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Created page with "local BaseData = require('Module:BaseData') local Formatting = require('Module:Formatting') local Equipment = require('Module:Equipment') local format = require('Module:Strin..."
local BaseData = require('Module:BaseData')
local Formatting = require('Module:Formatting')
local Equipment = require('Module:Equipment')
local format = require('Module:StringInterpolation').format
local EquipmentCategoriesKai = BaseData{
_type_category_template = "Category:${equipment_type}",
_gun_fit_group_template = "Category:Guns in ${fit_group} fit group",
}
function EquipmentCategoriesKai:Categories(args)
return self{
_args = args
}:get_categories()
end
function EquipmentCategoriesKai:create_equipment()
local name = self._args.name or self._args[1]
if name then
self._equipment = Equipment(name)
end
end
function EquipmentCategoriesKai:create_static_categories()
table.insert(self._categories, "Category:Player equipment")
end
function EquipmentCategoriesKai:create_type_categories()
local equipment_type = self._equipment:type()
if equipment_type then
table.insert(self._categories, format{self._type_category_template, equipment_type = Formatting:format_equipment_type_plural(equipment_type)})
end
if equipment_type == 3 or equipment_type == 38 then
local fit_group = self._equipment:gun_fit_group()
if fit_group then
table.insert(self._categories, format{self._gun_fit_group_template, fit_group = fit_group})
end
end
end
function EquipmentCategoriesKai:create_rarity_categories()
local rarity = self._equipment:rarity()
if rarity then
table.insert(self._categories, format{"Category:${rarity} rarity equipment", rarity = Formatting:format_equipment_rarity(rarity)})
end
end
function EquipmentCategoriesKai:create_obtainability_categories()
local buildable, improvable, obtainable_through_upgrade = self._equipment:buildable(), self._equipment:improvement_products(), self._equipment:improvement_from()
if buildable then
table.insert(self._categories, format{"Category:Equipment buildable in Development"})
end
if improvable then
table.insert(self._categories, format{"Category:Equipment improvable in Akashi's Improvement Arsenal"})
end
if obtainable_through_upgrade then
table.insert(self._categories, format{"Category:Equipment obtainable by upgrade through Akashi's Improvement Arsenal"})
end
end
function EquipmentCategoriesKai:write_categories()
local links = {}
for _, category in ipairs(self._categories) do
table.insert(links, Formatting:format_link(category))
end
return table.concat(links)
end
function EquipmentCategoriesKai:get_categories()
self._categories = {}
self:create_equipment()
if self._equipment then
self:create_categories()
end
return self:write_categories()
end
function EquipmentCategoriesKai:create_categories()
self:create_static_categories()
self:create_type_categories()
--self:create_rarity_categories()
self:create_obtainability_categories()
end
return EquipmentCategoriesKai
local Formatting = require('Module:Formatting')
local Equipment = require('Module:Equipment')
local format = require('Module:StringInterpolation').format
local EquipmentCategoriesKai = BaseData{
_type_category_template = "Category:${equipment_type}",
_gun_fit_group_template = "Category:Guns in ${fit_group} fit group",
}
function EquipmentCategoriesKai:Categories(args)
return self{
_args = args
}:get_categories()
end
function EquipmentCategoriesKai:create_equipment()
local name = self._args.name or self._args[1]
if name then
self._equipment = Equipment(name)
end
end
function EquipmentCategoriesKai:create_static_categories()
table.insert(self._categories, "Category:Player equipment")
end
function EquipmentCategoriesKai:create_type_categories()
local equipment_type = self._equipment:type()
if equipment_type then
table.insert(self._categories, format{self._type_category_template, equipment_type = Formatting:format_equipment_type_plural(equipment_type)})
end
if equipment_type == 3 or equipment_type == 38 then
local fit_group = self._equipment:gun_fit_group()
if fit_group then
table.insert(self._categories, format{self._gun_fit_group_template, fit_group = fit_group})
end
end
end
function EquipmentCategoriesKai:create_rarity_categories()
local rarity = self._equipment:rarity()
if rarity then
table.insert(self._categories, format{"Category:${rarity} rarity equipment", rarity = Formatting:format_equipment_rarity(rarity)})
end
end
function EquipmentCategoriesKai:create_obtainability_categories()
local buildable, improvable, obtainable_through_upgrade = self._equipment:buildable(), self._equipment:improvement_products(), self._equipment:improvement_from()
if buildable then
table.insert(self._categories, format{"Category:Equipment buildable in Development"})
end
if improvable then
table.insert(self._categories, format{"Category:Equipment improvable in Akashi's Improvement Arsenal"})
end
if obtainable_through_upgrade then
table.insert(self._categories, format{"Category:Equipment obtainable by upgrade through Akashi's Improvement Arsenal"})
end
end
function EquipmentCategoriesKai:write_categories()
local links = {}
for _, category in ipairs(self._categories) do
table.insert(links, Formatting:format_link(category))
end
return table.concat(links)
end
function EquipmentCategoriesKai:get_categories()
self._categories = {}
self:create_equipment()
if self._equipment then
self:create_categories()
end
return self:write_categories()
end
function EquipmentCategoriesKai:create_categories()
self:create_static_categories()
self:create_type_categories()
--self:create_rarity_categories()
self:create_obtainability_categories()
end
return EquipmentCategoriesKai