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Line 83: Line 83:  
local value = self._dash
 
local value = self._dash
 
if self._remodel_to then
 
if self._remodel_to then
value = Formatting:format_blueprint_requirement(self._remodel_to:remodel_blueprint())
+
value = Formatting:format_blueprint_requirement_simple(self._remodel_to:remodel_blueprint())
 
elseif self._remodel_to == nil then
 
elseif self._remodel_to == nil then
 
value = self._question_marks
 
value = self._question_marks
Line 139: Line 139:     
ShipRemodelListKai.process_item_key = Ship.process_item_key
 
ShipRemodelListKai.process_item_key = Ship.process_item_key
 +
 +
function ShipListKai:create_header()
 +
local header_icons = {
 +
blueprint = ResourceIcons.blueprint,
 +
fuel = ResourceIcons.fuel,
 +
ammo = ResourceIcons.ammo,
 +
}
 +
for key, value in pairs(header_icons) do
 +
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_resource_name(key)}
 +
end
 +
self._header = format(self._header_template, header_icons)
 +
self._header_bottom = format(self._header_template_bottom, header_icons)
 +
end
    
return ShipRemodelListKai
 
return ShipRemodelListKai
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