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Opening torpedo logic
Line 1: Line 1:  +
local format = require("Module:Utils").format
 
local BaseData = require("Module:BaseData")
 
local BaseData = require("Module:BaseData")
local Formatting = require('Module:Formatting')
+
local Formatting = require("Module:Formatting")
  −
local format = require('Module:Utils').format
   
   
 
   
 
local ShipCapabilities = BaseData{
 
local ShipCapabilities = BaseData{
-- _anti_air_cut_in_types = {
  −
-- {
  −
-- name = "Akizuki (HA HA R)",
  −
-- ship = {"Akizuki"},
  −
-- equipment = {"High-angle Gun", "High-angle Gun", "Radar"},
  −
-- },
  −
-- {
  −
-- name = "Akizuki (HA AAR)",
  −
-- ship = {"Akizuki"},
  −
-- equipment = {"High-angle Gun", "Radar"},
  −
-- },
  −
-- {
  −
-- name = "Akizuki (HA HA)",
  −
-- ship = {"Akizuki"},
  −
-- equipment = {"High-angle Gun", "High-angle Gun"}
  −
-- },
  −
-- {
  −
-- name = "Type 3 AAR",
  −
-- equipment = {"Large Caliber Main Gun", "Type 3 Shell", "Anti-Aircraft Fire Director", "Anti-Air Radar"},
  −
-- },
  −
-- {
  −
-- name = "HAFD HAFD AAR",
  −
-- equipment = {"High-angle Gun + Fire Director", "High-angle Gun + Fire Director", "Anti-Air Radar"},
  −
-- },
  −
-- {
  −
-- name = "Type 3",
  −
-- equipment = {"Large Caliber Main Gun", "Type 3 Shell", "Anti-Aircraft Fire Director"},
  −
-- },
  −
-- {
  −
-- name = "HA AAFD AAR",
  −
-- equipment = {"High-angle Gun", "Anti-Aircraft Fire Director", "Anti-Air Radar"},
  −
-- },
  −
-- {
  −
-- name = "HAFD AAR",
  −
-- equipment = {"High-angle Gun + Fire Director", "Anti-Air Radar"},
  −
-- },
  −
-- {
  −
-- name = "HA AAFD",
  −
-- equipment = {"High-angle Gun + Fire Director", "Anti-Air Radar"},
  −
-- },
  −
-- {
  −
-- name = "Maya Kai Ni (HA CD AAR)",
  −
-- ship = {"Maya/Kai Ni"},
  −
-- equipment = {"High-angle Gun", "25mm Triple Autocannon Mount Concentrated Deployment", "Anti-Air Radar"},
  −
-- },
  −
-- {
  −
-- name = "Maya Kai Ni (HA CD)",
  −
-- ship = {"Maya/Kai Ni"},
  −
-- equipment = {"High-angle Gun", "25mm Triple Autocannon Mount Concentrated Deployment"},
  −
-- },
  −
-- {
  −
-- name = "CD AAMG AAR",
  −
-- equipment = {"25mm Triple Autocannon Mount Concentrated Deployment", "Anti-Air Machine Gun", "Anti-Air Radar"}
  −
-- },
  −
-- },
   
_attack_template = "${mode} (${attack_power})",
 
_attack_template = "${mode} (${attack_power})",
 
_day_battle_modes = {
 
_day_battle_modes = {
Line 107: Line 51:  
end
 
end
 
   
 
   
--function ShipCapabilities:anti_air_cut_in()
+
local Self = ShipCapabilities
--local result = false
+
 
--base_name = self._ship:base_name()
+
function Self:_find_equipment(fn)
--if base_name == "Akizuki" then
+
for i = 1, self._ship:slots_length() or 0 do
-- result = self:akizuki_anti_air_cut_in()
+
local equipment, size = self._ship:slot(i)
--elseif base_name == "Maya" and self._ship:suffix() == "Kai Ni" then
+
if equipment and fn(equipment, size) then
-- result = self:maya_kai_ni_anti_air_cut_in()
+
            return equipment
 +
end
 +
    end
 +
    return false
 +
end
 +
 
 +
function Self:_fold_equipment(result, fn)
 +
for i = 1, self._ship:slots_length() or 0 do
 +
local equipment, size = self._ship:slot(i)
 +
if equipment then
 +
    result = fn(equipment, result)
 +
end
 +
    end
 +
    return result
 +
end
 
   
 
   
 
function ShipCapabilities:_is_asw_surface_ship(ship)
 
function ShipCapabilities:_is_asw_surface_ship(ship)
Line 278: Line 236:  
function ShipCapabilities:_is_wg(equipment)
 
function ShipCapabilities:_is_wg(equipment)
 
return equipment:type() == 37
 
return equipment:type() == 37
 +
end
 +
 +
--- Midget Submarines (type = 22) that trigger opening torpedo
 +
function Self._is_active_midget_submarine(equipment)
 +
return equipment:id() == 41 or equipment:id() == 541
 
end
 
end
 
   
 
   
Line 581: Line 544:  
end
 
end
 
   
 
   
-- Basic attack power for opening torpedo, including fleet torpedo.
+
--- Basic attack power for opening torpedo, including fleet torpedo.
 
function ShipCapabilities:opening_torpedo(fleet_torpedo)
 
function ShipCapabilities:opening_torpedo(fleet_torpedo)
local torpedo = self._ship:torpedo_leveled()
+
    fleet_torpedo = fleet_torpedo or 0
local opening_torpedo = self._ship:opening_torpedo()
+
    local torpedo = self._ship:torpedo_leveled()
if (opening_torpedo ~= true) and (opening_torpedo == false or not torpedo or torpedo <= 0) then
+
if self._ship:opening_torpedo() == false or not torpedo or torpedo <= 0 then
 
return false
 
return false
 
end
 
end
if self:_is_submarine() then
+
    if
local level = self._ship:level()
+
        self:_find_equipment(Self._is_active_midget_submarine) or
if level and level >= 10 then
+
        self:_is_submarine() and self._ship:level() and self._ship:level() >= 10 or
opening_torpedo = true
+
        self:_is_submarine() and self._ship:suffix() and self._ship:suffix():match("Elite") or
end
+
        self:_is_submarine() and self._ship:suffix() and self._ship:suffix():match("Flagship")
end
+
    then
for i = 1, self._ship:slots_length() or 0 do
+
        torpedo = self:_fold_equipment(torpedo, function(equipment, torpedo)
local equipment, size = self._ship:slot(i)
+
            return torpedo + (equipment:torpedo_leveled() or 0)
if equipment then
+
        end)
if self:_is_midget_submarine(equipment) then
+
        return 5 + fleet_torpedo + torpedo
opening_torpedo = true
+
    end
end
+
    return false
local equipment_torpedo = equipment:torpedo_leveled()
  −
if equipment_torpedo and torpedo then
  −
torpedo = torpedo + equipment_torpedo
  −
end
  −
end
  −
end
  −
if opening_torpedo then
  −
return 5 + (fleet_torpedo or 0) + (torpedo or 0)
  −
end
  −
return false
   
end
 
end
 
   
 
   
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