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Line 302: Line 302:  
torp = ship._torpedo_max,
 
torp = ship._torpedo_max,
 
fp_plus_torp = ship._firepower_max + (ship._torpedo_max or 0),
 
fp_plus_torp = ship._firepower_max + (ship._torpedo_max or 0),
db_attack = format_damage(ship, type_code, Combat.shelling, "main", nil, attack.spotting),
+
db_attack =
 +
    attack
 +
    and format_damage(ship, type_code, Combat.shelling, "main", nil, attack.spotting)
 +
    or "",
 
db_torp =
 
db_torp =
    (type_code == "BB" or type_code == "FBB")
+
    (type_code == "BB" or type_code == "FBB" or type_code == "CV")
 
    and ""
 
    and ""
 
    or format_damage(ship, type_code, Combat.torpedo, "torpedo"),
 
    or format_damage(ship, type_code, Combat.torpedo, "torpedo"),
nb_da = format_damage(ship, type_code, Combat.night_battle, "main", Combat.modifier.night_attack.double),
+
nb_da =
nb_ci = format_damage(ship, type_code, Combat.night_battle, attack.nb_ci_equip or "torpedo", attack.nb_ci or Combat.modifier.night_attack.cut_in.torpedo),
+
    attack
 +
    and format_damage(ship, type_code, Combat.night_battle, "main", Combat.modifier.night_attack.double)
 +
    "",
 +
nb_ci =
 +
    attack
 +
    and format_damage(ship, type_code, Combat.night_battle, attack.nb_ci_equip or "torpedo", attack.nb_ci or Combat.modifier.night_attack.cut_in.torpedo)
 +
    or "",
 
luck_minus_cap = luck_diff < 0 and "−" .. -luck_diff or luck_diff,
 
luck_minus_cap = luck_diff < 0 and "−" .. -luck_diff or luck_diff,
 
nb_ci_rate = format{
 
nb_ci_rate = format{
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