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from wikiwiki, BB-typed installations behave like BB in shelling
local shiptype = self._ship:type()
local shiptype = self._ship:type()
local is_installation_bb = ((shiptype == 8) or (shiptype == 9)) and is_installation
local is_installation_bb = ((shiptype == 8) or (shiptype == 9)) and is_installation
if not self:_is_carrier() and not is_installation then
if not self:_is_carrier() and not is_installation or is_installation_bb then
if firepower > 0 then
if firepower > 0 then
for i = 1, self._ship:slots_length() do
for i = 1, self._ship:slots_length() do
else
else
local total_space = self._ship:total_space()
local total_space = self._ship:total_space()
if is_installation_bb or (total_space and total_space > 0) then
if total_space and total_space > 0 then
local has_planes, torpedo, bombing = false, self._ship:torpedo_leveled() or 0, 0
local has_planes, torpedo, bombing = false, self._ship:torpedo_leveled() or 0, 0
for i = 1, self._ship:slots_length() do
for i = 1, self._ship:slots_length() do
end
end
end
end
if is_installation_bb or has_planes then
if has_planes then
if vs_installation then
if vs_installation then
if bombing > 0 then
if bombing > 0 then
bomber = true
bomber = true
end
end
-- some equipments's asw value is invalid
-- some equipments' asw value is invalid
if not self:_is_unable_asw_equip(equipment) then
if not self:_is_unable_asw_equip(equipment) then
equipment_asw = equipment_asw + (equipment:asw_leveled() or 0)
equipment_asw = equipment_asw + (equipment:asw_leveled() or 0)