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Update to new improvement format
Line 31: Line 31:  
_scrap_bauxite = false,
 
_scrap_bauxite = false,
 
_buildable = false,
 
_buildable = false,
_upgradable = {
+
_improvements = {
 
_fuel = 30,
 
_fuel = 30,
 
_ammo = 170,
 
_ammo = 170,
 
_steel = 330,
 
_steel = 330,
 
_bauxite = 20,
 
_bauxite = 20,
_ship = {
+
_products = {
["Kongou"] = {Monday = false, Tuesday = false, Wednesday = false, Thursday = false, Friday = true, Saturday = true, Sunday = true},
+
[false] = {
["Haruna"] = {Monday = true, Tuesday = true, Wednesday = true, Thursday = false, Friday = false, Saturday = false, Sunday = false},
+
_ships = {
},
+
["Kongou/"] = {Sunday = true, Monday = false, Tuesday = false, Wednesday = false, Thursday = false, Friday = true, Saturday = true},
[0] = {
+
["Kongou/Kai"] = {Sunday = true, Monday = false, Tuesday = false, Wednesday = false, Thursday = false, Friday = true, Saturday = true},
_development_material = 3,
+
["Kongou/Kai Ni"] = {Sunday = true, Monday = false, Tuesday = false, Wednesday = false, Thursday = false, Friday = true, Saturday = true},
_development_material_x = 5,
+
["Haruna/"] = {Sunday = false, Monday = true, Tuesday = true, Wednesday = true, Thursday = false, Friday = false, Saturday = false},
_improvement_material = 1,
+
["Haruna/Kai"] = {Sunday = false, Monday = true, Tuesday = true, Wednesday = true, Thursday = false, Friday = false, Saturday = false},
_improvement_material_x = 1,
+
["Haruna/Kai Ni"] = {Sunday = false, Monday = true, Tuesday = true, Wednesday = true, Thursday = false, Friday = false, Saturday = false},
_equipment = {"Type 91 Armor Piercing Shell", "Type 91 Armor Piercing Shell"},
+
},
},
+
[0] = {
[6] = {
+
_development_material = 3,
_development_material = 4,
+
_development_material_x = 5,
_development_material_x = 6,
+
_improvement_material = 1,
_improvement_material = 2,
+
_improvement_material_x = 1,
_improvement_material_x = 4,
+
_equipment = {["Type 91 Armor Piercing Shell"] = 2},
_equipment = {"self"},
+
},
 +
[6] = {
 +
_development_material = 4,
 +
_development_material_x = 6,
 +
_improvement_material = 2,
 +
_improvement_material_x = 4,
 +
_equipment = {[true] = 1},
 +
},
 +
},
 
},
 
},
 
},
 
},
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