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In development.
local BaseData = require('Module:BaseData')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')

local format = require('Module:StringInterpolation').format

local EquipmentListKai = BaseData{
_table_start = [[{| class="wikitable"]],
_row_starter = "|-",
_header_template = [[!No.
!Rarity
!Name
${stat_columns}
!Classes
!Craftable
! style="white-space:nowrap;width:130px;" |Notes]],
_column_header_cell_template = "!${value}",
_column_cell_templates = {
},
_icons = {
firepower = "${stat_icons.firepower}",
torpedo = "${stat_icons.torpedo}",
bombing = "${stat_icons.bombing}",
aa = "${stat_icons.aa}",
asw = "${stat_icons.asw}",
los = "${stat_icons.los}",
armor = "${stat_icons.armor}",
accuracy = "${stat_icons.accuracy}",
evasion = "${stat_icons.evasion}",
range = "${stat_icons.range}",
},
_comparison_columns = {
"id",
"stars",
"name",
"firepower",
"torpedo",
"bombing",
"aa",
"asw",
"los",
"armor",
"accuracy",
"evasion",
"range",
"compatibility",
"buildable",
"notes",
},
_columns = {
"id",
"stars",
"name",
"stats",
"compatibility",
"buildable",
"notes",
},
_cell_color = {
firepower = "#F0C0C0",
torpedo = "#C0E4FA",
aa = "#F4CAA6",
asw = "#C5BEEE",
los = "#CCFFEE",
luck = "#C9FBC9",
hp = "#FFD9DF",
armor = "#F2ECC2",
evasion = "#EEBEEE",
speed = "#B8E6E6",
aircraft = "#D9D9D9",
fuel = "#94E094",
ammo = "palegoldenrod",
},
_cell = [[| colspan="1" rowspan="${rowspan}" style="text-align:center; background-color: ${bg_color};" |${values.value}]],
_transparent = "transparent",
_notes_suffix = "_notes",
_stats_column_label = "Stats",
_table_end = [[|}]],
}

function EquipmentListKai:Table(args)
return self{
_args = args,
}:create_table()
end

function EquipmentListKai:id(equipment)
return {values = {value = Formatting:format_stat(equipment:id())}, bg_color = self._transparent}
end

function EquipmentListKai:stars(equipment)
return {values = {value = Formatting:format_stat(equipment:stars())}, bg_color = self._transparent}
end

function EquipmentListKai:name(equipment)
return {values = {value = Formatting:format_link(equipment:link())}, bg_color = self._transparent}
end

function EquipmentListKai:stats(equipment)
return {values = {value = Formatting:format_stat("placeholder")}, bg_color = self._transparent}
end

function EquipmentListKai:compatibility(equipment)
return {values = {value = Formatting:format_stat("placeholder2")}, bg_color = self._transparent}
end

function EquipmentListKai:buildable(equipment)
return {values = {value = Formatting:format_stat(equipment:buildable())}, bg_color = self._transparent}
end

function EquipmentListKai:notes(equipment)
return {values = {value = ""}, bg_color = self._transparent}
end

function EquipmentListKai:create_table()
local equipment_list = {}
self._notes = {}
for index, equipment_name in ipairs(self._args) do
table.insert(equipment_list, Equipment(equipment_name))
local note = self._args[equipment_name .. self._notes_suffix]
if note then
self._notes[equipment_name] = note
end
end

local rows = {self._table_start}
local header

if self._args.comparison == "true" then
--create comparison table
else
local header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
table.insert(rows, header)
local data_rows = {}

for _, equipment in ipairs(equipment_list) do
local row_values = {}
for _, column in ipairs(self._columns) do
row_values[column] = self[column](self, equipment)
row_values[column].rowspan = 1
end
table.insert(data_rows, row_values)
end

for index, row_values in ipairs(data_rows) do
if row_values ~= "break" then
table.insert(rows, self._row_starter)
if row_values == "header" then
table.insert(rows, header)
else
for _, column in ipairs(self._columns) do
if row_values[column] then
table.insert(rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))
end
end
end
end
end
end
table.insert(rows, self._row_starter)
table.insert(rows, header)
table.insert(rows, self._table_end)
return table.concat(rows, "\n")
end

function EquipmentListKai.test(frame)
local args = getArgs{frame = frame}
return EquipmentListKai:Table(args)
end

return EquipmentListKai
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