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Line 7: Line 7:     
local EquipmentListKai = BaseTable{
 
local EquipmentListKai = BaseTable{
_table_start = [[{| class="wikitable"]],
+
_item_class = Equipment,
_row_starter = "|-",
   
_header_template = [[! No.
 
_header_template = [[! No.
 
! Rarity
 
! Rarity
Line 20: Line 19:  
name = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:5px 5px 5px 5px;" |${values.name}<br />${values.icon} ${values.japanese_name}]]
 
name = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:5px 5px 5px 5px;" |${values.name}<br />${values.icon} ${values.japanese_name}]]
 
},
 
},
_comparison_columns = {
+
_columns = {
"id",
  −
"stars",
  −
"name",
  −
"equipment_type",
  −
"firepower",
  −
"torpedo",
  −
"bombing",
  −
"aa",
  −
"asw",
  −
"los",
  −
"luck",
  −
"armor",
  −
"shelling_accuracy",
  −
"evasion",
  −
"speed",
  −
"range",
  −
"compatibility",
  −
"buildable",
  −
"notes",
  −
},
  −
_stat_columns = {
  −
"firepower",
  −
"torpedo",
  −
"bombing",
  −
"aa",
  −
"asw",
  −
"los",
  −
"luck",
  −
"armor",
  −
"shelling_accuracy",
  −
"evasion",
  −
"speed",
  −
"range",
  −
},
  −
_list_columns = {
   
"id",
 
"id",
 
"stars",
 
"stars",
Line 111: Line 75:  
text_align = self._start_align,
 
text_align = self._start_align,
 
}
 
}
end
  −
  −
function EquipmentListKai:firepower(equipment)
  −
local firepower = equipment:firepower()
  −
if firepower ~= false then
  −
self._shown_stats.firepower = true
  −
else
  −
firepower = 0
  −
end
  −
return {values = {value = Formatting:format_stat(firepower)}, bg_color = self:get_bg_color(self._cell_color.firepower, firepower, self._args.firepower_operator, self._args.firepower_outstanding, self._args.firepower_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:torpedo(equipment)
  −
local torpedo = equipment:torpedo()
  −
if torpedo ~= false then
  −
self._shown_stats.torpedo = true
  −
else
  −
torpedo = 0
  −
end
  −
return {values = {value = Formatting:format_stat(torpedo)}, bg_color = self:get_bg_color(self._cell_color.torpedo, torpedo, self._args.torpedo_operator, self._args.torpedo_outstanding, self._args.torpedo_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:bombing(equipment)
  −
local bombing = equipment:bombing()
  −
if bombing ~= false then
  −
self._shown_stats.bombing = true
  −
else
  −
bombing = 0
  −
end
  −
return {values = {value = Formatting:format_stat(bombing)}, bg_color = self:get_bg_color(self._cell_color.bombing, bombing, self._args.bombing_operator, self._args.bombing_outstanding, self._args.bombing_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:aa(equipment)
  −
local aa = equipment:aa()
  −
if aa ~= false then
  −
self._shown_stats.aa = true
  −
else
  −
aa = 0
  −
end
  −
return {values = {value = Formatting:format_stat(aa)}, bg_color = self:get_bg_color(self._cell_color.aa, aa, self._args.aa_operator, self._args.aa_outstanding, self._args.aa_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:asw(equipment)
  −
local asw = equipment:asw()
  −
if asw ~= false then
  −
self._shown_stats.asw = true
  −
else
  −
asw = 0
  −
end
  −
return {values = {value = Formatting:format_stat(asw)}, bg_color = self:get_bg_color(self._cell_color.asw, asw, self._args.asw_operator, self._args.asw_outstanding, self._args.asw_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:los(equipment)
  −
local los = equipment:los()
  −
if los ~= false then
  −
self._shown_stats.los = true
  −
else
  −
los = 0
  −
end
  −
return {values = {value = Formatting:format_stat(los)}, bg_color = self:get_bg_color(self._cell_color.los, los, self._args.los_operator, self._args.los_outstanding, self._args.los_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:luck(equipment)
  −
local luck = equipment:luck()
  −
if luck ~= false then
  −
self._shown_stats.luck = true
  −
else
  −
luck = 0
  −
end
  −
return {values = {value = Formatting:format_stat(luck)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self._args.luck_operator, self._args.luck_outstanding, self._args.luck_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:armor(equipment)
  −
local armor = equipment:armor()
  −
if armor ~= false then
  −
self._shown_stats.armor = true
  −
else
  −
armor = 0
  −
end
  −
return {values = {value = Formatting:format_stat(armor)}, bg_color = self:get_bg_color(self._cell_color.armor, armor, self._args.armor_operator, self._args.armor_outstanding, self._args.armor_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:shelling_accuracy(equipment)
  −
local shelling_accuracy = equipment:shelling_accuracy()
  −
if shelling_accuracy ~= false then
  −
self._shown_stats.shelling_accuracy = true
  −
else
  −
shelling_accuracy = 0
  −
end
  −
return {values = {value = Formatting:format_stat(shelling_accuracy)}, bg_color = self:get_bg_color(self._cell_color.shelling_accuracy, shelling_accuracy, self._args.shelling_accuracy_operator, self._args.shelling_accuracy_outstanding, self._args.shelling_accuracy_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:evasion(equipment)
  −
local evasion = equipment:evasion()
  −
if evasion ~= false then
  −
self._shown_stats.evasion = true
  −
else
  −
evasion = 0
  −
end
  −
return {values = {value = Formatting:format_stat(evasion)}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion, self._args.evasion_operator, self._args.evasion_outstanding, self._args.evasion_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:speed(equipment)
  −
local speed = equipment:speed()
  −
if speed ~= false then
  −
self._shown_stats.speed = true
  −
else
  −
speed = 0
  −
end
  −
return {values = {value = Formatting:format_speed(speed)}, bg_color = self:get_bg_color(self._cell_color.speed, speed, self._args.speed_operator, self._args.speed_outstanding, self._args.speed_good), text_align = self._center_align}
  −
end
  −
  −
function EquipmentListKai:range(equipment)
  −
local range = equipment:range()
  −
if range ~= false then
  −
self._shown_stats.range = true
  −
else
  −
range = 0
  −
end
  −
return {values = {value = Formatting:format_range(range)}, bg_color = self:get_bg_color(self._cell_color.range, range, self._args.range_operator, self._args.range_outstanding, self._args.range_good), text_align = self._center_align}
   
end
 
end
   Line 244: Line 88:  
local note = self._notes[equipment]
 
local note = self._notes[equipment]
 
if note then
 
if note then
local bg_color
+
return {values = {value = note.note or ""}, bg_color = self._transparent}
if note.highlight == "outstanding" then
  −
bg_color = self._outstanding_stat_color
  −
elseif note.highlight == "good" then
  −
bg_color = self._good_stat_color
  −
else
  −
bg_color = self._transparent
  −
end
  −
return {values = {value = note.note or ""}, bg_color = bg_color}
   
end
 
end
 
return {values = {value = ""}, bg_color = self._transparent}
 
return {values = {value = ""}, bg_color = self._transparent}
 
end
 
end
   −
function EquipmentListKai:create_table()
+
function EquipmentListKai:create_header()
local equipment_list = {}
+
self._header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
self._notes = {}
  −
for index, equipment_name in ipairs(self._args) do
  −
if equipment_name == "-" then
  −
table.insert(equipment_list, "break")
  −
elseif equipment_name == "#" then
  −
table.insert(equipment_list, "header")
  −
else
  −
local equipment = Equipment(equipment_name)
  −
table.insert(equipment_list, equipment)
  −
local note = self._args[equipment_name .. self._notes_suffix]
  −
if note then
  −
note = {note = note}
  −
local note_highlight = self._args[equipment_name .. self._notes_suffix .. self._highlight_suffix]
  −
if note_highlight then
  −
note.highlight = note_highlight
  −
end
  −
self._notes[equipment] = note
  −
end
  −
end
  −
end
  −
 
  −
local rows = {self._table_start}
  −
local header
  −
local data_rows = {}
  −
 
  −
if self._args.comparison then
  −
self._columns = self._comparison_columns
  −
self._shown_stats = {}
  −
 
  −
for index, equipment in ipairs(equipment_list) do
  −
local row_values
  −
if type(equipment) == "string" then
  −
row_values = equipment
  −
else
  −
row_values = {}
  −
for _, column in ipairs(self._columns) do
  −
row_values[column] = self[column](self, equipment)
  −
end
  −
if index > 1 then
  −
for _, column in ipairs(self._columns) do
  −
for i=index-1,1,-1 do
  −
local previous_row = data_rows[i]
  −
local previous_row_type = type(previous_row) ~= "string"
  −
local previous_cell = previous_row_type and previous_row[column] or false
  −
if previous_cell then
  −
if self.compare_values(row_values[column].values, previous_cell.values) then
  −
previous_cell.rowspan = previous_cell.rowspan + 1
  −
row_values[column] = nil
  −
else
  −
row_values[column].rowspan = 1
  −
end
  −
break
  −
elseif not previous_row_type then
  −
row_values[column].rowspan = 1
  −
break
  −
end
  −
end
  −
end
  −
else
  −
for _, column in ipairs(self._columns) do
  −
row_values[column].rowspan = 1
  −
end
  −
end
  −
end
  −
table.insert(data_rows, row_values)
  −
end
  −
 
  −
local stat_columns = {}
  −
for _, column in ipairs(self._stat_columns) do
  −
if self._shown_stats[column] then
  −
table.insert(stat_columns, format{self._column_header_cell_template, value = Formatting:format_image{StatIcons[column], caption = Formatting:format_stat_name(column)}})
  −
else
  −
for _, row_values in ipairs(data_rows) do
  −
row_values[column] = nil
  −
end
  −
end
  −
end
  −
header = format{self._header_template, stat_columns = table.concat(stat_columns, "\n")}
  −
else
  −
self._columns = self._list_columns
  −
header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
  −
for _, equipment in ipairs(equipment_list) do
  −
local row_values
  −
if type(equipment) == "string" then
  −
row_values = equipment
  −
else
  −
row_values = {}
  −
for _, column in ipairs(self._columns) do
  −
row_values[column] = self[column](self, equipment)
  −
row_values[column].rowspan = 1
  −
end
  −
end
  −
table.insert(data_rows, row_values)
  −
end
  −
end
  −
  −
table.insert(rows, header)
  −
for index, row_values in ipairs(data_rows) do
  −
if row_values ~= "break" then
  −
table.insert(rows, self._row_starter)
  −
if row_values == "header" then
  −
table.insert(rows, header)
  −
else
  −
for _, column in ipairs(self._columns) do
  −
if row_values[column] then
  −
table.insert(rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))
  −
end
  −
end
  −
end
  −
end
  −
end
  −
table.insert(rows, self._row_starter)
  −
table.insert(rows, header)
  −
table.insert(rows, self._table_end)
  −
return table.concat(rows, "\n")
   
end
 
end
    
return EquipmentListKai
 
return EquipmentListKai
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