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− local header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}} +
− table.insert(rows, header)
− local data_rows = {}
−
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− for index, row_values in ipairs(data_rows) do+
− if row_values ~= "break" then+
− table.insert(rows, self._row_starter)+
− if row_values == "header" then+
− table.insert(rows, header)+
− else+
− for _, column in ipairs(self._columns) do+
− if row_values[column] then+
− table.insert(rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))+
− end+
+
Implement comparison table.
local Equipment = require('Module:Equipment')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local Formatting = require('Module:Formatting')
local StatIcons = require('Module:StatIcons')
local format = require('Module:StringInterpolation').format
local format = require('Module:StringInterpolation').format
"asw",
"asw",
"los",
"los",
"luck",
"hp",
"armor",
"armor",
"accuracy",
"accuracy",
"evasion",
"evasion",
"speed",
"range",
"range",
"compatibility",
"compatibility",
text_align = self._start_align,
text_align = self._start_align,
}
}
end
function EquipmentListKai:firepower(equipment)
local firepower = equipment:firepower()
if firepower ~= false then
self._shown_stats.firepower = true
end
return {values = {value = Formatting:format_stat(firepower)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:torpedo(equipment)
local torpedo = equipment:torpedo()
if torpedo ~= false then
self._shown_stats.torpedo = true
end
return {values = {value = Formatting:format_stat()}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:bombing(equipment)
local bombing = equipment:bombing()
if bombing ~= false then
self._shown_stats.bombing = true
end
return {values = {value = Formatting:format_stat(bombing)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:aa(equipment)
local aa = equipment:aa()
if aa ~= false then
self._shown_stats.aa = true
end
return {values = {value = Formatting:format_stat(aa)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:asw(equipment)
local asw = equipment:asw()
if asw ~= false then
self._shown_stats.asw = true
end
return {values = {value = Formatting:format_stat(asw)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:los(equipment)
local los = equipment:los()
if los ~= false then
self._shown_stats.los = true
end
return {values = {value = Formatting:format_stat(los)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:luck(equipment)
local luck = equipment:luck()
if luck ~= false then
self._shown_stats.luck = true
end
return {values = {value = Formatting:format_stat(luck)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:hp(equipment)
local hp = equipment:hp()
if hp ~= false then
self._shown_stats.hp = true
end
return {values = {value = Formatting:format_stat(hp)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:armor(equipment)
local armor = equipment:armor()
if armor ~= false then
self._shown_stats.armor = true
end
return {values = {value = Formatting:format_stat(armor)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:shelling_accuracy(equipment)
local shelling_accuracy = equipment:shelling_accuracy()
if shelling_accuracy ~= false then
self._shown_stats.shelling_accuracy = true
end
return {values = {value = Formatting:format_stat(shelling_accuracy)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:evasion(equipment)
local evasion = equipment:evasion()
if evasion ~= false then
self._shown_stats.evasion = true
end
return {values = {value = Formatting:format_stat(evasion)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:speed(equipment)
local speed = equipment:speed()
if speed ~= false then
self._shown_stats.speed = true
end
return {values = {value = Formatting:format_speed(speed)}, bg_color = self._transparent, text_align = self._center_align}
end
function EquipmentListKai:range(equipment)
local range = equipment:range()
if range ~= false then
self._shown_stats.range = true
end
return {values = {value = Formatting:format_range(range)}, bg_color = self._transparent, text_align = self._center_align}
end
end
function EquipmentListKai:notes(equipment)
function EquipmentListKai:notes(equipment)
return {values = {value = ""}, bg_color = self._transparent, text_align = self._start_align}
return {values = {value = ""}, bg_color = self._transparent, text_align = self._start_align}
end
function EquipmentListKai.compare_values(val1, val2)
if #val1 == #val2 then
for value_type, value in pairs(val1) do
if value ~= val2[value_type] then
return false
end
end
else
return false
end
return true
end
end
local rows = {self._table_start}
local rows = {self._table_start}
local header
local header
local data_rows = {}
if self._args.comparison == "true" then
if self._args.comparison == "true" then
--create comparison table
self._shown_stats = {}
for _, equipment in ipairs(equipment_list) do
local row_values
if type(equipment) == "string" then
row_values = equipment
else
row_values = {}
for _, column in ipairs(self._stat_columns) do
row_values[column] = self[column](self, equipment)
end
if index > 1 then
for _, column in ipairs(self._stat_columns) do
for i=index-1,1,-1 do
local previous_row = data_rows[i]
local previous_row_type = type(previous_row) ~= "string"
local previous_cell = previous_row_type and previous_row[column] or false
if previous_cell then
if self.compare_values(row_values[column].values, previous_cell.values) then
previous_cell.rowspan = previous_cell.rowspan + 1
row_values[column] = nil
else
row_values[column].rowspan = 1
end
break
elseif not previous_row_type then
row_values[column].rowspan = 1
break
end
end
end
else
for _, column in ipairs(self._columns) do
row_values[column].rowspan = 1
end
end
end
table.insert(data_rows, row_values)
end
local stat_columns = {}
local stat_columns_set = {}
for _, stat_column in pairs(self._shown_stats) do
table.insert(stat_columns, Formatting:format_image(StatIcons[stat_column]))
stat_columns_set[stat_column] = true
end
for _, column in ipairs(self._stat_columns) do
if not stat_columns_set[column] then
for _, row_values in ipairs(data_rows) do
row_values[column] = nil
end
end
end
header = format{self._header_template, stat_columns = table.concat(stat_columns, "\n")}
else
else
header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
for _, equipment in ipairs(equipment_list) do
for _, equipment in ipairs(equipment_list) do
local row_values
local row_values
table.insert(data_rows, row_values)
table.insert(data_rows, row_values)
end
end
end
table.insert(rows, header)
for index, row_values in ipairs(data_rows) do
if row_values ~= "break" then
table.insert(rows, self._row_starter)
if row_values == "header" then
table.insert(rows, header)
else
for _, column in ipairs(self._columns) do
if row_values[column] then
table.insert(rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))
end
end
end
end