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Created page with "local EnemyColors = { _common_background_color = "darkgrey", _background_color = "grey", _background_image = "background-image: radial-gradient(circle farthest-corner at ce..."
local EnemyColors = {
_common_background_color = "darkgrey",
_background_color = "grey",
_background_image = "background-image: radial-gradient(circle farthest-corner at center center , rgba(102, 102, 102, 0) 0%, rgba(102, 102, 102, 0) 60%, rgb(102, 102, 102) 100%);",
_plain_rare_background_image = "background-image: radial-gradient(circle farthest-corner at center center , rgba(102, 102, 102, 0) 0%, rgba(102, 102, 102, 0.4) 60%, rgba(77, 77, 77, 0.7) 100%);",
_elite_glow_background_color = "#c95050",
_mid_boss_background_color = "#A67474",
_mid_boss_background_image = "background-image: radial-gradient(circle farthest-corner at center center , rgba(140, 98, 98, 0) 0%, rgba(140, 98, 98, 0) 60%, rgb(140, 98, 98) 100%);",
_rare_background_color = "#B04040",
_rare_background_image = "background-image: radial-gradient(circle farthest-corner at center center , #C04040 0%, #B04040 80%, #A04040);",
}

function EnemyColors.rarity_colors(ship)
local rarity = ship:rarity()
local bg_color
local extra_style = ""
if rarity then
if rarity >= 4 and rarity <= 7 then
if rarity == 5 then
bg_color = self._elite_glow_background_color
elseif rarity == 6.5 then
bg_color = self._mid_boss_background_color
extra_style = self._mid_boss_background_image
else
bg_color = self._background_color
if rarity == 7 then
extra_style = self._plain_rare_background_image
elseif rarity == 6 then
extra_style = self._background_image
end
end
elseif rarity < 4 then
bg_color = self._common_background_color
else
bg_color = self._rare_background_color
extra_style = self._rare_background_image
end
else
bg_color = self._common_background_color
end
return bg_color, extra_style
end

return EnemyColors
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