planes required for Carrier Task Forces. Ammo is readily consumed during battles, and steel is important to repair your ships. Remember that Buckets will not cut down on the resource costs of repairs. | + | *** For reference, expedition 5 being run non-stop will bring in a gross 27,000 fuel and ammo per week, and 1800 steel and bauxite |
| + | ** Buckets do not naturally regenerate, and may be attained from expedition 2 at an average rate of 1 bucket per hour |
| + | *** In practical gameplay, Fuel (used for repairs and sorties) is much more important than Ammunition (only for sortie), while steel is the least important resource (only for repairs), |
| + | *** Bauxite usage varies greatly depending on the current demands of the fleet (a carrier or LBAS-dependent event will consume bauxite rapidly, while less CV-heavy events will consume far less) |
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| *Although it's also a general rule-of-thumb, it deserves extra mention here: always have at least two of each ship type ready & leveled as the event maps' fleet composition requirements will not be known beforehand. | | *Although it's also a general rule-of-thumb, it deserves extra mention here: always have at least two of each ship type ready & leveled as the event maps' fleet composition requirements will not be known beforehand. |
| **However, ship locking has made this even more important. Though on Easy Difficulties (see above) ship locking is not enforced, it can cut down on possible rewards from clearing maps; not having a well-spread fleet can reduce effectiveness throughout the event! | | **However, ship locking has made this even more important. Though on Easy Difficulties (see above) ship locking is not enforced, it can cut down on possible rewards from clearing maps; not having a well-spread fleet can reduce effectiveness throughout the event! |