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Line 185: Line 185:  
!${fp}
 
!${fp}
 
!${torp}
 
!${torp}
!<span title="Hit damage: without equipment, ${db_attack_note} with maxed equipment (all other modifiers = 1, see notes)">Hit</span>
+
!<span title="Double attack damage (* 1.5 for critical hit)">DA</span>
!<span title="Torpedo salvo damage: without torpedo equipment, with maxed torpedo equipment (all other modifiers = 1, see notes)">Salvo</span>
+
!<span title="Torpedo salvo damage: without and with torpedo equipment (* 1.5 for critical hit)">Salvo</span>
 
!${fp_plus_torp}
 
!${fp_plus_torp}
!<span title="Maximal damage from double attack (each, multiple by 1.5 for critical hit)">DA</span>
+
!<span title="Maximal damage from double attack (* 1.5 for critical hit)">DA</span>
!<span title="Maximal damage from cut-in (multiple by 2, multiple by 1.5 for critical hit)">CI</span>
+
!<span title="Maximal damage from torpedo cut-in (* 1.5 for critical hit)">CI</span>
 
!${luck_minus_cap}
 
!${luck_minus_cap}
!<span title="Torpedo/mixed cut-in rate, gun cut-in rate (only luck dependent part, no bonuses)">CI%</span>
+
!<span title="Torpedo and mixed cut-in rate (only luck dependent part, no bonuses)">CI%</span>
 
!${hp}
 
!${hp}
 
!${armor}
 
!${armor}
!${evasion}
+
!<span title="Evasion rate at lvl 80, with normal and high morale (only level dependent part)">${evasion}</span>
 
${rows}|}]],
 
${rows}|}]],
   Line 266: Line 266:     
local name, suffix = Ship:process_ship_key(ship_key)
 
local name, suffix = Ship:process_ship_key(ship_key)
local ship = Ship:get_table(name, suffix) -- Ship(ship_key){ _level = 80 }
+
local ship = Ship(ship_key){ _level = 80 }
    
if rank and name and ship and ship._type then
 
if rank and name and ship and ship._type then
Line 292: Line 292:  
hp = ship._hp,
 
hp = ship._hp,
 
armor = ship._armor_max,
 
armor = ship._armor_max,
evasion_rate = Combat.evasion_rate(ship) .. "%",
+
evasion_rate =
 +
    string.format("%s%%, %s%%",
 +
                    Combat.evasion_rate(ship),
 +
                    Combat.evasion_rate(ship, true)),
 
}
 
}
 
else
 
else
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