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− firepower = "#F0C0C0",
− torpedo = "#C0E4FA",
− aa = "#F4CAA6",
− asw = "#C5BEEE",
− los = "#CCFFEE",
− luck = "#C9FBC9",
− hp = "#FFD9DF",
− armor = "#F2ECC2",
− evasion = "#EEBEEE",
− speed = "#B8E6E6",
− aircraft = "#D9D9D9",
− fuel = "#94E094",
− ammo = "palegoldenrod",
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Add stat bonus highlighting in comparison mode
},
},
_cell_color = {
_cell_color = {
},
},
_cell = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color};" |${values.value}]],
_cell = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color};" |${values.value}]],
_good_stat_color = "#ffff40",
_outstanding_stat_color = "#73ff4d",
_transparent = "transparent",
_transparent = "transparent",
_start_align = "start",
_start_align = "start",
_stats_column_label = "Stats",
_stats_column_label = "Stats",
_table_end = [[|}]],
_table_end = [[|}]],
_operators = {
["<"] = function(x,y) return x < y end,
[">"] = function(x,y) return x > y end,
},
}
}
firepower = 0
firepower = 0
end
end
return {values = {value = Formatting:format_stat(firepower)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(firepower)}, bg_color = self:get_bg_color(self._cell_color.firepower, firepower, self.args.firepower_operator, self.args.firepower_outstanding, self.args.firepower_good), text_align = self._center_align}
end
end
torpedo = 0
torpedo = 0
end
end
return {values = {value = Formatting:format_stat(torpedo)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(torpedo)}, bg_color = self:get_bg_color(self._cell_color.torpedo, torpedo, self.args.torpedo_operator, self.args.torpedo_outstanding, self.args.torpedo_good), text_align = self._center_align}
end
end
bombing = 0
bombing = 0
end
end
return {values = {value = Formatting:format_stat(bombing)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(bombing)}, bg_color = self:get_bg_color(self._cell_color.bombing, bombing, self.args.bombing_operator, self.args.bombing_outstanding, self.args.bombing_good), text_align = self._center_align}
end
end
aa = 0
aa = 0
end
end
return {values = {value = Formatting:format_stat(aa)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(aa)}, bg_color = self:get_bg_color(self._cell_color.aa, aa, self.args.aa_operator, self.args.aa_outstanding, self.args.aa_good), text_align = self._center_align}
end
end
asw = 0
asw = 0
end
end
return {values = {value = Formatting:format_stat(asw)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(asw)}, bg_color = self:get_bg_color(self._cell_color.asw, asw, self.args.asw_operator, self.args.asw_outstanding, self.args.asw_good), text_align = self._center_align}
end
end
los = 0
los = 0
end
end
return {values = {value = Formatting:format_stat(los)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(los)}, bg_color = self:get_bg_color(self._cell_color.los, los, self.args.los_operator, self.args.los_outstanding, self.args.los_good), text_align = self._center_align}
end
end
luck = 0
luck = 0
end
end
return {values = {value = Formatting:format_stat(luck)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(luck)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self.args.luck_operator, self.args.luck_outstanding, self.args.luck_good), text_align = self._center_align}
end
end
armor = 0
armor = 0
end
end
return {values = {value = Formatting:format_stat(armor)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(armor)}, bg_color = self:get_bg_color(self._cell_color.armor, armor, self.args.armor_operator, self.args.armor_outstanding, self.args.armor_good), text_align = self._center_align}
end
end
shelling_accuracy = 0
shelling_accuracy = 0
end
end
return {values = {value = Formatting:format_stat(shelling_accuracy)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(shelling_accuracy)}, bg_color = self:get_bg_color(self._cell_color.shelling_accuracy, shelling_accuracy, self.args.shelling_accuracy_operator, self.args.shelling_accuracy_outstanding, self.args.shelling_accuracy_good), text_align = self._center_align}
end
end
evasion = 0
evasion = 0
end
end
return {values = {value = Formatting:format_stat(evasion)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_stat(evasion)}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion, self.args.evasion_operator, self.args.evasion_outstanding, self.args.evasion_good), text_align = self._center_align}
end
end
speed = 0
speed = 0
end
end
return {values = {value = Formatting:format_speed(speed)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_speed(speed)}, bg_color = self:get_bg_color(self._cell_color.speed, speed, self.args.speed_operator, self.args.speed_outstanding, self.args.speed_good), text_align = self._center_align}
end
end
range = 0
range = 0
end
end
return {values = {value = Formatting:format_range(range)}, bg_color = self._transparent, text_align = self._center_align}
return {values = {value = Formatting:format_range(range)}, bg_color = self:get_bg_color(self._cell_color.range, range, self.args.range_operator, self.args.range_outstanding, self.args.range_good), text_align = self._center_align}
end
end
function EquipmentListKai:notes(equipment)
function EquipmentListKai:notes(equipment)
return {values = {value = ""}, bg_color = self._transparent, text_align = self._start_align}
return {values = {value = ""}, bg_color = self._transparent, text_align = self._start_align}
end
function EquipmentListKai:get_bg_color(default, value, operator, outstanding, good)
if not value then
return default or self._transparent
end
local comparison = self._operators[operator or ">"]
if outstanding and comparison(value, tonumber(outstanding)) then
return self._outstanding_stat_color
elseif good and comparison(value, tonumber(good)) then
return self._good_stat_color
else
return default or self._transparent
end
end
end