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Why is the code disappearing on submit ;_;
local Ship = require('Module:Ship')
local format = require('Module:StringInterpolation').format
local ShipInfoKai = {
_rarity_map = {
[0] = "whitesmoke",
[1] = "cornflowerblue",
[2] = "lightskyblue",
[3] = "mediumturquoise",
[4] = "silver",
[5] = "gold",
[6] = "violet",
[7] = "violet",
[8] = "violet",
},
_catbomb = "File:Catbomb.png|300px",
_unbuilable = "''Unbuildable''",
_remodel_level = "'''Remodel Level'''",
_build_time = "'''Build Time'''",
_id_1 = "%d",
_id_2 = "%d (%d)",
_stat_1 = "%d",
_stat_2 = "%d (%d)",
_slot_template = [[|-
| align=center colspan="3" | ${equipment}
| align=center | ${space}
]],
_template = [[{|style="border: 1px solid darkgray; width: 320px;"
|-
|colspan="4" style="text-align: center; background-color: ${name_bg_color};${name_extra_style}"|<p style="font-size:20px">'''${name}'''</p>
<p style="font-size:15px">'''No.${id} ${japanese_name}'''</p>
<p>'''${class} ${type}'''</p>
|-
| align=center colspan="4" | ${image}
|-
| colspan="4" style="text-align: center; background-color: LightSkyBlue;"|'''Statistics'''
|-
| style="width: 80px;" | {{HP}} HP
| width="60px" | '''${hp}'''
| style="width: 86px;" | {{Firepower}} Firepower
| '''${firepower}'''
|-
| style="width: 80px;" | {{Armor}} Armor
| width="60px" | '''${armor}'''
| style="width: 86px;" | {{Torpedo}} Torpedo
| '''${torpedo}'''
|-
| style="width: 86px;" | {{Evasion}} Evasion
| width="60px" | '''${evasion}'''
| style="width: 80px;" | {{AA}} AA
| '''${aa}'''
|-
| style="width: 80px;" | {{Aircraft}} Aircraft
| width="60px" | '''${aircraft}'''
| style="width: 86px;" | {{ASW}} ASW
| '''${asw}'''
|-
| style="width: 80px;" | {{Speed}} Speed
| width="60px" | '''${speed}'''
| style="width: 86px;" | {{LOS}} LOS
| '''${los}'''
|-
| style="width: 80px;" | {{Range}} Range
| width="60px" | '''${range}'''
| style="width: 86px;" | {{Luck}} Luck
| '''${luck}'''
|-
| colspan="3" style="text-align: center; background-color: LightSkyBlue;"|${build_remodel_header}
| style="text-align: center; background-color: LightSkyBlue;" | '''Slots'''
|-
| colspan="3" style="text-align: center;"|${build_remodel_info}
| align=center |${slots}
|-
| colspan="3" style="text-align: center; background-color: LightSkyBlue;"|'''Stock Equipment'''
| style="text-align: center; background-color: LightSkyBlue;" | '''{{Aircraft}}Space'''
|-
${slot_details}<noinclude>
Experimental template, do not use.
{{Documentation}}
</noinclude>]],
}
function ShipInfoKai:top_bg_color(ship)
return self._rarity_map[ship:rarity(true)]
end
function ShipInfoKai:top_extra_style(ship)
local rarity = ship:rarity(true)
if rarity > 6 then
return mw.ustring.format(" background-image: %s%s", rarity > 7 and "radial-gradient(circle farthest-corner at center, rgba(255, 0, 80, 0)0%, rgba(255, 60, 0, 0) 60%, rgba(255, 60, 0, 0.3) 100%), " or "", "radial-gradient(ellipse closest-side at center, violet 0%, violet 50%, rgba(238,130,238,0) 80%, transparent), linear-gradient(1deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(2deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(4deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(5deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(6deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(7deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(9deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(11deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(13deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(14deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(16deg, transparent, transparent 50%, 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linear-gradient(152deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(154deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(156deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(158deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(160deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(161deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(162deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(164deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(165deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(167deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(168deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(169deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(171deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(173deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(175deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(176deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(178deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(179deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent)")
else
return ""
end
end
function ShipInfoKai:id(ship)
return mw.ustring.format(ship.has_true_id() and self._id_2 or self._id_1, ship:id(), ship:true_id())
end
function ShipInfoKai:image(ship)
return mw.ustring.format("[[File:%s]]", ship.card() or self._catbomb)
end
function ShipInfoKai:hp(ship)
return mw.ustring.format(self._stat_1, ship:hp())
end
function ShipInfoKai:firepower(ship)
return mw.ustring.format(ship:has_firepower_max() and self._stat_2 or self._stat_1, ship:firepower(), ship:firepower_max())
end
function ShipInfoKai:armor(ship)
return mw.ustring.format(ship:has_armor_max() and self._stat_2 or self._stat_1, ship:armor(), ship:armor_max())
end
function ShipInfoKai:torpedo(ship)
return mw.ustring.format(ship:has_torpedo_max() and self._stat_2 or self._stat_1, ship:torpedo(), ship:torpedo_max())
end
function ShipInfoKai:evasion(ship)
return mw.ustring.format(ship:has_evasion_max() and self._stat_2 or self._stat_1, ship:evasion(), ship:evasion_max())
end
function ShipInfoKai:aa(ship)
return mw.ustring.format(ship:has_aa_max() and self._stat_2 or self._stat_1, ship:aa(), ship:aa_max())
end
function ShipInfoKai:asw(ship)
return mw.ustring.format(ship:has_asw_max() and self._stat_2 or self._stat_1, ship:asw(), ship:asw_max())
end
function ShipInfoKai:los(ship)
return mw.ustring.format(ship:has_los_max() and self._stat_2 or self._stat_1, ship:los(), ship:los_max())
end
function ShipInfoKai:luck(ship)
return mw.ustring.format(ship:has_luck_max() and self._stat_2 or self._stat_1, ship:luck(), ship:luck_max())
end
function ShipInfoKai:build_remodel_header(ship)
return ship:remodeled() and self._remodel_level or self._build_time
end
function ShipInfoKai:build_remodel_info(ship)
return ship:remodeled() and ship:remodel_level() or ship:buildable() and ship:build_time() or self._unbuildable
end
function ShipInfoKai:slots(ship)
return ship:slots()
end
function ShipInfoKai:slot_details(ship)
local slots = {}
for i = 1, ship:slots() do
slots:insert(format(self._slot_template, {equipment = ship:equipment(i), space = ship:space(i)}))
end
return slots:concat()
end
function ShipInfoKai:Infobox(ship, model)
local ship = Ship(ship, model)
local vars = {}
local rarity = ship.rarity(true) or 0
vars.top_bg_color = self:top_bg_color(ship)
vars.name = ship.name()
vars.id = self:id(ship)
vars.japanese_name = ship.japanese_name()
vars.class = ship.class()
vars.type = ship.type()
vars.image = self:image(ship)
vars.hp = self:hp(ship)
vars.firepower = self:firepower(ship)
vars.armor = self:armor(ship)
vars.torpedo = self:torpedo(ship)
vars.evasion = self:evasion(ship)
vars.aa = self:aa(ship)
vars.aircraft = ship:total_space()
vars.asw = self:asw(ship)
vars.speed = self:speed(ship)
vars.los = self:los(ship)
vars.range = self:range(ship)
vars.luck = self:luck(ship)
vars.build_remodel_header = self:build_remodel_header(ship)
vars.build_remodel_info = self:build_remodel_info(ship)
vars.slots = self:slots(ship)
vars.slot_details = self:slot_details(ship)
end
return ShipInfoKai