Line 198: |
Line 198: |
| | | |
| carrier = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;" | | carrier = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;" |
| + | ! colspan="3" | |
| + | ! colspan="5" |<span title="Air Power with maxed Reppuu">Air Power</span> |
| + | ! colspan="2" |Offence |
| + | ! colspan="3" |Defence |
| !style="width:60px;"|Rank | | !style="width:60px;"|Rank |
| !style="width:85px;"|Name | | !style="width:85px;"|Name |
| !${fp} | | !${fp} |
− | !<span title="Air Power with maxed Reppuu">Air Power</span> | + | !Mule |
| + | !1st slot |
| + | !2nd |
| + | !3rd |
| + | !4th |
| !<span title="">Aerial Hit</span> | | !<span title="">Aerial Hit</span> |
| !<span title="">Shelling</span> | | !<span title="">Shelling</span> |
| + | !${hp} |
| + | !${armor} |
| + | !${evasion} |
| ${rows}|}]], | | ${rows}|}]], |
| | | |
Line 227: |
Line 238: |
| |${name} | | |${name} |
| |${fp} | | |${fp} |
− | | | + | |${slot_all} |
− | | | + | |${slot1} |
− | | | + | |${slot2} |
| + | |${slot3} |
| + | |${slot4} |
| + | |${aerial} |
| + | |${shelling} |
| + | |${hp} |
| + | |${armor} |
| + | |${evasion_rate} |
| ]], | | ]], |
| | | |
Line 275: |
Line 293: |
| local luck_diff = 60 - ship._luck | | local luck_diff = 60 - ship._luck |
| local setup = setups[name] or setups[type_code] | | local setup = setups[name] or setups[type_code] |
| + | |
| + | local air_power = Combat.air_power(ship) |
| | | |
| return format{ | | return format{ |
Line 296: |
Line 316: |
| Combat.evasion_rate(ship), | | Combat.evasion_rate(ship), |
| Combat.evasion_rate(ship, true)), | | Combat.evasion_rate(ship, true)), |
| + | slot_all = air_power.slot_all, |
| + | slot1 = air_power.slot1, |
| + | slot2 = air_power.slot2, |
| + | slot3 = air_power.slot3, |
| + | slot4 = air_power.slot4, |
| } | | } |
| else | | else |