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local value = self._dash
local value = self._dash
if self._remodel_to then
if self._remodel_to then
value = Formatting:format_blueprint_requirement(self._remodel_to:remodel_blueprint())
value = Formatting:format_blueprint_requirement_simple(self._remodel_to:remodel_blueprint())
elseif self._remodel_to == nil then
elseif self._remodel_to == nil then
value = self._question_marks
value = self._question_marks
ShipRemodelListKai.process_item_key = Ship.process_item_key
ShipRemodelListKai.process_item_key = Ship.process_item_key
function ShipListKai:create_header()
local header_icons = {
blueprint = ResourceIcons.blueprint,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_resource_name(key)}
end
self._header = format(self._header_template, header_icons)
self._header_bottom = format(self._header_template_bottom, header_icons)
end
return ShipRemodelListKai
return ShipRemodelListKai