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no edit summary
local EliteShipsKaiSortable = EliteShipsKai{
local EliteShipsKaiSortable = EliteShipsKai{
_table_start = [[{| class="wikitable sortable typography-xl-optout"]],
_table_start = [[{| class="wikitable sortable typography-xl-optout"]],
_base_columns = { --gets copied to self._columns in create_table_prep so we can mutate it. Don't mutate base_columns!
"id",
"name",
"class",
"remodel",
"firepower",
"torpedo", --night_battle is added after this depending on args in create_table_prep. If adding columns please preserve this behaviour.
"aa",
"asw",
"los",
"luck",
"luck_max",
"hp",
"armor",
"evasion",
"speed",
"aircraft",
"fuel",
"ammo",
"notes",
},
}
}
function EliteShipsKaiSortable:luck(ship)
local luck = ship:luck()
return {values = {value = Formatting:format_stat(luck)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self._args.luck_operator, self._args.luck_outstanding, self._args.luck_good, self._args.luck_bad), text_align = self._center_align}
end
function EliteShipsKaiSortable:luck_max(ship)
local luck_max = ship:luck_max()
return {values = {value = self:get_emphasis(luck_max, Formatting:format_stat(luck_max), self._args.luck_max_operator, self._args.luck_max_good)}, bg_color = self._transparent, text_align = self._center_align}
end
EliteShipsKaiSortable.create_data_rows = EliteShipsKaiSortable.create_data_rows_plain
EliteShipsKaiSortable.create_data_rows = EliteShipsKaiSortable.create_data_rows_plain
return EliteShipsKaiSortable
return EliteShipsKaiSortable