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local EliteShipsKaiSortable = EliteShipsKai{
 
local EliteShipsKaiSortable = EliteShipsKai{
 
_table_start = [[{| class="wikitable sortable typography-xl-optout"]],
 
_table_start = [[{| class="wikitable sortable typography-xl-optout"]],
 +
_base_columns = { --gets copied to self._columns in create_table_prep so we can mutate it. Don't mutate base_columns!
 +
"id",
 +
"name",
 +
"class",
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"remodel",
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"firepower",
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"torpedo", --night_battle is added after this depending on args in create_table_prep. If adding columns please preserve this behaviour.
 +
"aa",
 +
"asw",
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"los",
 +
"luck",
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"luck_max",
 +
"hp",
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"armor",
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"evasion",
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"speed",
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"aircraft",
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"fuel",
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"ammo",
 +
"notes",
 +
},
 
}
 
}
 +
 +
function EliteShipsKaiSortable:luck(ship)
 +
local luck = ship:luck()
 +
return {values = {value = Formatting:format_stat(luck)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self._args.luck_operator, self._args.luck_outstanding, self._args.luck_good, self._args.luck_bad), text_align = self._center_align}
 +
end
 +
 +
function EliteShipsKaiSortable:luck_max(ship)
 +
local luck_max = ship:luck_max()
 +
return {values = {value = self:get_emphasis(luck_max, Formatting:format_stat(luck_max), self._args.luck_max_operator, self._args.luck_max_good)}, bg_color = self._transparent, text_align = self._center_align}
 +
end
    
EliteShipsKaiSortable.create_data_rows = EliteShipsKaiSortable.create_data_rows_plain
 
EliteShipsKaiSortable.create_data_rows = EliteShipsKaiSortable.create_data_rows_plain
    
return EliteShipsKaiSortable
 
return EliteShipsKaiSortable
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