1,253 bytes added
, 9 years ago
local EnemyShip = {}
local ships = {}
local EnemyShipData = require('Module:EnemyShipData')
function EnemyShip:get(stat, name, model)
return self:create(name, model)[stat]()
end
function EnemyShip:create(name, model)
if name == nil then
return EnemyShipData()
end
if model == nil then
model = ""
end
--check if we already have it
if ships[name] and ships[name][model] then
return ships[name][model]
else
--Catch a failed require
local success, ship_table = pcall(function () return require(mw.ustring.format('Module:%s', name)) end)
--require succeeded
if success then
ship_table = ship_table[model]
if not ship_table then
--Instantiate EnemyShipData with what we have
ship_table = {_name = name, _suffix = model}
end
--require failed
else
--Instantiate EnemyShipData with what we have
ship_table = {_name = name, _suffix = model}
end
local ship = EnemyShipData(ship_table)
if not ships[name] then
ships[name] = {}
end
ships[name][model] = ship
return ship
end
end
function EnemyShip:get_module(name)
if name == nil then
return nil
end
return mw.ustring.format('Module:%s', name)
end
EnemyShip.__call = EnemyShip.create
setmetatable(EnemyShip, EnemyShip)
return EnemyShip