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Line 198: Line 198:     
carrier = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;"
 
carrier = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;"
 +
! colspan="3" |
 +
! colspan="5" |<span title="Air Power with maxed Reppuu">Air Power</span>
 +
! colspan="2" |Offence
 +
! colspan="3" |Defence
 
!style="width:60px;"|Rank
 
!style="width:60px;"|Rank
 
!style="width:85px;"|Name
 
!style="width:85px;"|Name
 
!${fp}
 
!${fp}
!<span title="Air Power with maxed Reppuu">Air Power</span>
+
!Mule
 +
!1st slot
 +
!2nd
 +
!3rd
 +
!4th
 
!<span title="">Aerial Hit</span>
 
!<span title="">Aerial Hit</span>
 
!<span title="">Shelling</span>
 
!<span title="">Shelling</span>
 +
!${hp}
 +
!${armor}
 +
!${evasion}
 
${rows}|}]],
 
${rows}|}]],
   Line 227: Line 238:  
|${name}
 
|${name}
 
|${fp}
 
|${fp}
|
+
|${slot_all}
|
+
|${slot1}
|
+
|${slot2}
 +
|${slot3}
 +
|${slot4}
 +
|${aerial}
 +
|${shelling}
 +
|${hp}
 +
|${armor}
 +
|${evasion_rate}
 
]],
 
]],
   Line 275: Line 293:  
local luck_diff = 60 - ship._luck
 
local luck_diff = 60 - ship._luck
 
local setup = setups[name] or setups[type_code]
 
local setup = setups[name] or setups[type_code]
 +
 +
        local air_power = Combat.air_power(ship)
    
return format{
 
return format{
Line 296: Line 316:  
                     Combat.evasion_rate(ship),
 
                     Combat.evasion_rate(ship),
 
                     Combat.evasion_rate(ship, true)),
 
                     Combat.evasion_rate(ship, true)),
 +
            slot_all = air_power.slot_all,
 +
            slot1 = air_power.slot1,
 +
            slot2 = air_power.slot2,
 +
            slot3 = air_power.slot3,
 +
            slot4 = air_power.slot4,
 
}
 
}
 
else
 
else
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